[8x] mini8x

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D00Med
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[8x] mini8x

by D00Med » Tue May 17, 2016 22:03

A small texture-pack for 0.4.14+.

Update:
(9/6/17)(tiny update):
>updated for minetest 0.4.16
(8/3/17):
>updated to minetest 0.4.15
>added support for nodebox_trees
>added hud textures
(23/6/16):
>The texture pack now supports xdecor, and ore textures have been added

Download: https://github.com/D00Med/mini8x/archive/master.zip

Image
Image

license is CC-BY-SA 3.0
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mini8x.zip
Old version
(85.78 KiB) Downloaded 273 times
Last edited by D00Med on Thu Jun 08, 2017 21:59, edited 3 times in total.
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Re: [8x] mini8x

by qwertymine3 » Tue May 17, 2016 23:02

Nice looking 8x, a few personal comments:
  • The structures nodes (grass/wood) look better to me than the unstructured ones (dirt/stone), it would be nice if these textures could have a little more structure to them
  • Cobblestone looks like it has a gash through it - especially since the edges tile well
  • Cactus looks a bit flat - maybe shadows under the needles would help?
  • Not a fan of the windows - I think I'd personally try to make a 16x border, which when tiled made an 8x border offset by 1 16x pixel (if you get what I mean)
  • I think the bookshelf would look better if the bottom row was 3 high with variable height books, rather than the two thick base
  • A padlock rather than a key-hole may look better on the locked chest
  • I would also 'cheat' and make a 16x texture on the jungle grass, the pixels look over-sized due to the plant model
  • Would personally prefer smaller, cherry-like apples (personal preference)
  • I'm not a fan of some of the colours, desert stone looks a bit like mud, and I like red bricks over brown
  • Black background to leaves in opaque mode

Very good so far though, looking forward to future updates.
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Re: [8x] mini8x

by D00Med » Wed May 18, 2016 01:39

Is this better?
Image
I haven't made all the suggested changes, just a few.
Attachments
mini8x(changes).zip
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Re: [8x] mini8x

by MineYoshi » Wed May 18, 2016 21:08

Looks very nice!
+100
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Re: [8x] mini8x

by azekill_DIABLO » Thu May 19, 2016 10:19

i love this ;)

me i will start a 4*4 pack XD

who want to start a 1 by 1 pack?
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Re: [8x] mini8x

by qwertymine3 » Thu May 19, 2016 19:38

D00Med wrote:Is this better?
Image
I haven't made all the suggested changes, just a few.


I like the new stone texture - it looks like slate in-game due to the colour, but also works well when
re-coloured to a lighter stone colour.
I also like the changes to the bookcase and cactus.

It would be nice if there could be a little more contrast in the cobble, but it does look better, and I con tell that
it would be difficult to make it look nice with more contrast.

Not sure if my suggestion about using 16x textures was good or not. The glass does look better in the normal rendering mode, but I did notice the border looks too thin right in the connected glass mode.
I like wooden-bordered glass more than minimal textured glass, so I quickly made two textures one 16x, one 8x, and I'm conflicted about which one is better.
Image

I think that the jungle grass could do with some more detail though.

Also, I would like to suggest adding a second shade of purple to the violet. It looks a little flat when compared to
the other flowers, as they all have some variation.
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Re: [8x] mini8x

by D00Med » Thu May 19, 2016 20:25

Ok, I'll see what I can do about that. Personally I like the old stone texture, the new texture doesn't look good with ores. I'm working on mod support at the moment.
I did try a 4x4, but it's hard enough to get 8x8 to look ok :D
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Re: [8x] mini8x

by azekill_DIABLO » Sat May 21, 2016 08:32

i'm doing a 4 y 4 : that hidous but my minetest is ULTRA fast
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Re: [8x] mini8x

by D00Med » Mon May 23, 2016 00:32

Cool, it's really hard though. I've made a partial 4x texture pack. It makes the blocks seem smaller somehow
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Re: [8x] mini8x

by azekill_DIABLO » Mon May 23, 2016 11:01

D00Med wrote:Cool, it's really hard though. I've made a partial 4x texture pack. It makes the blocks seem smaller somehow


yes that's funny: i called it nano ;)
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

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Re: [8x] mini8x

by MineYoshi » Mon May 23, 2016 21:21

azekill_DIABLO wrote:
D00Med wrote:Cool, it's really hard though. I've made a partial 4x texture pack. It makes the blocks seem smaller somehow


yes that's funny: i called it nano ;)

How many FPS with that 4x texture pack?
(how if you do one of 2x ?)
G-d exists.
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Re: [8x] mini8x

by azekill_DIABLO » Tue May 24, 2016 09:09

between 50 and 60 fps

aven with chunk generation it does'nt move :)
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Re: [8x] mini8x

by D00Med » Tue May 24, 2016 21:01

Has anyone else noticed how fancy leaves make the game much slower in 0.4.14?
Even with 4x4 leaves(chequered pattern) the game is incredible slow when looking at leaves.
The same thing happens with transparent ice. I'll be making totally opaque simple leaves for this texture pack next.
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Re: [8x] mini8x

by qwertymine3 » Wed May 25, 2016 04:00

D00Med wrote:Has anyone else noticed how fancy leaves make the game much slower in 0.4.14?
Even with 4x4 leaves(chequered pattern) the game is incredible slow when looking at leaves.
The same thing happens with transparent ice. I'll be making totally opaque simple leaves for this texture pack next.


Fancy leaves has always caused a performance hit - the needs to create a lot of polygons to render fancy leaves.
Fancy leave are also transparent, meaning the the terrain behind them also needs to be rendered.
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Re: [8x] mini8x

by azekill_DIABLO » Tue May 31, 2016 09:40

making them nodebox should be better
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Re: [8x] mini8x

by D00Med » Tue May 31, 2016 20:16

I found the problem. For some reason minetest was using opengl regardless of my settings.
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Re: [8x] mini8x

by TumeniNodes » Tue May 31, 2016 20:24

D00Med wrote:I found the problem. For some reason minetest was using opengl regardless of my settings.

That's because openGL rocks... and your pc knows it ; )
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Re: [8x] mini8x

by D00Med » Tue May 31, 2016 20:54

Haha, windows 10 does not like openGL...
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Re: [8x] mini8x

by TumeniNodes » Wed Jun 01, 2016 02:47

D00Med wrote:Haha, windows 10 does not like openGL...


... and again, because openGL rocks .... DOH~ :P

The 8px looks great so far.
I am an artist / designer (of sorts) and I know pixle art is not as easy as most people think.
It is much more difficult to produce, truly good looking results.
I shtink at px art
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Re: [8x] mini8x

by D00Med » Wed Jun 01, 2016 03:02

Thanks, I'm glad you think so.
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Re: [8x] mini8x

by oscar14 » Thu Jun 02, 2016 18:52

Very good texture! I love it.
 

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Re: [8x] mini8x

by D00Med » Thu Jun 23, 2016 05:01

I have updated the texturepack.
I have added textures for the xdecor mod and for ores.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
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Re: [8x] mini8x

by azekill_DIABLO » Mon Oct 17, 2016 16:20

awesome!
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Re: [8x] mini8x

by orwell » Mon Dec 05, 2016 21:20

Is this just me, or do the nodes seem smaller?
Lua is great!
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