[128X] Hawk Pack Default Realism

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Raylism
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[128X] Hawk Pack Default Realism

by Raylism » Sat Aug 06, 2016 00:34

Image
Image
Image
Image
Image
Image
Image
Last edited by Raylism on Sun Aug 07, 2016 00:45, edited 3 times in total.
 

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pithy
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Re: ~ WIP ~ (another one) Default Realism Hawk 128x

by pithy » Sat Aug 06, 2016 02:44

Looking at the screenshots, it looks like you just added noise.
How did you do that with out a noise tool.
 

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Re: ~ WIP ~ (another one) Default Realism Hawk 128x

by Raylism » Sat Aug 06, 2016 16:41

pithy wrote:Looking at the screenshots, it looks like you just added noise.
How did you do that with out a noise tool.


Overlays/Bump mapping. Like taking a picture of stone and adding transparency.
 

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Re: ~ WIP ~ (another one) Default Realism Hawk 128x

by TumeniNodes » Sat Aug 06, 2016 16:54

Raylism wrote:
pithy wrote:Looking at the screenshots, it looks like you just added noise.
How did you do that with out a noise tool.


Overlays/Bump mapping. Like taking a picture of stone and adding transparency.


Sounds similar to a technique I use as well.
Take a base texture (say stone)
create or use another texture, add bump mapping, etc. if you like... lay it over the base texture using which ever image editor you prefer, then set the transparency for your overlay texture (and other settings) as you like, then export the new image.
This is one way of producing really nice 3d effect textures, as well as keeping a color scheme for various textures without all the headaches...
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Re: ~ WIP ~ (another one) Default Realism Hawk 128x

by pithy » Sat Aug 06, 2016 18:45

The textures do not tile well, other then that they look good.
Maybe you should rename this texture pack to "Frosty the texture pack".
 

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Re: ~ WIP ~ (another one) Default Realism Hawk 128x

by Raylism » Sat Aug 06, 2016 22:24

MineYoshi wrote:What license is this?


Forgot to add one. Now is WTFPL
 

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Re: [128X] Hawk Pack Default Realism

by Preston » Mon Aug 08, 2016 13:54

Looks good, using it right now on my single player game.
 


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