[mod] Vehicles [vehicles]

Phoenixflo44
Member
 
Posts: 546
Joined: Fri Jul 28, 2017 15:01
Location: Behind my PC, in Germany
In-game: Phoenixflo44

Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Fri May 18, 2018 18:20

Unfortunately yes
You can't see it here. I'm doing everything wrong anyway.
 

User avatar
D00Med
Member
 
Posts: 936
Joined: Sat Feb 07, 2015 22:49
Location: Australia...somewhere
GitHub: D00Med

Re: [mod] Vehicles [vehicles]

by D00Med » Fri May 18, 2018 21:18

I do remember fixing this, so I probably just haven't uploaded the change yet.
I'm thinking of using a dev build of minetest so I can continue work on the api.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

Phoenixflo44
Member
 
Posts: 546
Joined: Fri Jul 28, 2017 15:01
Location: Behind my PC, in Germany
In-game: Phoenixflo44

Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Sun May 20, 2018 09:26

Ok. I don't care about the tractor because I use a different vehicle most of the time.
You can't see it here. I'm doing everything wrong anyway.
 

User avatar
Andrey01
Member
 
Posts: 2128
Joined: Wed Oct 19, 2016 15:18
Location: Russia, Moscow
GitHub: Andrey2470T
In-game: Andrey01

Re: [mod] Vehicles [vehicles]

by Andrey01 » Wed Jun 06, 2018 07:23

DOOMed, please, move all your mods (Vehicles, Dmobs, More Plants...) to https://content.minetest.net
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

User avatar
D00Med
Member
 
Posts: 936
Joined: Sat Feb 07, 2015 22:49
Location: Australia...somewhere
GitHub: D00Med

Re: [mod] Vehicles [vehicles]

by D00Med » Wed Jun 06, 2018 21:23

Why? what's the purpose? (just curious)
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

lintzuyau
New member
 
Posts: 3
Joined: Thu Jun 07, 2018 03:38

Re: [mod] Vehicles [vehicles]

by lintzuyau » Thu Jun 07, 2018 03:43

Hi everybody :
Recently I have installed this mod on minetest, but I got the following message

2018-06-06 20:35:10: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2018-06-06 20:35:10: ERROR[Main]: ModError: Error loading mod "vehicles-master": Mod name does not follow naming conventions: Only characters [a-z0-9_] are allowed.

I wonder if any way to make it work.
environment : minetest 0.4.16 under Debian 8
Thank in advanced.
 

User avatar
Lejo
Member
 
Posts: 432
Joined: Mon Oct 19, 2015 16:32
GitHub: Lejo1
In-game: Lejo
 

User avatar
Andrey01
Member
 
Posts: 2128
Joined: Wed Oct 19, 2016 15:18
Location: Russia, Moscow
GitHub: Andrey2470T
In-game: Andrey01

Re: [mod] Vehicles [vehicles]

by Andrey01 » Thu Jun 07, 2018 06:04

D00Med wrote:Why? what's the purpose? (just curious)

There will be in-game menu mod/texture pack/game installer in next version 0.5.0 and now most of people upload their projects there users to be able (when 0.5.0 will be released) directly to download those mods, texture packs or games via main menu. You can read news about it here: viewtopic.php?f=18&t=20174
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

User avatar
D00Med
Member
 
Posts: 936
Joined: Sat Feb 07, 2015 22:49
Location: Australia...somewhere
GitHub: D00Med

Re: [mod] Vehicles [vehicles]

by D00Med » Thu Jun 07, 2018 08:16

Oh that sounds good! thanks for letting me know.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

lintzuyau
New member
 
Posts: 3
Joined: Thu Jun 07, 2018 03:38

Re: [mod] Vehicles [vehicles]

by lintzuyau » Thu Jun 07, 2018 16:25

Lejo wrote:You have to rename the folder to vehicles.
Master is only the git branch.


Dear Lejo :

Thank for your solution. It works! How can't I think of this!
 

Dan2018
Member
 
Posts: 22
Joined: Mon Mar 12, 2018 15:07

Re: [mod] Vehicles [vehicles]

by Dan2018 » Thu Jun 14, 2018 13:27

Been mentioned before but not sure of the answer.

Would like to remove missiles from craft list (We use simplified inventory) so they arnt craftable.
And anything with guns, not allowed here.
Still want them to exist if i spawn them in using the giveme command.

Would i just comment out the
minetest.register_craft?

Also, whats the difference between minetest.register_craftitem and minetest.register_craft?
Thanks
 

cybervision
Member
 
Posts: 31
Joined: Wed Jan 10, 2018 05:45
GitHub: tonsb
In-game: cybervision

Re: [mod] Vehicles [vehicles]

by cybervision » Fri Jun 15, 2018 20:56

Been mentioned before but not sure of the answer.

Would like to remove missiles from craft list (We use simplified inventory) so they arnt craftable.
And anything with guns, not allowed here.
Still want them to exist if i spawn them in using the giveme command.

Would i just comment out the
minetest.register_craft?

Also, whats the difference between minetest.register_craftitem and minetest.register_craft?
Thanks



Yes that is how you remove it from being able to craft it. The difference between a craftitem and a craft is
craftitem = stick iron_ingot stuff like that. A craft is W,W,W
X,S,X
X,S,X
(W=wooden planks S=stick X=nothing
 

Dan2018
Member
 
Posts: 22
Joined: Mon Mar 12, 2018 15:07

Re: [mod] Vehicles [vehicles]

by Dan2018 » Mon Jun 18, 2018 14:31

OK thanks.

Just put a issue request in, getting a "expected table got boolean" error.
Seems to be when a passenger gets in the jeep.
 

