[Mod] Bows with arrows V10.1 [bows]

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AiTechEye
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[Mod] Bows with arrows V10.1 [bows]

by AiTechEye » Wed Apr 06, 2016 08:33

Image


License: CC0 (let you do what ever you want to do with it :-)
Depends: none / tnt
Supported mods: mesecons

A easy bow mod with arrows

10.1
*fixed arrows wont stuck in nodeboxes
*fixed crash when arrow hits target
8 - 10
+catchballs
+shoot sounds
+tnt cluser (be very carefull with this one)
+rainbow block
*changed craft for rainbow arrow / bow + tnt arrow

*updated item/bow metadata
+explosion works with mods like tnt
+smoke effect

The target gives a mesecon signal when an arrow hits it.

Load a bow:
place a arrow left of the bow + use it

Bows / levels:
Wooded
Stone
Steel
Bronze
Osidian
Mese
Diamond
Rainbow
Admin: bows:bow_admin (unlimited + very high level)

Arrows / level:
Wooded
Steel
Gold
Rainbow
Diamond
Dig: digs the block it hits.
Fire: spawning fire on the block or object it hits
Build: placing a block from the right stack of the bow.
Toxic: keep hurting after it hits.
Tetanus: makes you cant move (will not work with other arrows)
Nitrogen freeze
TNT: explosion
Nitrogen TNT freeze explosion
Admin: bows:arrow_admin (always kill when hits)
Nuke: massive explosion

Thanks to: (advices)
TenPlus1 (found important errors in the damage system)
mahmutelmas06
benrob0329
Dragonop



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Last edited by AiTechEye on Sun May 21, 2017 19:03, edited 56 times in total.
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Re: [Mod] Bows 0.1 [bows]

by azekill_DIABLO » Wed Apr 06, 2016 13:19

cool mod, nice textures
Code: Select all
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Re: [Mod] Bows 0.05 [bows]

by AiTechEye » Wed Apr 06, 2016 16:43

not yet, but there is plans for it, and on players / mobs (if its not too much mess)

I fixed a error that made the bows have infer uses,and added a few other arrows,
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Re: [Mod] Bows 0.05 [bows]

by ExeterDad » Wed Apr 06, 2016 19:15

UjEdwin wrote:not yet, but there is plans for it, and on players / mobs (if its not too much mess)

Okay now this is getting really exciting! Can't wait to see what becomes of this mod.
¯\_(ツ)_/¯

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Re: [Mod] Bows 0.6 [bows]

by AiTechEye » Thu Apr 07, 2016 16:46

EDIT: updates under
Last edited by AiTechEye on Thu Apr 07, 2016 21:10, edited 1 time in total.
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Re: [Mod] Bows 0.6 [bows]

by benrob0329 » Thu Apr 07, 2016 17:15

I vote keep, as it can be improved over time if there is a base to work with.
 

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Re: [Mod] Bows 0.6 [bows]

by Dragonop » Thu Apr 07, 2016 18:31

Keep the collision-glitched arrows, they look good.
Make the entity only a cube at the tip of the arrow, so it will only collide with that part. Maybe that will help
 

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Re: [Mod] Bows 0.65 [bows]

by AiTechEye » Thu Apr 07, 2016 21:07

I was shore it would not work at all on objects, but looks like it works really good on players
Last edited by AiTechEye on Fri Apr 08, 2016 11:42, edited 1 time in total.
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Re: [Mod] Bows 0.65 [bows]

by benrob0329 » Thu Apr 07, 2016 21:18

It'd be cool if you had to pull the arrow out before you could move, and then you'd be poisoned (to simulate the wound) for a time.

(Though that looks more like a kill shot)
 

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Re: [Mod] Bows 0.65 [bows]

by AiTechEye » Thu Apr 07, 2016 21:47

i had an idea of a toxic arrow too,
will add tomorrow:

toxic arrow (craft with papyrus)
tetanus arrow (craft with ?)

...
cotton / jungle grass can be really hard to find and takes long time to grow, but gravel and wood is everywhere, use leaves or saplings instead of cotton? until there would be added feathers for some reason.
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Re: [Mod] Bows 0.65 [bows]

by benrob0329 » Thu Apr 07, 2016 22:18

From Wikipedia:

Tetanus is caused by an infection with the bacterium Clostridium tetani,[1] which is commonly found in soil, dust and manure.[3] The bacteria generally enter through a break in the skin such as a cut or puncture wound by a contaminated object.

(https://en.wikipedia.org/wiki/Tetanus)


So, an iron arrow mixed with a bucket of water to create a rusty arrow, with a 40% chance of infection?

I think that a leaf block would make more sense for the basic arrows than cotton, and perhaps move to wood/iron/diamond fins for more expensive arrows?

EDIT: The shooter mod has some really nice arrow movement, perhaps you could borrow some code from that?
 

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Re: [Mod] Bows 0.7 [bows]

by AiTechEye » Fri Apr 08, 2016 11:48

added toxic / tetanus arrows

The toxic one will hurt randomly until it disappears,
and the tetanus makes you cant move, if you not punching it away (can stick for a while (at least 4 seconds))

Objects models will randomly disappears when they are detached (mt core bug)

Arrows will be move to the edge of the blocks without node box.
Last edited by AiTechEye on Fri Apr 08, 2016 19:16, edited 1 time in total.
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Re: [Mod] Bows 0.7 [bows]

by azekill_DIABLO » Fri Apr 08, 2016 13:50

wow you've done a nice job!!!
Code: Select all
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Re: [Mod] Bows V2 [bows]

by AiTechEye » Wed Apr 27, 2016 09:56

For you that using this mod, there is an update.

Added: craft gravel to flint
Fixed: crash with fire arrow
Changed: arrow crafts: toxic, fire, tetanus
Added: admin bow/arrow
Added: bows: osidian/rainbow
Added: tnt arrow
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Re: [Mod] Bows V2 [bows]

by Martno » Wed Apr 27, 2016 10:42

Awesome mod!
I tested it, and it's great, but arrows dont't hurt the dungeonmaster and the mese monster from mobs redo. Is it tested with mobs?
Other monsters and animals are ok.
 

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Re: [Mod] Bows V2 [bows]

by AiTechEye » Wed Apr 27, 2016 12:31

I testing the mostly mods i making (currently 36) with the mobs redo, and its easy to see the results, but i have no idea why the mese/don react like that.
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Re: [Mod] Bows V2 [bows]

by azekill_DIABLO » Thu Apr 28, 2016 16:14

+1000
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Re: [Mod] Bows V2.1 [bows]

by philipbenr » Thu May 12, 2016 03:51

Milan* wrote:to see it on some git would be awesome :)

+1
 

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Re: [Mod] Bows V2.2 [bows]

by nanotime » Sun May 22, 2016 23:38

Hey! eh... where i can find the recipes? I maded a bow but don't know how to craft arrows :(
 

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Re: [Mod] Bows V2.2 [bows]

by Krock » Mon May 23, 2016 18:24

nanotime wrote:Hey! eh... where i can find the recipes? I maded a bow but don't know how to craft arrows :(

If you don't have a crafting guide, you can take the recipe out of the source code.
Source: bows/items.lua, Line 155 and 173
Code: Select all
8x Wooden arrow:
 flint, [any stick], [any leaves]

8x Steel arrow:
 [any arrow], [any arrow], [any arrow]
 [any arrow], steel ingot, [any arrow]
 [any arrow], [any arrow], [any arrow]

Replace the steel ingot with gold, mese crystal or a diamond for different arrows.
Arrows with fire are crafted with: [any arrow], torch
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