[Mod] Skylayer [0.4]

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xeranas
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[Mod] Skylayer [0.4]

by xeranas » Sat Oct 22, 2016 21:14

Minetest utility mod to help manage player sky.

Mod dependencies: <none>
Download and details on: https://gitlab.com/zombiebot/skylayer
Licensing:
- Code: MIT
Tested on: Minetest 0.4.16

Features:
* Smooth transition between base colors for sky and clouds.
* Remembers multiple sky/clouds settings per player and automaticly loads last active

Check out readme and demo for usage samples.
Last edited by xeranas on Tue Jun 05, 2018 16:52, edited 4 times in total.
 

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azekill_DIABLO
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TheReaperKing
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Re: [Mod] Skycolor

by TheReaperKing » Sun Oct 23, 2016 17:07

This seems like it'd be neat for storms and maybe even eventually stormclouds!
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xeranas
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Re: [Mod] Skycolor [0.2]

by xeranas » Sat Nov 12, 2016 21:14

Skycolor was update to support multiple sky color definitions. E.g. if your worlds sky is green then some temporal event sets sky red and after its over sky come back to green. Thats actual main point of mod to help manage such changes.

azekill_DIABLO wrote:will this be added to weather pack???

Yes, its already updated. However due strange minetest behavior (unpredictable rgb colors) when getting 'regular' type sky colors weather pack cannot take advantage of smooth transition on weather initialization. However once weather initialized it sky color should change according day time.

Please note that api was changed. I update description.
 

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xeranas
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Re: [Mod] Skylayer [0.4]

by xeranas » Sat Apr 14, 2018 13:44

Skylayer version 0.4 released:
* Added minetest clouds api support (color transitions can be applied for clouds too).

New skylayer version is not backwards compatible!, minor changes needs to done for skylayer definitions (see demo and readme files for reference).
 


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