[Mod] interaction_areas [interaction_areas]

Post Reply
User avatar
YuGiOhJCJ
Member
Posts: 37
Joined: Sat Jan 23, 2016 07:41
GitHub: YuGiOhJCJ
IRC: YuGiOhJCJ
In-game: YuGiOhJCJ
Contact:

[Mod] interaction_areas [interaction_areas]

by YuGiOhJCJ » Post

interaction_areas

* Mod version: 20170822
* Mod license: GPL 3 or later
* Minetest version: 0.4.16
* Mod dependencies: none
* Report bugs or request help using my contact address

This is a minetest mod to manage interaction areas.

Link: https://github.com/YuGiOhJCJ/interaction_areas

Download links:
Last edited by YuGiOhJCJ on Tue Aug 22, 2017 14:32, edited 7 times in total.

User avatar
rubenwardy
Moderator
Posts: 6092
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: United Kingdom
Contact:

Re: [Mod] interaction_areas [interaction_areas]

by rubenwardy » Post

What makes this different from other protection mods?

User avatar
YuGiOhJCJ
Member
Posts: 37
Joined: Sat Jan 23, 2016 07:41
GitHub: YuGiOhJCJ
IRC: YuGiOhJCJ
In-game: YuGiOhJCJ
Contact:

Re: [Mod] interaction_areas [interaction_areas]

by YuGiOhJCJ » Post

I tried the "areas" mod [1] that allows this:
In a world where all things are not protected, you can protect some parts of the world.

Instead of that, the "interaction_areas" mod allows this:
In a world where all things are protected, you can allow people to interact with some parts of the world.

Also, I love the command line parameters allowing to manage interaction areas:
/interaction_areas add [<position_x> [<position_y> [<position_z>]]] <player_name> [<dimension_x> [<dimension_y> [<dimension_z>]]] | help <command> | remove [<interaction_area_id> | all] | show [<interaction_area_id> | all] | version

For that, you need to grant the "interaction_areas" privilege to the player.

[1] https://github.com/ShadowNinja/areas

Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests