[Game] LegendofMinetest [v2]

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D00Med
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Re: [Game] LegendofMinetest [v2]

by D00Med » Sun Jun 10, 2018 21:12

Ok, I will add it to my to-do list.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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LMD
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Re: [Game] LegendofMinetest [v2]

by LMD » Fri Jun 22, 2018 19:17

IMO saplings are bad. Trees just don't grow that fast :) AFAICR (can remember) LOTT got a nice system for Mallorn Trees : multiple grow stages.
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Fri Jun 22, 2018 21:16

I think they work well enough, I don't want to overcomplicated things.
Anyway, I made the leaves drop saplings (in the update branch).
All I have left to do now is to improve the villages and to add more room variations to the tower.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by Caerulean » Sat Jun 23, 2018 01:56

Cool. :D

Will you add a link to the GitHub page to the first post and/or your signature? xD Or does the 'latest' link download the actual latest version without having to update it? Digging for the link is rather frustrating. :3 I'mma google up the GitHub page instead, hehe.

Edit: Found it. So does the 'update' branch have all the latest changes or do I have to download the '2018update' as well?

Edit 2: Oh, so it's actually the 2018update. xD I'm just wandering in the GitHub page. lol Ooh, you added the friendly zol! :D Can I tame it?

Anyway, apparently there is music in this subgame? I haven't been able to hear any in my game. I'll update you when I
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Sat Jun 23, 2018 02:55

I won't update the first post until the update is finished. It's a bit messy at the moment. It's about to get especially messy because I'm working on villages.

Yes the 2018 update branch is what I'm using. I need to delete the other one.

You can tame the zol with apples.
I'm not sure why but a while ago the music stopped working.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by LMD » Mon Jul 09, 2018 12:46

In the version of your game I played, underwater plants had air bubbles around them.
To change that, use plantlike_rooted drawtype :
https://appgurueu.github.io/lua_api.html#gheader65
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Tue Jul 10, 2018 08:44

Thanks, I've been waiting for that, didn't know it had been added yet.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by Caerulean » Wed Jul 18, 2018 02:49

Hello again. Vertical and horizontal fences do not connect with each other. And trees grow beside the sapling planted instead of replacing the sapling.

Anyway:
Episode 10.1 - https://www.youtube.com/watch?v=sDg0TMJtZMU
Episode 10.2 - https://www.youtube.com/watch?v=vVJH-jS3zvo - I think this is where I tried the fences.
Episode 11.2 - https://www.youtube.com/watch?v=wSwPqAMbcq0
Episode 11.2 - https://www.youtube.com/watch?v=nDD0SOWcySg
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Wed Jul 18, 2018 21:09

Oh, thankyou! I forgot I'd need to fix that with the saplings.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Sat Jul 21, 2018 07:08

I've decided not to bother using plantlike_rooted for the underwater plants. It doesn't seem to work in v0.4.17, and if I understand correctly, all it does is put the plant above a solid node.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by texmex » Sat Jul 21, 2018 18:50

D00Med wrote:I've decided not to bother using plantlike_rooted for the underwater plants. It doesn't seem to work in v0.4.17, and if I understand correctly, all it does is put the plant above a solid node.

Yes the feature implementation is awkward.
 

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Re: [Game] LegendofMinetest [v2]

by SteveDaSteve » Thu Aug 09, 2018 01:57

Great game! There is crashing though with the bombs, and I receive this error:

Image

The bomb also reappears and crashes the game after you re-join.
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Thu Aug 09, 2018 23:07

Thanks for this, I will try to fix it
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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