[Mod] Waterican [waterican]

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gravgun
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[Mod] Waterican [waterican]

by gravgun » Sat Oct 31, 2015 14:15

Image Waterican

Watering cans for Minetest that make your plants grow faster (among other things).

Use it to:
  • Image Wet soils
  • Image Speed up crop growth
  • Image Grow cactus and papyrus
  • Image Grow trees
  • Image Spread grass
  • Image Convert dry grass to normal grass
  • Put out fires
It works on any plant that is registered using the farming mod or has a compatible registering scheme. Same for soils.
Only spreads and converts (dry) grass from the default mod.
Only works on fire from the fire mod.

Crafting: Needs the bucket mod to be crafted.
Image Note: this isn't the only crafting recipe!
Available in wood, cobblestone, copper, steel, gold, mese and diamond, as well as a creative (non-wearing) version. The better the material you use, the less refills you'll have to do. The bucket itself is not consumed, only the water in it.

Usage: just left click. Normal left click has an effect area of 3*3, and sneaking while using the Waterican reduces its effect to the pointed node (1x1 area).
Refill by clicking on a water source block.

Download: v1.2 (17KB ZIP)
Git repo: https://github.com/gravgun/waterican
Dependencies: Minetest 0.4.11+ or so, I think. No hard mod requirements.
Suggested mods: default, bucket, farming, fire (you should already have these anyway)
License: GPLv3+
Installing: uncompress the waterican directory in your mods folder
Last edited by gravgun on Thu Nov 05, 2015 14:58, edited 2 times in total.
 

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Gael de Sailly
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Re: [Mod] Waterican [waterican]

by Gael de Sailly » Sun Nov 01, 2015 17:33

4 diamonds may be too expensive for a simple watering can ?
Contributor of Minetest and OpenStreetMap, on Ubuntu 16.04. ~ ~ ~ Meet me on MinetestForFun, VanessaE's Basic, Capture the Flag and Inside the Box.
 

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Re: [Mod] Waterican [waterican]

by gravgun » Sun Nov 01, 2015 20:40

@Gael de Sailly: originally the recipe was with 6 <material> instead of 4, but I changed it before releasing as I deemed it too expensive.
4 diamonds is sort of expensive, but if you happened to have read what's written below, you'd know you can use all of minetest_game's default crafting materials, so you're free to use wood if you find diamonds expensive.
 

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Re: [Mod] Waterican [waterican]

by cx384 » Mon Nov 02, 2015 20:55

nice mod
but a infinite water watering would be good :D
crafting: with 2 buckets and diamond blocks or something like that
Can your read this?
 

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Re: [Mod] Waterican [waterican]

by gravgun » Tue Nov 03, 2015 08:13

cx384 wrote:but a infinite water watering would be good :D
crafting: with 2 buckets and diamond blocks or something like that

Actually I thought of this but didn't make the crafting recipe yet. And it should be quite expensive since you'd have no refill at all, I also thought about using diamond blocks and possibly even other metal blocks.
 

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Re: [Mod] Waterican [waterican]

by philipbenr » Wed Nov 04, 2015 22:12

I would suggest stone option that wears down, and a diamond one doesn't
 

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Re: [Mod] Waterican [waterican]

by gravgun » Thu Nov 05, 2015 11:35

philipbenr wrote:I would suggest stone option that wears down, and a diamond one doesn't

Stone Watericans already wears down, and as of now diamond ones does too, but take quite a long time before getting depleted. As cx384 suggested an expensive craft recipe with 2 buckets might be the best idea I think. Give your opinion.
 

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Re: [Mod] Waterican [waterican]

by LazerRay » Thu Nov 05, 2015 16:00

You could also have a way to upgrade watering cans, by placing the previous version in place of the bucket for the higher teir one.
 

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Re: [Mod] Waterican [waterican]

by Sokomine » Mon Nov 16, 2015 04:48

I like the idea but not the amount of cans added. Maybe two versions would be enough. The more expensive diamond one could be one that also contains a compartment for fertilizer and thus lets the plants grow even faster.
A list of my mods can be found here.
 

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Re: [Mod] Waterican [waterican]

by LazerRay » Mon Nov 16, 2015 15:38

The wood and stone watercans don't really need to be in the upgrade system since their materials are plentiful and renewable.

The copper and higher ones could be set as upgradable in the mod settings to make things easier and customizable.
 

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Re: [Mod] Waterican [waterican]

by sofar » Wed Dec 09, 2015 23:48

Check out how the watering can in my crops mod works: It's a tool that can be recharged by filling it with water, and then water plants:

viewtopic.php?f=11&t=11795

It may be a more natural method.
 

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Re: [Mod] Waterican [waterican]

by TailsTheFoxDoes MT » Sun Feb 21, 2016 21:20

gravgun wrote:
cx384 wrote:but a infinite water watering would be good :D
crafting: with 2 buckets and diamond blocks or something like that

Actually I thought of this but didn't make the crafting recipe yet. And it should be quite expensive since you'd have no refill at all, I also thought about using diamond blocks and possibly even other metal blocks.

I got an idea!!!! How about you make an extremely rare plant... um... how about... um... Challendium plant, and here's the craftings:

Challendium Rarestone Level 1
c=coal block d=challendium
ccc
cdc
ccc
Challendium Rarestone Level 2
i-iron lump d=diamond b=diamond block c=challendium
idi
bcb
idi
Challendium Rarestone MAX LEVEL
2=challendium rarestone level 2 1= challendium rarestone level 1 c=challendium d= diamond block m=mese block l=lava bucket w= water bucket

cdm
l2w
l1l

ULTIMATE CHALLENDIUM WATERICAN!!!!
c=Challendium Rarestone MAX LEVEL m=mese block d=diamond block
mdm
dcd
mdm
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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Re: [Mod] Waterican [waterican]

by prof-turbo » Mon Feb 22, 2016 10:22

gravgun left Minetest some time ago...
It will be a DIY (Do It Yourself)

:')
 

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Re: [Mod] Waterican [waterican]

by Chem871 » Thu Nov 09, 2017 21:18

A nice mod to have for an unternull world :P
What is SCP-055 again? I forgot.
 

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Re: [Mod] Waterican [waterican]

by RSLRedstonier » Wed Jan 03, 2018 14:23

gravgun wrote:4 diamonds is sort of expensive


if this is your case just install my skytest mod and be like meh with infinite diamonds

I actually think this recipe is to cheep
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [Mod] Waterican [waterican]

by Chem871 » Wed Jan 03, 2018 16:10

Not all people want to survive up in the air, and diamonds are not rare, not by a long shot.
What is SCP-055 again? I forgot.
 


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