pithy was kind enough to provide some awesome models (for the walls), again. Thanks pithy!
As always, using the screwdriver with this mod adds lots of options.
If you have any issues with this mod, questions, ideas, or just like it..., please let me know.
*All changes are listed as they come at the bottom of this post.
Depends = default
Code License = lgpl-2.1
Models License = see "media license" in models folder (CC BY SA 4.0 Intl, and Unlicense)
Textures License = as indicated in Minetest default (see "license.txt")
source: https://github.com/TumeniNodes/angledwalls
download: https://github.com/TumeniNodes/angledwalls/archive/master.zip
Install: rename folder from "angledwalls-master" to "angledwalls". Move the folder into your mods folder.
Enjoy
1.4 changes:
*Added angled doors code and models
*Moved all source .blend files into their own folder
*Removed unused models
*Updated depends.txt to include *doors mod
*Updated media license.txt to include only items/media related to/used within this mod
*Updated README.md to add "and angled doors"
1.3 changes:
*Fixed the angled glass model (now uses textures from TP in use)
*Added angled glass for supported mods (bakedclay and quartz) <these mods must be enable to add them to inv>
*Removed the custom textures folder, as it is no longer needed.
*Updated media licenses for models.
1.2 changes:
*Added new model for angled corner (model provided by pithy)
*Added some materials which were missed initially (glass & obsidian glass included)
1.1 changes:
*Refined textures for angled glass
*Added support for the following mods:
1- bakedclay
2-quartz
*Merged PR from pithy which adds "angled-to" code (which adds ease of placement to nodes)
*Merged PR from Don which "Adds mod.conf file so if the mod folder name is not right it will still read the mod properly."
Still a W.I.P. Just a few more ideas to work on