[Mod] BigPixelZombie [bpz]

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azekill_DIABLO
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[Mod] BigPixelZombie [bpz]

by azekill_DIABLO » Sun Apr 24, 2016 14:24

Hi, today i'm happy to present you my brand new mod: BigPixelZombie

It's very light and it look very nice :)


Image

the Big one :)

when you kill it, it spawns one or two medium zombies, and when you kill the med zombie, you get one or two small :)

DEPENDS MOB REDO
bpz.zip
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Last edited by azekill_DIABLO on Fri Jun 16, 2017 10:37, edited 8 times in total.
 

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Re: [mod]BigPixelZombie

by azekill_DIABLO » Sun Apr 24, 2016 14:28

Precision: this mod aims to add cute, funny and child-friendly mobs, not to do a scary monster.

Like all my mods the license is CC by 3.0 for the textures and DWYWPL for the code :)
 

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Re: [mod]BigPixelZombie

by azekill_DIABLO » Wed Apr 27, 2016 08:20

others post? i saw 4 downloads, say me if you like it!

in the next update i will make them spawn naturaly on grass :)
Edit:finally, it's not an excelent idea, but i will keep it :)
 

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Re: [mod]BigPixelZombie

by Sokomine » Mon May 02, 2016 17:07

Yes, it's nice and simple. I personally prefer diffrent kind of mobs, but then, I'm not a kid anymore. There may be worlds where such mobs would fit in very nicely. There are those cubic mods (pigs, cows, even ores) - it would fit well there.
A list of my mods can be found here.
 

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Re: [mod]BigPixelZombie

by xeranas » Fri May 06, 2016 18:46

You need mention dependencies. As mod uses mobs api link to dependency would be useful (not everyone know which mobs mod needs to be installed).

Not sure if pixel supose to be flying (above ground):
Image

I would like see more colors for textures even for default world (16x16) texture color looks too solid.
 

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Re: [mod]BigPixelZombie

by azekill_DIABLO » Sat May 07, 2016 10:42

1:i will edit the first post :)
2:bug of hibox, in the todo list
3:ok i will change that
 

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Re: [mod]BigPixelZombie

by TailsTheFoxDoes MT » Sat May 07, 2016 18:46

azekill_DIABLO wrote:Hi, today i'm happy to present you my brand new mod: BigPixelZombie

It's very light and it look very nice :)


Image

the Big one :)

when you kill it, it spawns one or two medium zombie, and when you kill the med zombie, you get one or two small :)

I'm adding mobs that are like slimes, and this mod acts exactly like Minecraft slimes, they split into smaller and smaller versions of themselves,too. I will give full credit, or do i need not post this post?!
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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Re: [mod]BigPixelZombie

by azekill_DIABLO » Sun May 08, 2016 09:16

you don't need to post anything since the code is DWYPL
(or wtfpl) if you prefer ;)
 

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Re: [mod]BigPixelZombie

by TailsTheFoxDoes MT » Sun May 08, 2016 23:17

azekill_DIABLO wrote:you don't need to post anything since the code is DWYPL
(or wtfpl) if you prefer ;)

Oh :D
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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Re: [mod]BigPixelZombie

by Aftermoth » Sat May 14, 2016 12:21

Welcome back. A reminder of where you were up to...
xeranas wrote:You need mention dependencies. As mod uses mobs api link to dependency would be useful (not everyone know which mobs mod needs to be installed).

azekill_DIABLO wrote:1:i will edit the first post :)

... a good place to start.
 

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Re: [mod]BigPixelZombie

by xeranas » Sat Jun 11, 2016 15:26

azekill_DIABLO wrote:I've Done great textures!

Good, now looks much better!

Suggestion add additional few color pants variants like different color sheeps (of course its up to you).
 

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Re: [mod]BigPixelZombie

by azekill_DIABLO » Thu Jul 07, 2016 12:38

UPDATE!!!

ther are now 3 colors of zombies!!!

Say me if you have intresting ideas for others zombies!
 

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Re: [mod]BigPixelZombie

by TailsTheFoxDoes MT » Thu Jul 21, 2016 23:43

azekill_DIABLO wrote:UPDATE!!!

ther are now 3 colors of zombies!!!

Say me if you have intresting ideas for others zombies!


Lava Zombies. Via Magma Cubes, oh you are reading this, aw.
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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Re: [mod]BigPixelZombie

by zorman2000 » Sat Sep 24, 2016 00:15

This mod has an innocent look, but I like it!
 

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