[GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by maikerumine » Mon Apr 17, 2017 17:37

Quick update!

Merged both game and server threads into this one, to keep things simple and less scattered.
See post number 1 to see all changes.
 

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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by GreenDimond » Mon Apr 17, 2017 18:50

It appears that guns such as the Eagle handgun destroy corpses on death. Most guns leave their victims, but some don't. Great game!
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Re: [Game] Post-apocalyptic Fallout World [aftermath]

by anuser » Mon Apr 17, 2017 23:50

maikerumine wrote:Was it the wrecked car or dribble? Dribble are broken.


That was a car you can drive like cart or boat. I am not a coder, but maybe it could be fixed by disabling the possibility of punching a car or copy a code from carts for that event. I can imagine that I could try something like that in a first way, but I do not understand well how mod code works.

GreenDimond wrote:It appears that guns such as the Eagle handgun destroy corpses on death. Most guns leave their victims, but some don't. Great game!


Server version have shotguns which kill mobs immediately but dead mob leaves no bones. I think that is some kind of intended disadvantage of such powerful weapon. If you want searchable bones with free items, need to fight against mob with less powerful weapon - mob need to have a chance for wining during the fight. But I do not understand the ammunition. It seems that "Ammo pack" is not useful at all or only for smelting for copper inglots. Rifle need a rifle ammo but I think I didn`t seen the bullets decreasig with shooting like ammo for shotgun does... or maybe I am wrong?

Again, thanks for great and challenging game, server (even if laggy with FPS 3-10) and a server map. Now I can make some plans for exploration :D
 

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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by GreenDimond » Thu May 04, 2017 17:26

I get a heck-ton of lag on this server now. I think it is just me though. But maybe you could switch to snowdrift since it is much lighter than weather_pack and does the same thing.
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by GreenDimond » Wed May 17, 2017 22:27

Why is the server down?
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by GreenDimond » Fri May 19, 2017 16:59

It's back up! :D
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by toby109tt » Sat Jun 17, 2017 21:29

It's a shame this subgame is so laggy in single player :/
Can that be fixed?

Also can more content be added
Like more biomes and items?
i'm the co-dev and lead artist of farlands
 

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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by maikerumine » Mon Jun 19, 2017 03:21

toby109tt wrote:It's a shame this subgame is so laggy in single player :/
Can that be fixed?

Also can more content be added
Like more biomes and items?

Yes, I would need to remove a few mayhem mods and thin out the mobs.
 

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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by Chem871 » Sat Nov 18, 2017 16:06

5 minutes playing this subgame in singleplayer, and I love it. Would you add a radsuit? And maybe a radiation-detector? I forget what it's called.
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Re: [Game] Post-apocalyptic Fallout World [nuclear_holocaust

by Picocoder » Sun Dec 31, 2017 00:36

maikerumine wrote:
Dragonop wrote:This is great! I checked the server out and it is a nice subgame, but, one little thing, how am I supposed to get toxic water if I will die when close enough? hahaha

Get this from main land, a quick scoop with bucket works like a charm. ;-) The MUD is instant death, till I make a special suit of armor for the game.

Maybe use and modify 3d_armor mod's hazmat suit as the "special suit of armor"
 

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Re: [Game] Post-apocalyptic Fallout World [nuclear_holocaust

by Stix » Sat May 12, 2018 15:19

Picocoder wrote:
maikerumine wrote:
Dragonop wrote:This is great! I checked the server out and it is a nice subgame, but, one little thing, how am I supposed to get toxic water if I will die when close enough? hahaha

Get this from main land, a quick scoop with bucket works like a charm. ;-) The MUD is instant death, till I make a special suit of armor for the game.

Maybe use and modify 3d_armor mod's hazmat suit as the "special suit of armor"

thats what id suggest, i think many ppl would agree with this.
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by Stix » Sat May 12, 2018 15:19

when will the server be back up?
*EDIT: also could you remove simple-shooter? having 2 very different gun mods (both asthetically/and function) is a very bad idea imo.
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by Skamiz Kazzarch » Sun Dec 16, 2018 20:54

Claimed one of the abandoned town buildings.
+ pics
 

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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by Skamiz Kazzarch » Tue Dec 18, 2018 18:50

Interior construction has begun.
+ Spoiler
 

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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by Skamiz Kazzarch » Wed Dec 19, 2018 17:54

A new food source was aquired.
+ Spoiler
 

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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by Skamiz Kazzarch » Thu Dec 20, 2018 21:14

So I learned in the forum that cactus can act as fuel.
+ cactus farm
 

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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

by Skamiz Kazzarch » Wed Jan 09, 2019 19:39

A need for ducttape arised:
+ bamboo

In other news I want to amend my previous estimate of 4 axes per cactusfarm harvest to 16. Which together with the other field of cactus makes 32 axes per harves for one full inventory. Gues what I needed ducttape for.

After getting bored with the hotel build (almost finnished), I moved my area of interest to spawn.
+ newbarea


The last week or so the server seems to be having lag problems with frequent downtimes as well. What's up with that?
 

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