[mod] Vehicles [vehicles]

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D00Med
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[mod] Vehicles [vehicles]

by D00Med » Sat Oct 01, 2016 21:40

Image

This mod adds some very fast vehicles, with an api for adding more. Instead of using the keyboard to turn, the vehicles are controlled using the mouse. There are cars, planes, a boat, a tank, a firetruck, and a gun turret.
The cars can increase their speed for a bit if the sneak button is held(nitro), and the tank, jet and gun turret will fire their weapons when sneak is pressed. Also the ute's can carry passengers, and the fewawi (deliberate misspelling) turns on it's lights when right-clicked whilst sneaking, and the fire truck will fire water when sneak is pressed. There are also a few nodes for decoration, and a missile launcher.

There is also a parachute and wings, but these don't work very well at the moment.

Todo:
>Hovercraft and more boats
>Spaceships
>Police siren
>Mining/digging capability for vehicles
>Better jump
If anyone has any requests or models they'd like to see in the mod, it would be greatly appreciated

Image

Screenshot:
+ Spoiler


Crafting:
+ Spoiler




Updates:
+ Spoiler


License(code): LGPL 2.1+
License(textures and models): CC BY-SA 3.0 UNPORTED

depends:
default, tnt, stairs?, intilib?

download: https://github.com/D00Med/vehicles/archive/master.zip
Github: https://github.com/D00Med/vehicles

screenshot:
Image
Last edited by D00Med on Fri Mar 24, 2017 10:16, edited 23 times in total.
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Nathan.S
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Re: [mod] Vehicles [vehicles]

by Nathan.S » Sun Oct 02, 2016 01:17

WOW!
This looks really nice.
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Re: [mod] Vehicles [vehicles]

by jordan4ibanez » Sun Oct 02, 2016 04:07

That's really cool!
If you can think it, you can make it.
 

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Re: [mod] Vehicles [vehicles]

by Onyx » Sun Oct 02, 2016 07:49

Truly unbelievable!
I will test it soon, keep it up!
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Re: [mod] Vehicles [vehicles]

by ManElevation » Sun Oct 02, 2016 09:01

holy shit is so cool
im using this for my server now
lol!!
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Re: [mod] Vehicles [vehicles]

by D00Med » Sun Oct 02, 2016 20:52

Thanks.
If anyone has any suggestions for better physics, they would be very welcome.
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Re: [mod] Vehicles [vehicles]

by mahmutelmas06 » Sun Oct 02, 2016 22:22

D00Med, all of your mods are amazing. Thanks
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Re: [mod] Vehicles [vehicles]

by MineYoshi » Sun Oct 02, 2016 22:39

+1000000 I don't believe this mod exist, is so amazing!

Great work :D
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Re: [mod] Vehicles [vehicles]

by DS-minetest » Mon Oct 03, 2016 09:03

seems to be a useful mod

you could turn the rocket around the x axis by animation, so that it looks into the right direction
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Re: [mod] Vehicles [vehicles]

by Kosmos » Mon Oct 03, 2016 14:17

Hey can you make more cars???
I think you can use other textures??? - I can't do somethink like this.
 

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Re: [mod] Vehicles [vehicles]

by LazerRay » Mon Oct 03, 2016 16:37

How well do these drive on natural terrain when you don't have any roads built yet?

I'm considering adding this mod to my collection since it might come in handy.
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Mon Oct 03, 2016 20:05

@DS-Minetest: Doesn't it already face the right direction?
@Kosmos: Thanks, I'm going to make a few more, but at the moment, fixing the wings is my priority.
@LazerRay: The tank and the utes can climb the between nodes, the rest of the cars need slabs or stairs.
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Re: [mod] Vehicles [vehicles]

by Kosmos » Tue Oct 04, 2016 05:11

Can you make it if you "kill" one car it drop themself???
Can you make that the cars drive one block high???
 

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Re: [mod] Vehicles [vehicles]

by DS-minetest » Tue Oct 04, 2016 13:03

D00Med wrote:@DS-Minetest: Doesn't it already face the right direction?

this here is flying upwards, but pointing forwards
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Re: [mod] Vehicles [vehicles]

by D00Med » Tue Oct 04, 2016 20:09

Oh, I see what you mean. Thanks for the suggestion.
edit:
The vehicles can now be removed by the owner, by punching them.
I don't plan to change the step-height of the vehicles, since I think it is more realistic for certain cars to only climb slabs/stairs.
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Re: [mod] Vehicles [vehicles]

by paramat » Wed Oct 05, 2016 22:40

See my mods for roads mods, 'pathv7' adds roads and tunnels to mgv7 with halfslab slopes. 'noisegrid' is a lua mapgen full of roads, city grids and tunnels.
 

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Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Sun Oct 09, 2016 19:25

awesome.
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Re: [mod] Vehicles [vehicles]

by Kosmos » Fri Oct 14, 2016 15:45

Kosmos wrote:Can you make it if you "kill" one car it drop themself???
Can you make that the cars drive one block high???

Please (-:)
 

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Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Fri Oct 14, 2016 18:00

it could be east modified.
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Re: [mod] Vehicles [vehicles]

by D00Med » Fri Oct 14, 2016 20:03

Kosmos wrote:
Kosmos wrote:Can you make it if you "kill" one car it drop themself???
Can you make that the cars drive one block high???

Please (-:)

Ok, I have added a setting for the stepheight(in init.lua).
I didn't realise that with my earlier attempt to make cars drop, it only works until the owner leaves the game.
I'll try fix that. I've also fixed a problem with placing boats.
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Re: [mod] Vehicles [vehicles]

by Christian9 » Sun Oct 16, 2016 20:41

Cool, now i have more vehicles to blow up micheal bay style
 

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Re: [mod] Vehicles [vehicles]

by Andrey01 » Fri Oct 21, 2016 14:49

Nice mod!You have added many different vehicles!
 

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Re: [mod] Vehicles [vehicles]

by Kosmos » Fri Oct 21, 2016 18:28

The update is very nice.
Good work. (:-)
 

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Re: [mod] Vehicles [vehicles]

by Diamond knight » Sat Oct 22, 2016 21:56

maybe the rocket shooting vehicles should take "vehicles:miss" as ammo, it is kind of OP having infinite missiles, and also the jets could maybe shoot bullets if you press space and the bullet shooters take ammo

i would also like a setting to enable crashing your vehicle (crash = false, crash = no_explosion, crash = explosion)
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