[Mod] V10 Ultimate build+mine & admin tool [vexcazer]

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AiTechEye
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[Mod] V10 Ultimate build+mine & admin tool [vexcazer]

by AiTechEye » Post

Image
Spoiler
Image
The advanced build & mine tool

License: code: LGPL-2.1, media: CC BY-SA-4.0
Depends: default
Source: https://github.com/AiTechEye/vexcazer
Download: https://github.com/AiTechEye/vexcazer/a ... master.zip


Spoiler
+undo mode (corrently only for admin, cuz lots of nodes drops something else) [cant restore by from players inventory]
re add high player hp & breath (100hp & 51 breath)
replace / add textures, (made it works with other games too)

+command /vex_unhide <player> unhide invisible players (requires vex_admin)
+extras, adds lots of unbreakable things + manu
+def on_button=function(user,input)
changed / fixed adminpick button
switched controler use/place


It is using the best sides from the diplazer mod, and much more!


Fast info
Spoiler
The setting/modes
PlaceDig xz: place/dig xz
Replace xz: like PlaceDig, but replacing (2 modes)
PlaceDig 3x3
Autoswith: using blocks from more slots on hotbar at same time.
Travel1/2: set position1/2 like a /sethome1/2 (will not works if the postion are protected)
Teleport: yourself or an object
MassivePlaceDig: place or dig N*N*N
Gravity control (same code from the gravitygun mod)
Flashlight (works in water+turns of in daylight)
Copy (copy basic structures)
Con: Dig/Replace blocks that are connected to each other
SelectiveRadio: dig/place selected block in radio
Regen: regenerate area (same as /deleteblocks)
Place/Dig xyz
PLACE to set position then use to dig/place line within the positions
vexcazer_adpick: the admin pickaxe [/giveme vex_adpick] (will be given to moderators / admins)
vexcazer_auto_ad_mod: enables benefits with give/creative + autoget ad/mod vex when using an unused common-vexcazer /giveme vex_ad, /giveme vex_mod
vexcazer_copy: copy mode
vexcazer_flashlight: flashlight mode
vexcazer_gravity: gravitycontrol mode
vexcazer_massive: MassivePlaceDig
vexcazer_powergen: powergenerator / charger
vexcazer_teleport: teleport mode
vexcazer_travel: travle modes
vexcazer_chunk: (dig / replace nodes that is connected to each other
vexcazer_radio radio/selective radio
vexcazer_regen Regen
vexcazer_con: connected blocks
vexcazer_telepad: teleport pads

All info you need will be found when you using the tools.


Basic controls
Spoiler
When you using a unused vex, you will get a controler, use it to change modes, place to open the gui.
If its a default and have privs for the other, you will automacly be given the tools you have right to (if its not in your inventory)

All info you about the modes will be shown in the gui, after pressing the ? buttons

using the vex: (this info will be shown when using the tools)
* hold the "fast" or "aux1" button and use the tool to open the gui
* sneak and use it to change modes forwards
* sneak and place to change modes backwards
Facts:
Spoiler
Question: Better to use worldedit?
Answer: No
Reason:
This mod is a powerfull tool that, is made to make it easy & fun to build/mine, without spending a lot of time or be dependent of fly, noclip and other privileges and marking, "1 use" and that situation is solved :-)

It also let common players to use a more limited version, but still makes the gaming really fun!

The "Copy" mode, let you easy copy basic constructions that will be saved inside the tool, that can make it a lot easier to use same construction on many places, just to place where you want it, without marking or commands. "1 use" and it is there.
See the log / changes in the readme.txt file
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Last edited by AiTechEye on Tue May 21, 2019 14:42, edited 57 times in total.

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Re: [Mod] Vexcazer 0.5 [Advaced build+mine tool]

by prof-turbo » Post

So this is some sort of diplazer API ?
Cuwl :3

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Re: [Mod] Vexcazer 0.5 [Advaced build+mine tool]

by AiTechEye » Post

its almost same tool, but can use multiple functions in same mode, easier to use + is much more flexivel.
some needs (see the fact spoiler)
and it let people that know lua,to add modes in same way like mods (desire by Hybrid Dog)
Can you merge the linemaker tool into a diplazer mode?
so yeah, its a api

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Re: [Mod] Vexcazer 4 [Ultimate build+mine tool]

by AiTechEye » Post

A little update for my most useful mod :-)

V4:
Added: auto_ad_mod (enable / disable benefits with give/creative + autoget ad/mod vex)
Added: load a vexcazer with a meselamp will give 100% power (like mesecrystal)
Added: travel1/2

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Re: [Mod] Vexcazer 4 [Ultimate build+mine tool]

by azekill_DIABLO » Post

wow it's really great work :)

1:i love the builder tools it's really useful
2:maybe add a long range on the admin gun
3:add a priv to use them
4:it's so funny to trow sheeps that i will cry :')
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Re: [Mod] Vexcazer 4 [Ultimate build+mine tool]

by AiTechEye » Post

The privs is vexcazer (for moderators, + to catch players) and vexcazer_ad (admin)

vex default can reach 10, and mod/ad 15

I tested longer rages before, but the units will work harder with it / much more laggy

