[Server] Just Test Tribute

How many of you have ever played on Lag's original Just Test server?

YES
67
59%
NO
47
41%
 
Total votes : 114

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Ferret2
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Re: [Server] Just Test Tribute

by Ferret2 » Wed Feb 13, 2019 11:24

Hello Nemo/Sorcerykid,

Could it be possible that all spawning of mobs is currently disabled on your server ?

From about 08:00 AM UTC (a few hours ago) until I logged off from the server a minute ago, I've seen the following:
- At night on stone no monsters spawn any more.
- Neither are Turkeys spawned any more in a wheat field by day.
- And I am finding "unknown objects" on the surface (screenshot attached).

With best regards,
-- Ferret2
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unknownObject--screenshot_2019-02-13_12-04-40--cutout1.png
(62.4 KiB) Not downloaded yet
 

Lagger01
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Re: [Server] Just Test Tribute

by Lagger01 » Wed Feb 13, 2019 12:26

Nemo, when the server stops working, on offline mode ???!!!
 

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sorcerykid
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Re: [Server] Just Test Tribute

by sorcerykid » Wed Feb 13, 2019 13:04

Feirefiz wrote:The only slightly significant thing I lost in the database crash is a few hours I spent on a deep strip mine (that I had only started on that day). I'm not sure that "WorldEdit" means that you could also restore the contents and the number of chests in my base (containing my mined ores)?


Thanks for your feedback. Theoretically, I should be able restore pretty much any section of the map as long as I have coordinates (and assuming it was saved to the database), this includes mines. If it's an extremely large area, it might not be feasible. But certainly anything under ~400 cubic meters is well within reason :)

To be honest, I was sort of hoping that the problem would be so big that it would make you decide to restart the server from scratch with a completely new world.:-) Would be interesting as a player to start in that kind of world in its virgin state.


Actually I do have plans to launch a couple new servers at some point. Both are very much in the development phases. They will be off-shoots of the just_test_tribute game, but with very different survival objectives. So perhaps they might appeal to you :)

Master_CJ wrote:Aw man all that work done in the mine :(

Was really upset about it lol. Took a while to get that far into the mine :(


I'm really sorry Master_CJ. I'm sure you put a lot of hard work into that project. If it's any reassurance, I still have a copy of the map, so I can restore your mine using WorldEdit.
 

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Ferret2
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Re: [Server] Just Test Tribute

by Ferret2 » Wed Feb 13, 2019 14:54

Hello Sorcerykid,

Thank you for your reply.

sorcerykid wrote: Theoretically, I should be able restore pretty much any section of the map as long as I have coordinates (and assuming it was saved to the database), this includes mines. If it's an extremely large area, it might not be feasible. But certainly anything under ~400 cubic meters is well within reason :)


Good to know. However at this point it is too late. The important part was my base, with its chests with ores. However, in the mean time I have improved and reorganized by base. (Sorry, it seems I gave you insufficient time to reply.) At this point I would actually prefer to keep my base as it is now, even with the loss of the about 20 lumps of mined Mese.

The deep mine itself was actually not important. And in the mean time I have also come up with a better design for deep mining. So for the deep mine itself I'm totally OK that that hole in the stone is now gone, it gives me more blank unmined space to try new stuff.

If you don't mind letters floating in the air, then there is however one other thing that you could maybe restore for me. It is only a gimmick and not really important. Namely, the following 34 x 8 x 1 region (which contains only cobbles and torches and air):

x in [-390, -357] inclusive.
y in [ +36, +43] inclusive.
z = 919.

(I send you the coordinates this way because I can not send PMs yet.) These are letters floating in the air above my base (whose location I hereby make public; a test whether I am burglary proof may be interesting).

sorcerykid wrote: Actually I do have plans to launch a couple new servers at some point. Both are very much in the development phases. They will be off-shoots of the just_test_tribute game, but with very different survival objectives. So perhaps they might appeal to you :)


That is very cool. Keep me informed :-).

With best regards,
-- Ferret2
 

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sorcerykid
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Re: [Server] Just Test Tribute

by sorcerykid » Wed Feb 13, 2019 17:18

Ferret2 wrote:Hello Nemo/Sorcerykid,

Could it be possible that all spawning of mobs is currently disabled on your server ?


