[mod] Vehicles [vehicles]

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Phoenixflo44
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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Fri May 18, 2018 21:18

I do remember fixing this, so I probably just haven't uploaded the change yet.
I'm thinking of using a dev build of minetest so I can continue work on the api.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Sun May 20, 2018 09:26

Ok. I don't care about the tractor because I use a different vehicle most of the time.
 

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Andrey01
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Re: [mod] Vehicles [vehicles]

by Andrey01 » Wed Jun 06, 2018 07:23

DOOMed, please, move all your mods (Vehicles, Dmobs, More Plants...) to https://content.minetest.net
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Wed Jun 06, 2018 21:23

Why? what's the purpose? (just curious)
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

lintzuyau
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Re: [mod] Vehicles [vehicles]

by lintzuyau » Thu Jun 07, 2018 03:43

Hi everybody :
Recently I have installed this mod on minetest, but I got the following message

2018-06-06 20:35:10: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2018-06-06 20:35:10: ERROR[Main]: ModError: Error loading mod "vehicles-master": Mod name does not follow naming conventions: Only characters [a-z0-9_] are allowed.

I wonder if any way to make it work.
environment : minetest 0.4.16 under Debian 8
Thank in advanced.
 

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Lejo
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Re: [mod] Vehicles [vehicles]

by Andrey01 » Thu Jun 07, 2018 06:04

D00Med wrote:Why? what's the purpose? (just curious)

There will be in-game menu mod/texture pack/game installer in next version 0.5.0 and now most of people upload their projects there users to be able (when 0.5.0 will be released) directly to download those mods, texture packs or games via main menu. You can read news about it here: viewtopic.php?f=18&t=20174
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Thu Jun 07, 2018 08:16

Oh that sounds good! thanks for letting me know.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

lintzuyau
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Re: [mod] Vehicles [vehicles]

by lintzuyau » Thu Jun 07, 2018 16:25

Lejo wrote:You have to rename the folder to vehicles.
Master is only the git branch.


Dear Lejo :

Thank for your solution. It works! How can't I think of this!
 

Dan2018
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Re: [mod] Vehicles [vehicles]

by Dan2018 » Thu Jun 14, 2018 13:27

Been mentioned before but not sure of the answer.

Would like to remove missiles from craft list (We use simplified inventory) so they arnt craftable.
And anything with guns, not allowed here.
Still want them to exist if i spawn them in using the giveme command.

Would i just comment out the
minetest.register_craft?

Also, whats the difference between minetest.register_craftitem and minetest.register_craft?
Thanks
 

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Re: [mod] Vehicles [vehicles]

by cybervision » Fri Jun 15, 2018 20:56

Been mentioned before but not sure of the answer.

Would like to remove missiles from craft list (We use simplified inventory) so they arnt craftable.
And anything with guns, not allowed here.
Still want them to exist if i spawn them in using the giveme command.

Would i just comment out the
minetest.register_craft?

Also, whats the difference between minetest.register_craftitem and minetest.register_craft?
Thanks



Yes that is how you remove it from being able to craft it. The difference between a craftitem and a craft is
craftitem = stick iron_ingot stuff like that. A craft is W,W,W
X,S,X
X,S,X
(W=wooden planks S=stick X=nothing
 

Dan2018
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Re: [mod] Vehicles [vehicles]

by Dan2018 » Mon Jun 18, 2018 14:31

OK thanks.

Just put a issue request in, getting a "expected table got boolean" error.
Seems to be when a passenger gets in the jeep.
 

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Re: [mod] Vehicles [vehicles]

by ManElevation » Tue Jun 19, 2018 00:36

Dan2018 wrote:OK thanks.

Just put a issue request in, getting a "expected table got boolean" error.
Seems to be when a passenger gets in the jeep.

same
 

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Re: [mod] Vehicles [vehicles]

by Dan2018 » Wed Jun 20, 2018 11:46

Have just taken the craft code out for vehicles that allow passengers until time is found to fix.

Is there anyway to protect people from stealing vehicles? Only the owner can drive or something,
 

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