Throw a thing on another (same on/with players) that is equal or smaller will fly away too (forcepower)

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Re: [Mod] V6.1 Ultimate build+mine & admin tool [vexcazer]

by AiTechEye » Post

Just want to remind that this kind of tool also exist, its pretty useful admins/mods, modders too :)

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Re: [Mod] V6.1 Ultimate build+mine & admin tool [vexcazer]

by azekill_DIABLO » Post

sure, it's great! +1
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Re: [Mod] V6.1 Ultimate build+mine & admin tool [vexcazer]

by Lone_Wolf » Post

Could you add support for mobs_redo also? I can't pick up any of the animals in it.
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Re: [Mod] V6.1 Ultimate build+mine & admin tool [vexcazer]

by AiTechEye » Post

if you mean, the grav or teleport mode, you should be able to pick up / move everything.

there is 3 diference versions of the tools,

white, default / survive users
red, moderator 50% survive user
and admin

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Re: [Mod] V6.1 Ultimate build+mine & admin tool [vexcazer]

by Lone_Wolf » Post

AiTechEye wrote:if you mean, the grav or teleport mode, you should be able to pick up / move everything.

there is 3 diference versions of the tools,

white, default / survive users
red, moderator 50% survive user
and admin
I cannot pick up the cow from mobs_redo
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Re: [Mod] V6.1 Ultimate build+mine & admin tool [vexcazer]

by AiTechEye » Post

i had problems with that before, dont know what made it, maybe its super heavy?

but if an object is messing, should a anti glitch mode appear by constantly teleporting the object, if that still dont work, is it a odd mob :)

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Re: [Mod] V9 Ultimate build+mine & admin tool [vexcazer]

by ulla » Post

hi how are you ? is possible unhide other player invisibility by chatcommand ? ur some?
next server is started
:-P
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Re: [Mod] V9.6 Ultimate build+mine & admin tool [vexcazer]

by AiTechEye » Post

im fine, added: /vex_unhide <player>

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Re: [Mod] V10 Ultimate build+mine & admin tool [vexcazer]

by AiTechEye » Post

+ undo (admin only)

Creating a reset point every time you are using the tool, is only vaild until next use or until you leaves the server.
This will reset the nodes/blocks only, not its content or rotation (else it can crash from other mods in somehow)

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Re: [Mod] V10 Ultimate build+mine & admin tool [vexcazer]

by ulla » Post

Hello I noticed after some time that I use the vexcazer, that we need to delete the function 12 from the vexcazer_default, that is the function regen is highly dangerous and helps the grief. or at least just harmful for those unfamiliar with the mod. Better would be to block all the functions in the protected areas, unfortunately I didn't find how to configure the removal of regen from the default vex only, therefore I had to remove it from the inventory :-(, I love this mod but for a server, as it is, it's too dangerous and the griefs are always there
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Re: [Mod] V10 Ultimate build+mine & admin tool [vexcazer]

by davidthecreator » Post

AiTechEye wrote: Image
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Re: [Mod] V10 Ultimate build+mine & admin tool [vexcazer]

by AiTechEye » Post

ulla wrote:we need to delete the function 12
just disable the vexcazer_regen mod

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Re: [Mod] V10 Ultimate build+mine & admin tool [vexcazer]

by ulla » Post

I want to exclude it only from the vex default,
so I don't remove it from other vexcazers? example: vexcazer admin? In the sense I use it but I don't want others to use it, or does settyng mod only act on the default? honestly I have not tried I do it immediately :-P
I take this opportunity to greet and ask you if you can see this for a moment viewtopic.php?f=47&t=24503&p=370447#p370447
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Re: [Mod] V10 Ultimate build+mine & admin tool [vexcazer]

by ulla » Post

This crash server

Code: Select all

[17:17, 5/6/2022] XXXXXX: 2022-06-05 17:13:11: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod '' in callback on_playerReceiveFields(): /home/ulla/.minetest/mods/vexcazer/vexcazer/init.lua:373: bad argument #2 to 'get_stack' (number expected, got nil)
2022-06-05 17:13:11: ERROR[Main]: stack traceback:
2022-06-05 17:13:11: ERROR[Main]: 	[C]: in function 'get_stack'
2022-06-05 17:13:11: ERROR[Main]: 	/home/ulla/.minetest/mods/vexcazer/vexcazer/init.lua:373: in function 'fn'
2022-06-05 17:13:11: ERROR[Main]: 	...la/.minetest/mods/monitoring/builtin/received_fields.lua:21: in function <...la/.minetest/mods/monitoring/builtin/received_fields.lua:19>
2022-06-05 17:13:11: ERROR[Main]: 	/usr/share/minetest/builtin/game/register.lua:425: in function </usr/share/minetest/builtin/game/register.lua:409>
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