[Mod] automation [wip][git][automation]

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cd2
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[Mod] automation [wip][git][automation]

by cd2 » Sat Apr 23, 2016 08:01

Automation


This mod adds some machines to your minetest world!
With these machines you can automate many things.

You can connect the machines using axles and you need to power them with a steam engine or a crank.

Image

Just try it out!

Download https://github.com/cdqwertz/automation/archive/master.zip
GitHub https://github.com/cdqwertz/automation
License: LGPL 2.1 or later

Dependencies: default

Report bugs or request help on the forum topic.

+ Items

+ Planned Features

Last edited by cd2 on Mon Nov 13, 2017 14:18, edited 9 times in total.
 

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Krock
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Re: [Mod] automation [wip][git][automation]

by Krock » Sat Apr 23, 2016 08:45

How would I turn on the steam engine here? I get no infotext feedback if it's active or not.
Image
Mod Search Engine - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: [Mod] automation [wip][git][automation]

by cd2 » Sat Apr 23, 2016 08:47

Krock wrote:How would I turn on the steam engine here? I get no infotext feedback if it's active or not.
Image

Place the boiler near the steam engine :)
You dont need a axle to connect a boiler to a steam engine.

PS : I will create a wiki for this mod soon :)
 

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[DELETED]

by Rui » Sat Apr 23, 2016 11:17

[DELETED]
Last edited by Rui on Fri Nov 04, 2016 13:28, edited 1 time in total.
 

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Re: [Mod] automation [wip][git][automation]

by cd2 » Sat Apr 23, 2016 17:50

Rui wrote:"on_rotate" is already used by the screwdriver.

Fixed :)
 

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Re: [Mod] automation [wip][git][automation]

by cd2 » Fri May 13, 2016 10:05

UPDATE


  • added slime block
  • added slime carpet
  • added fan

+ Fan

+ Slime Block

+ Slime Carpet

+ Screenshots
Attachments
screenshot_20160513_105000.png
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screenshot_20160513_120708.png
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Re: [Mod] automation [wip][git][automation]

by cd2 » Sat May 14, 2016 10:06

UPDATE


  • added bevel gear
  • metal chests drop their inv when you power them

+ Bevel Gear

+ Metal Chest

+ Screenshots
Attachments
screenshot_20160514_115427.png
(613.1 KiB) Not downloaded yet
Last edited by cd2 on Sat Jul 30, 2016 10:16, edited 1 time in total.
 

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Re: [Mod] automation [wip][git][automation]

by DS-minetest » Sat May 14, 2016 13:55

looks nice
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Re: [Mod] automation [wip][git][automation]

by cd2 » Tue Jul 26, 2016 17:30

UPDATE


  • added pistons
  • added pipes (WIP)

+ Pipe

+ Piston

+ Screenshots
Attachments
screenshot_20160726_192210.png
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Re: [Mod] automation [wip][git][automation]

by texmex » Thu Jul 28, 2016 15:05

Just want to pop in and show my appreciation of this mod. Most machines are very thoughtfully put together i regards to both function and design. Trying this out on a private server with 10 players. It is the only machine typ of mod I've found that is not over-featured and/or ugly. You've got something great in progress here, trust your instincts and keep it simple! I'll come back with a bit more specific feedback later.
 

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Re: [Mod] automation [wip][git][automation]

by D00Med » Thu Jul 28, 2016 20:45

Nice mod and textures! Could you add dispensers?
 

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Re: [Mod] automation [wip][git][automation]

by cd2 » Sat Jul 30, 2016 09:07

D00Med wrote:Nice mod and textures! Could you add dispensers?

Thank you :)
You can use metal chests instead of dispensers. They will drop their inventory when you power them. (see description above ^)

texmex wrote:Just want to pop in and show my appreciation of this mod. Most machines are very thoughtfully put together i regards to both function and design. Trying this out on a private server with 10 players. It is the only machine typ of mod I've found that is not over-featured and/or ugly. You've got something great in progress here, trust your instincts and keep it simple! I'll come back with a bit more specific feedback later.


Great! I hope it will be quite stable and wont cause many server crashes.
Last edited by cd2 on Sat Jul 30, 2016 10:18, edited 1 time in total.
 

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Re: [Mod] automation [wip][git][automation]

by cd2 » Sat Jul 30, 2016 10:05

UPDATE


  • added pump
  • finished pipe system

+ Pump

+ Screenshots
Attachments
screenshot_20160730_114843.png
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Re: [Mod] automation [wip][git][automation]

by cd2 » Wed Aug 03, 2016 17:33

UPDATE


  • added crusher
  • added strong metal chest
  • added magnet

+ Crusher

+ Strong Metal Chest

+ Magnet

+ Screenshots
Attachments
screenshot_20160803_183322.png
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Re: [Mod] automation [wip][git][automation]

by DS-minetest » Thu Aug 04, 2016 09:52

+ magnet
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Re: [Mod] automation [wip][git][automation]

by azekill_DIABLO » Sun Aug 07, 2016 10:01

cd2 wrote:

UPDATE


  • added crusher
  • added strong metal chest
  • added magnet

+ Crusher

+ Strong Metal Chest

+ Magnet

+ Screenshots


+115785258
 

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Re: [Mod] automation [wip][git][automation]

by Lord_Vlad » Fri Aug 11, 2017 17:45

Nearly one year since last update so it's probably a message to anyone that will just wanna use this mod anyways :
The pump cannot displace liquids from one place to another in liquid for (I use dynamic liquids so it would make sense/be useful) nor push liquids up.
 

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Re: [Mod] automation [wip][git][automation]

by Stix » Sat Aug 12, 2017 19:04

It would make more sense for fans to push things that are on ice, not sticky-slime-carpet.
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Re: [Mod] automation [wip][git][automation]

by John_Constructor » Tue Sep 05, 2017 01:30

Tried it out on a creative world, seems like it has potential! seems like everything works except the crafting recipes for certain components such as the Bevel Gear.
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Re: [Mod] automation [wip][git][automation]

by Chem871 » Tue Oct 31, 2017 20:24

Could you add a furnace that uses power instead of fuel?
What is SCP-055 again? I forgot.
 

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Re: [Mod] automation [wip][git][automation]

by Chem871 » Fri Nov 03, 2017 23:22

Could you also add dust for all the rest of the default metal ores? Tin and copper? And have cobble be crushed to gravel, and gravel to sand?
What is SCP-055 again? I forgot.
 

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Re: [Mod] automation [wip][git][automation]

by cd2 » Mon Nov 13, 2017 14:29

Stix wrote:It would make more sense for fans to push things that are on ice, not sticky-slime-carpet.

Yes, but ice would melt :)

John_Constructor wrote:Tried it out on a creative world, seems like it has potential! seems like everything works except the crafting recipes for certain components such as the Bevel Gear.

Ok, looks like I need to add them.

Chem871 wrote:Could you also add dust for all the rest of the default metal ores? Tin and copper?

I will think about that.

Chem871 wrote:And have cobble be crushed to gravel, and gravel to sand?

Just added that.
 

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Re: [Mod] automation [wip][git][automation]

by Chem871 » Mon Nov 13, 2017 18:49

Maybe add a furnace that's steam-powered? :) Thx for making sand/glass/gravel renewable!
What is SCP-055 again? I forgot.
 

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Re: [Mod] automation [wip][git][automation]

by JiCeyCraft » Thu Jan 04, 2018 17:05

Hey, hello?
Can we build an obsidian generator, with this MOD, please?
 

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