User avatar
ManElevation
Member
 
Posts: 892
Joined: Tue Aug 02, 2016 22:04
Location: Madrid,Spain
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation

Re: [mod] Vehicles [vehicles]

by ManElevation » Tue Jun 19, 2018 00:36

Dan2018 wrote:OK thanks.

Just put a issue request in, getting a "expected table got boolean" error.
Seems to be when a passenger gets in the jeep.

same
My Public Mods! Discord: Rottweiler Games#3368
 

Dan2018
Member
 
Posts: 22
Joined: Mon Mar 12, 2018 15:07

Re: [mod] Vehicles [vehicles]

by Dan2018 » Wed Jun 20, 2018 11:46

Have just taken the craft code out for vehicles that allow passengers until time is found to fix.

Is there anyway to protect people from stealing vehicles? Only the owner can drive or something,
 

User avatar
GamingAssociation39
Member
 
Posts: 735
Joined: Mon Apr 25, 2016 16:09
Location: Maryland, USA
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55

Re: [mod] Vehicles [vehicles]

by GamingAssociation39 » Wed Jul 18, 2018 01:06

Can we please get a DeLorean for this mod????? Please Please Please Please
Jesus Is Lord and Savior!!!
 

User avatar
Stix
Member
 
Posts: 1230
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: Stix + Stix_
In-game: Stix

Re: [mod] Vehicles [vehicles]

by Stix » Wed Jul 18, 2018 01:24

GamingAssociation39 wrote:Can we please get a DeLorean for this mod????? Please Please Please Please

Simple, use this: viewtopic.php?f=9&t=20485 and replace the model/textures from that mod with this: viewtopic.php?f=9&t=18858 (don't forget to change the hitbox/collisionbox!).
Hello, profile stalker...
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

Phoenixflo44
Member
 
Posts: 546
Joined: Fri Jul 28, 2017 15:01
Location: Behind my PC, in Germany
In-game: Phoenixflo44

Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Wed Jul 18, 2018 07:47

Is the new version already here?
You can't see it here. I'm doing everything wrong anyway.
 

User avatar
D00Med
Member
 
Posts: 936
Joined: Sat Feb 07, 2015 22:49
Location: Australia...somewhere
GitHub: D00Med

Re: [mod] Vehicles [vehicles]

by D00Med » Wed Jul 18, 2018 21:08

No :(
But the good news is that I can work on it now.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

User avatar
Stix
Member
 
Posts: 1230
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: Stix + Stix_
In-game: Stix

Re: [mod] Vehicles [vehicles]

by Stix » Wed Jul 18, 2018 21:23

D00Med wrote:No :(
But the good news is that I can work on it now.

Well then: PLZ Plz plz implement driving using wasd keys :D
Hello, profile stalker...
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
D00Med
Member
 
Posts: 936
Joined: Sat Feb 07, 2015 22:49
Location: Australia...somewhere
GitHub: D00Med

Re: [mod] Vehicles [vehicles]

by D00Med » Thu Jul 19, 2018 00:58

It was already implemented iirc, just the vehicles that came with the mod didn't use it.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

Minetest4Life
New member
 
Posts: 8
Joined: Fri Oct 24, 2014 23:42

Re: [mod] Vehicles [vehicles]

by Minetest4Life » Fri Sep 21, 2018 13:02

Keep up the good work on this mod! It's pretty awesome, and honestly probably one of the only vehicle mods I've seen where I haven't had a single bug or issue while moving in the vehicles. I did notice two more minor things:

I hadn't player Minetest for a long time, and came back to it, and updated to current version. It seems I get an error and the game crashes if I punch the vehicle (Not at my PC now and can't report the exact error, but I can later if interested).

The other issue is more of a small criticism. But things that should hover or stay in the air, like helicopters, fall out of the air when you stop holding the key to operate them. This happens with planes too, instead of gliding.

If that was updated, I think the mod is pretty much perfect! Anyway, I still love this mod, the vehicles all work amazingly well!
 

Phoenixflo44
Member
 
Posts: 546
Joined: Fri Jul 28, 2017 15:01
Location: Behind my PC, in Germany
In-game: Phoenixflo44

Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Sat Sep 22, 2018 15:11

It's better if you post the error here so you can fix it
You can't see it here. I'm doing everything wrong anyway.
 

Minetest4Life
New member
 
Posts: 8
Joined: Fri Oct 24, 2014 23:42

Re: [mod] Vehicles [vehicles]

by Minetest4Life » Mon Sep 24, 2018 22:58

Sure thing, please see below for the error.

Code: Select all
AsyncErr: ServerThread::run Lua: Runtime error from mod 'vehicles' in callback luaentity_Punch(): ...e 2\minetest-0.4.17.1-win64\bin\..\mods\vehicles/api.lua:576: attempt to index field 'driver' (a nil value)
2018-09-24 18:37:09: ERROR[Main]: stack traceback:
2018-09-24 18:37:09: ERROR[Main]:    ...e 2\minetest-0.4.17.1-win64\bin\..\mods\vehicles/api.lua:576: in function <...e 2\minetest-0.4.17.1-win64\bin\..\mods\vehicles/api.lua:568>
 

Phoenixflo44
Member
 
Posts: 546
Joined: Fri Jul 28, 2017 15:01
Location: Behind my PC, in Germany
In-game: Phoenixflo44

Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Fri Sep 28, 2018 18:50

...........███ ]▄▄▄▄▄▃
..▂▄▅█████▅▄▃▂
[███████████████]
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤
You can't see it here. I'm doing everything wrong anyway.
 

Previous

Return to WIP Mods



Who is online

Users browsing this forum: No registered users and 7 guests