[Mod] Sailboat [boats]

amadin
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[Mod] Sailboat [boats]

by amadin » Fri Dec 25, 2015 18:23

deasanta's mod (viewtopic.php?f=9&t=10224)

Image here -
screenshot_20151225_202124.png
(167.59 KiB) Not downloaded yet


Dependencies: default, wool

Tested with 0.4.13 and 0.4.14 stable

Licence: LGPL 2.1

Download

edited: i remove my fork

Image
Last edited by amadin on Sat Mar 03, 2018 16:46, edited 17 times in total.
 

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kosmonautik
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Re: [Mod] Sailboat [boats]

by kosmonautik » Fri Jun 24, 2016 13:07

Excuse me, how can I sit to these boats? When I click to them by right mouse button, the minetest writes:
ERROR: /home/kosmonautik/.minetest/mods/boats/init.lua:238: attempt to index field 'player attached' (a nil value).
When I click to them by left mouse button, the minetest writes the same text.
But nice models and textures! They are looking amazing!
 

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Re: [Mod] Sailboat [boats]

by Wuzzy » Thu Jun 30, 2016 15:12

You should change the “technical” name of the mod (“boats”) because “boats” is already taken. Please double-check the new name is not taken, too.
Even worse, a mod called “boats” is used in Minetest Game so your mod might cause trouble whenever it is used together with Minetest Game!
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amadin
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Re: [Mod] Sailboat [boats]

by amadin » Sat Sep 24, 2016 17:02

With minetest "0.4.14 stable" mod work fine. You don't need change the “technical” name of the mod if you use stable minetest version.
 

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Re: [Mod] Sailboat [boats]

by Byakuren » Sun Sep 25, 2016 22:37

There's no reason for it to do it though, since this mod doesn't expose anything. I don't think it uses the same entity names as the minetest_game boats mod either.
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Re: [Mod] Sailboat [boats]

by Napiophelios » Sun Sep 25, 2016 23:48

It introduces 2 new boats of unique design, yet because it's named "boats mod" it makes the original boats unavailable in the game..and if you already have one in game it becomes an unknown object/entity.
 

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Re: [Mod] Sailboat [boats]

by multi_coder » Sun Oct 02, 2016 15:59

I can't post a new thread for some reason, but I fixed this mod.
It will now show all three boats: The default boat, the row boat, and the sail boat.
screenshot.png
Here are all three boats together in harmony.
(506.03 KiB) Not downloaded yet


Please use one of the links below to download it:

Minetest bower:
https://minetest-bower.herokuapp.com/mods/boats2

GitHub:
https://github.com/multicoder/boats2
Last edited by multi_coder on Sun Oct 02, 2016 22:29, edited 1 time in total.
 

amadin
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Re: [Mod] Sailboat [boats]

by amadin » Sun Oct 02, 2016 20:22

Updated: now old boats from default mod will still work but with row boat model. Code published on github.
 

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TheReaperKing
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Re: [Mod] Sailboat [boats]

by TheReaperKing » Wed Oct 05, 2016 23:32

I haven't had much chance to figure out why but I can craft a rowboat but not a sailboat. There also isn't a crafting recipe given if I click on the sailboat and hit unified inventory.
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Re: [Mod] Sailboat [boats]

by amadin » Thu Oct 06, 2016 07:22

TheReaperKing wrote:I haven't had much chance to figure out why but I can craft a rowboat but not a sailboat. There also isn't a crafting recipe given if I click on the sailboat and hit unified inventory.

Thank you for issue - fixed.
 

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Re: [Mod] Sailboat [boats]

by TheReaperKing » Fri Oct 14, 2016 20:26

I've been having so much fun with the rowboat and I'm working on trying to build the sailboat.

I did notice another bug, if you try to break your boat to pick it up it becomes an unknown item. Thank you so much for for fixing the sailboat crafting recipe!! Take care :)
-Mike
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Re: [Mod] Sailboat [boats]

by TheReaperKing » Sat Oct 15, 2016 06:02

You are awesome!
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