[Mod] Dolphins [mobs_dolphin]

crustyserve
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[Mod] Dolphins [mobs_dolphin]

by crustyserve » Fri Mar 25, 2016 21:31

Adds cute dolphins mobs to Minetest built on mobs redo API.

Image

Depends - default, mobs (https://forum.minetest.net/viewtopic.php?t=9917)
Download - https://github.com/crustyserve/mobs_dolphin/archive/master.zip
Github - https://github.com/crustyserve/mobs_dolphin
Licence - DWYWPL

This is my first mod so any constructive feedback is appreciated, I built it for my children.
 

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Nathan.S
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Re: [Mod] Dolphins [mobs_dolphin]

by Nathan.S » Fri Mar 25, 2016 21:49

That looks nice.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
 

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ExeterDad
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Re: [Mod] Dolphins [mobs_dolphin]

by ExeterDad » Fri Mar 25, 2016 21:56

Welcome to the forums! One heck of a nice first post :)
 

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TheReaperKing
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Re: [Mod] Dolphins [mobs_dolphin]

by TheReaperKing » Fri Mar 25, 2016 22:20

I love the idea and the kids at school/work are going to go nuts over it, thank you for making this! Testing it I did notice the dolphin seems to be swimming sideways. Is that just something I've experience or are others noticing it? Perhaps the model needs to be rotated 90 degrees? I love the dolphin sound too by the way. And also I appreciate your license :) Take care!
-Mike
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TenPlus1
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Re: [Mod] Dolphins [mobs_dolphin]

by TenPlus1 » Sat Mar 26, 2016 08:26

In your mod definition add the rotate line to fix the dolphin's rotation:

rotate set mob rotation, 0=front, 90=side, 180=back, 270=other side
 

crustyserve
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Re: [Mod] Dolphins [mobs_dolphin]

by crustyserve » Sat Mar 26, 2016 11:54

Thanks TheReaperKing for pointing out the swimming problem, I applied TenPlus1's suggestion in the master branch.

Minetest is a great game, very creative and you guys do a great job maintaining and making it better.
-Thierry
 

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mahmutelmas06
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Re: [Mod] Dolphins [mobs_dolphin]

by mahmutelmas06 » Sat Mar 26, 2016 13:20

+1

If dolphins drop ethereal:fish_raw you need to add ethereal to dependency list.
My Mods:

Beverage
 

crustyserve
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Re: [Mod] Dolphins [mobs_dolphin]

by crustyserve » Sat Mar 26, 2016 15:34

Removed hard dependency to ethereal, Dolphins drops mobs:meat_raw but follows only ethereal:fish_raw on master branch.
 

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Don
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Re: [Mod] Dolphins [mobs_dolphin]

by Don » Sat Mar 26, 2016 18:30

+1
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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