[Mod]PlantLifeHack[plant_edit]

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uind_w
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[Mod]PlantLifeHack[plant_edit]

by uind_w » Post

Do you like Plantlife ?
Do you like cubic node?

Here is a small hack mod.
Image
Image

1. Change some mesh node to nodebox. (meshtobox.lua)
For now, bushes,mushrooms,sunflower,pebbles.
(and molehill become more simple.)

2. Change some node behavior. (behavior.lua)
Pebbles have oddly_breakable_by_hand=2.(We can break it with hand)
Twigs have dig_immediate=3.(We can pick it immediately. easy than digging dirt.)
Ivy(climbing) have climbable. (We can use it as ladder)

3. Add some recipe.(I want to make them useful.) (newrecipe.lua)
*4 Juncus -> 2 wetreed
*4 Pebbles -> 1 Cobblestone (normal/dessert)
*Moss -> 1 dark green dye
*Moss + cobblestone -> 1 mossy cobblestone
*2 ivy (seedling) -> 1 ivy(sproutling)
*2 ivy(sproutling) -> 1 ivy(climbing)

Dependencies: Plantlife (and it's depends)
License: WTFPL
Attachments
plant_edit151026.zip
ModFile
(13.21 KiB) Downloaded 57 times
Last edited by uind_w on Wed Oct 21, 2015 06:14, edited 1 time in total.

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Don
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Re: [Mod]PlantLifeHack[plant_edit]

by Don » Post

I like the idea. +1
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

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Clouds
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Re: [Mod]PlantLifeHack[plant_edit]

by Clouds » Post

You can have nodebox like meshnodes example the stairs mod, they are meshnodes and they are faster than nodeboxes because there is less triangles.

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DS-minetest
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Re: [Mod]PlantLifeHack[plant_edit]

by DS-minetest » Post

i like your mod, mesh doesnt work on my version(0.4.9) but nodebox does
Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
Feel free to call me DS.

Dragonop
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Re: [Mod]PlantLifeHack[plant_edit]

by Dragonop » Post

Cool! +1, love this idea

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lightonflux
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Re: [Mod]PlantLifeHack[plant_edit]

by lightonflux » Post

A flat 3D sunflower would be nice. So like one or two pixels flat (berry size). And only facing two directions instead of four.

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