Yes that was the case. I upgraded the engine yesterday with changes to modding API (Minetest S3 is now version 4.14 to better acknowledge that it is a standalone fork), but had to disable the mobs_redo due to incompatibility with the new version. However, I just restarted the server with the necessary fixes, so all should be working now.

If you don't mind letters floating in the air, then there is however one other thing that you could maybe restore for me. It is only a gimmick and not really important. Namely, the following 34 x 8 x 1 region (which contains only cobbles and torches and air):


Certainly, I can go ahead and take care of that tonight during the server restart. Sorry to hear about your base. I had planned to to do WorldEdit last night, but got tied up with testing. I can gladly reimburse the 20 mese crystals that you lost.
 

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Ferret2
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Re: [Server] Just Test Tribute

by Ferret2 » Wed Feb 13, 2019 18:27

sorcerykid wrote: I upgraded the engine yesterday with changes to modding API (Minetest S3 is now version 4.14 to better acknowledge that it is a standalone fork), but had to disable the mobs_redo due to incompatibility with the new version. However, I just restarted the server with the necessary fixes, so all should be working now.


Yes, all the mobs are there again. Thanks !

sorcerykid wrote: Certainly, I can go ahead and take care of that tonight during the server restart.


That is great. Thank you.:-)

sorcerykid wrote: Sorry to hear about your base. I had planned to to do WorldEdit last night, but got tied up with testing. I can gladly reimburse the 20 mese crystals that you lost.


Wow, you are giving yourself a lot of trouble. Thank you. I do not know the *exact* count. You can reimburse me 10 mese crystals, that is enough. (I'm not sure how you will do the reimbursing? Add them to the inventory I am carrying around?)
At this point the Mese is not really urgent for me any more: I changed plans, namely before the project that I had planned using the mese for, I'm now planning to first try out my new deep-mining scheme idea, just to see if the idea works. (My mind seems to work in first-in last-out mode; the ideas that propel me the most are the newest ones.) When you are down there breaking stone nodes you can not help hitting Mese, so by the time I have finished the new deep-mining test, I will have plenty of mese anyway.
 

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Re: [Server] Just Test Tribute

by Master_CJ » Wed Feb 13, 2019 22:01

sorcerykid wrote:I'm really sorry Master_CJ. I'm sure you put a lot of hard work into that project. If it's any reassurance, I still have a copy of the map, so I can restore your mine using WorldEdit.


That would be amazing if you could. I don't want to put anything on the area in case that messes everything up haha. erstazi helped me with the coordiantes explained on the bottom of page 55 :)
Master_CJ
 

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Ferret2
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Re: [Server] Just Test Tribute

by Ferret2 » Thu Feb 14, 2019 09:19

Sorcerykid: Thank you for the restore !
 

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sorcerykid
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Re: [Server] Just Test Tribute

by sorcerykid » Thu Feb 14, 2019 15:57

Happy Valentine's Day from JT2!

To celebrate, I've pushed some exciting updates to fit the Sweetest Day theme :D

First and foremost, the Bedrock Markup Language now supports EMOJIS! It's simple and easy to embed smilies and other symbols into your messages using the existing item tag. Of course, I went a little overboard on the love motif, but can you blame me? ;)

Image

Just type one of the following emoji shortnames preceded by a colon, such as [i]:cupid_heart or [i]:smitten.

Image

In addition, I enlarged the sign editor and added a Preview button. No more repeated closing and reopening of the page just to fine-tune your message. Now, it's but a mouse-click away.

Image

Last but not least, there are now RED and BLACK balloons, so you can spice up the party just in time for the holiday, whether it's Valentine's or Anti-Valentine's (yes we support the goth persuasion on JT2)!

Of course you can mix-n-match any these balloons in your signs as well:

Code: Select all
[r=2][c=1]
[i]:heart[c=7]Here is a BIG red balloon for your extra special Valentine![i]:heart
[r][c=3][i=9]fireworks:balloon_red


Image

Many more features on the horizon, so stay tuned for further announcements!
 

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Re: [Server] Just Test Tribute

by erstazi » Thu Feb 14, 2019 17:46

Hey sorcerykid. I made a mistake that caused the server to crash. See PM to see details why the server crashed. It happened exactly when I did it.

By the way, the emojis and icons are great idea! Thank you for the preview button.
 

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