[Mod] Mgv7 modern road / bridge / tunnel generator [roadv7]

User avatar
paramat
Developer
 
Posts: 3254
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

[Mod] Mgv7 modern road / bridge / tunnel generator [roadv7]

by paramat » Wed Aug 31, 2016 03:37

Image

roadv7 0.1.1 by paramat
For Minetest 0.4.13 and later
Depends default
Licenses: Source code LGPL 2.1. Media (textures) CC BY-SA 3.0
See license.txt for license information

Download ZIP, extract and rename to 'roadv7' https://github.com/paramat/roadv7/archive/master.zip
Browse code https://github.com/paramat/roadv7

Use with mapgen v7 only.
Creates a worldwide network of modern roads, bridges and tunnels.
'np_alt' noise parameters must match any custom 'terrain_alt' noise parameters used in mgv7.

Roads follow the level of mgv7 lower terrain and pass through tunnels at cliff and mountain terrain.
The roads use slabs on the slopes so are walkable without jumping, most car mods can climb the slopes.
Tunnels have ceiling lights and the white line is illuminated for night driving.

Image

Image
Attachments
screenshot_20170418_232827.png
(338.13 KiB) Not downloaded yet
screenshot_20170418_232152.png
(570.96 KiB) Not downloaded yet
screenshot_20160831_034718.png
(374.92 KiB) Not downloaded yet
Last edited by paramat on Tue Apr 25, 2017 03:42, edited 1 time in total.
 

User avatar
TheReaperKing
Member
 
Posts: 529
Joined: Sun Nov 22, 2015 21:36

Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by TheReaperKing » Wed Aug 31, 2016 04:43

I'm just wondering because they seem the same in the description, but how is this different from your paths mod?

EDIT Just noticed the "modern", does that mean that paths is more old school looking "paths" while this is the more modernized looking one?
Resources on happiness and life management - http://MikesHappyPlace.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

User avatar
azekill_DIABLO
Member
 
Posts: 7461
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
paramat
Developer
 
Posts: 3254
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by paramat » Fri Sep 02, 2016 18:26

Yeah these roads are 9 nodes wide and have tarmac and a central white line, suitable for driving both ways with car mods. They don't try to rise towards cliff terrain so do a better job of following the surface of lower terrain.
 

User avatar
cHyper
Member
 
Posts: 762
Joined: Fri May 06, 2011 08:49
Location: Austria
GitHub: cHyper-0815OL
IRC: cHyper
In-game: cHyper
 

Kosmos
Member
 
Posts: 131
Joined: Sun Sep 11, 2016 12:42
In-game: KosmosHD
 

User avatar
azekill_DIABLO
Member
 
Posts: 7461
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
paramat
Developer
 
Posts: 3254
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by paramat » Thu Oct 06, 2016 17:10

Kosmos, you don't need to start a new world, but roads only appear in newly-generated mapchunks.
Also roads can be seperated by 1000+ nodes.
 

User avatar
azekill_DIABLO
Member
 
Posts: 7461
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
paramat
Developer
 
Posts: 3254
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat
 

User avatar
pandaro
Member
 
Posts: 307
Joined: Sun Jan 08, 2012 21:34
Location: behind
GitHub: pandaro
 


Return to Mod Releases



Who is online

Users browsing this forum: No registered users and 2 guests