[Game] AF8 - The Game without a Name [v0.01][alpha]

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LNJ
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[Game] AF8 - The Game without a Name [v0.01][alpha]

by LNJ » Wed Aug 31, 2016 08:30

I started to write a game completely from scratch, with the main goals:
- to get a clean mod structure (and not: dye, default, farming, wool, doors, ...)
- being a replacement for my game TNG in LGPL, not GPL. That means I have to rewrite all code that is GPL (by BlockMen, kilbith, ...)
- (because goal one breaks most mod compatibility,) to create a game, where you don't need a mod for everything
- don't modify, implent features

TODO:
1. Alpha-Phase
- create a clean mod structure (Where should be what?)
- Add most basic features of TNG and MTG into the clean mod structure
- Here can be changed EVERYTHING

2. Beta-Phase
- Here still can be changed much, but the game should be nearing a stable state, and there should not be created more mods
- Fix all bugs
- Give the game a name, to make it ready for v1.0

3. Done! // v1.0
- Here can be added new features, but mods for v1.0 should be compatible with every later version.


Download / Browse code:
https://github.com/gamerbude/af8

Image

I would be very happy to see people join this project and help me to improve it! :)
Last edited by LNJ on Sat Oct 01, 2016 06:58, edited 1 time in total.
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Re: [Game] AF8 - The Game without a Name [v0.01][alpha]

by Wuzzy » Wed Sep 07, 2016 15:15

What are the core game concepts?
How do you aim the gameplay to be?
What features are planned?
What kind of game will it be (genre)?
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Re: [Game] AF8 - The Game without a Name [v0.01][alpha]

by azekill_DIABLO » Wed Sep 07, 2016 17:02

Wuzzy wrote:What are the core game concepts?
How do you aim the gameplay to be?
What features are planned?
What kind of game will it be (genre)?


Read again: it is meant to be a base for modding without default dyes and all the minetest game mods. It's meant to be somewhat a replacement of TNG with less gameplay for now.
 

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Re: [Game] AF8 - The Game without a Name [v0.01][alpha]

by LNJ » Fri Sep 09, 2016 17:52

Wuzzy wrote:What are the core game concepts?

Maybe read: https://github.com/minetest-games/AF8/b ... ructure.md if you mean how the code should be divided.

Wuzzy wrote:How do you aim the gameplay to be?

It should be mostly a harder survival game with hunger, mobs and small details to discover, I also wouldn't disagree with small quests in NPC villages (but that definitely should not be the focus). If you're not hungry you should not directly regenerate HP, I think bandages or something like this would be better.
Creative should be also possible, of course.

Wuzzy wrote:What features are planned?

Everything that fits into a medival world!
I like the Life in the Woods Modpack for MC there many things I love in, but there are also some things that I don't like mostly performance and cooperation of mods (these two points should be no problem for a Minetest subgame).
But don't understand me wrong: I don't want to copy that Modpack, I only want to pick-up some good ideas from it and combine it with my own ones.

Wuzzy wrote:What kind of game will it be (genre)?

Mostly Survival and Building.
- It should not be like in most other games (currently also TNG) that you only need two or three (in-game) days to get food for more than a living and at least steel tools and armor.


azekill_DIABLO wrote:i wanna join.

That's awesome! :)
You can directly start contributing on GitHub!
If you don't already know how to use git, just watch some YouTube videos and start contributing like a pro (it's quiet easy with the GitHub GUI for Windows).
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Re: [Game] AF8 - The Game without a Name [v0.01][alpha]

by LNJ » Fri Sep 09, 2016 18:18

azekill_DIABLO wrote:i used git GUI : it does bug many times on win10

There are many many different git GUIs available...

I think GitHub Desktop is one of the best ones (for Windows, I use Linux):
https://desktop.github.com/

Or maybe the best solution for experienced users; use git from the command line:
https://git-scm.com/download/win
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Re: [Game] AF8 - The Game without a Name [v0.01][alpha]

by Wuzzy » Sat Sep 10, 2016 00:00

Thanks, LNJ, for telling more about this project. As player, I am obviously more interested in gameplay than in code organizaion. I am a coder, too, so I am not uninterested in this as well. But when someone plans a game and doesn't know for a long time what the player is supposed to do in this game, the game is probably not going anywhere. That's why I was asking.
Okay, so you have at least an outline, that's a start. :-) That's already more than Minetest Game can say of itself. xD
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