[Game] LegendofMinetest [v2]

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D00Med
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LMD
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Re: [Game] LegendofMinetest [v2]

by LMD » Fri Jun 22, 2018 19:17

IMO saplings are bad. Trees just don't grow that fast :) AFAICR (can remember) LOTT got a nice system for Mallorn Trees : multiple grow stages.
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Re: [Game] LegendofMinetest [v2]

by D00Med » Fri Jun 22, 2018 21:16

I think they work well enough, I don't want to overcomplicated things.
Anyway, I made the leaves drop saplings (in the update branch).
All I have left to do now is to improve the villages and to add more room variations to the tower.
 

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Re: [Game] LegendofMinetest [v2]

by Caerulean » Sat Jun 23, 2018 01:56

Cool. :D

Will you add a link to the GitHub page to the first post and/or your signature? xD Or does the 'latest' link download the actual latest version without having to update it? Digging for the link is rather frustrating. :3 I'mma google up the GitHub page instead, hehe.

Edit: Found it. So does the 'update' branch have all the latest changes or do I have to download the '2018update' as well?

Edit 2: Oh, so it's actually the 2018update. xD I'm just wandering in the GitHub page. lol Ooh, you added the friendly zol! :D Can I tame it?

Anyway, apparently there is music in this subgame? I haven't been able to hear any in my game. I'll update you when I
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Sat Jun 23, 2018 02:55

I won't update the first post until the update is finished. It's a bit messy at the moment. It's about to get especially messy because I'm working on villages.

Yes the 2018 update branch is what I'm using. I need to delete the other one.

You can tame the zol with apples.
I'm not sure why but a while ago the music stopped working.
 

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Re: [Game] LegendofMinetest [v2]

by LMD » Mon Jul 09, 2018 12:46

In the version of your game I played, underwater plants had air bubbles around them.
To change that, use plantlike_rooted drawtype :
https://appgurueu.github.io/lua_api.html#gheader65
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Re: [Game] LegendofMinetest [v2]

by D00Med » Tue Jul 10, 2018 08:44

Thanks, I've been waiting for that, didn't know it had been added yet.
 

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Re: [Game] LegendofMinetest [v2]

by Caerulean » Wed Jul 18, 2018 02:49

Hello again. Vertical and horizontal fences do not connect with each other. And trees grow beside the sapling planted instead of replacing the sapling.

Anyway:
Episode 10.1 - https://www.youtube.com/watch?v=sDg0TMJtZMU
Episode 10.2 - https://www.youtube.com/watch?v=vVJH-jS3zvo - I think this is where I tried the fences.
Episode 11.2 - https://www.youtube.com/watch?v=wSwPqAMbcq0
Episode 11.2 - https://www.youtube.com/watch?v=nDD0SOWcySg
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Wed Jul 18, 2018 21:09

Oh, thankyou! I forgot I'd need to fix that with the saplings.
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Sat Jul 21, 2018 07:08

I've decided not to bother using plantlike_rooted for the underwater plants. It doesn't seem to work in v0.4.17, and if I understand correctly, all it does is put the plant above a solid node.
 

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Re: [Game] LegendofMinetest [v2]

by texmex » Sat Jul 21, 2018 18:50

D00Med wrote:I've decided not to bother using plantlike_rooted for the underwater plants. It doesn't seem to work in v0.4.17, and if I understand correctly, all it does is put the plant above a solid node.

Yes the feature implementation is awkward.
 

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Re: [Game] LegendofMinetest [v2]

by SteveDaSteve » Thu Aug 09, 2018 01:57

Great game! There is crashing though with the bombs, and I receive this error:

Image

The bomb also reappears and crashes the game after you re-join.
 

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Re: [Game] LegendofMinetest [v2]

by totya » Sun Sep 09, 2018 11:32

Hi!

This game can't run (on minetest-0.4.17.1-win64), because I got this:

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2018-09-09 13:29:57: ERROR[Main]: Irrlicht: Switch to fullscreen: The graphics mode is not supported.
2018-09-09 13:30:10: WARNING[Main]: BanManager: creating D:\NetOK\Jatek\minetest-0.4.17.1-win64\bin\..\worlds\Totya\ipban.txt
2018-09-09 13:30:10: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2018-09-09 13:30:10: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2018-09-09 13:30:10: ACTION[Main]: [mod fishing] Loading...
2018-09-09 13:30:10: ACTION[Main]: [Mod] Fishing - Crabman77's (MFF team) version [0.0.5] [fishing] Loaded...
2018-09-09 13:30:10: ACTION[Main]: [playereffects] Effect type potion_speed_lv1 registered!
2018-09-09 13:30:10: ACTION[Main]: [playereffects] Effect type potion_antigrav_lvx registered!
2018-09-09 13:30:10: ERROR[Main]: ModError: Failed to load and run script from D:\NetOK\Jatek\minetest-0.4.17.1-win64\bin\..\games\LegendofMinetest-master\mods\hyruletools\init.lua:
2018-09-09 13:30:10: ERROR[Main]: ...\games\LegendofMinetest-master\mods\hyruletools\init.lua:2777: attempt to call a nil value
2018-09-09 13:30:10: ERROR[Main]: stack traceback:
2018-09-09 13:30:10: ERROR[Main]: ...\games\LegendofMinetest-master\mods\hyruletools\init.lua:2777: in main chunk
2018-09-09 13:30:10: ERROR[Main]: Részletekért tekintsd meg a debug.txt fájlt.
 

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Re: [Game] LegendofMinetest [v2]

by diego19x9 » Sat Nov 17, 2018 15:19

Hi, i love your game, but i have some problems..
1) i found several villages but all are empty (In one village have one person (merchant) only)
2) with the first village (with the spawner), after a time, all the people are missing (including the merchant)
3) I used three time the dungeon spawner and nothing .-.
 

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