[32x32 minetest only tp] Vanilla 32x32

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[32x32 minetest only tp] Vanilla 32x32

by toby109tt » Tue Oct 25, 2016 19:44

Vanilla 32x32 is a texture pack similar in concept to Minecraft's Faithful texture pack but instead focuses on minetest textures all textures still look like the original but are 32x32 pixels instead of 16x16

Vanilla 32x32
Image
vs default (slightly out of date grass)
Image

Texturepack competion
(NOTE) this pack is still not complete yet
Download

Credits
core minetest devs
for making the original textures

Gimp
For Being such an amazing Photo editing software

Me (tobyplowy)
for making the 32x32 textures and I'm crediting myself without any shame :D

License: CC-BY-SA v3.0 I have no idea what it means :D
Last edited by toby109tt on Thu May 04, 2017 10:01, edited 11 times in total.
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Re: [32x32] Vanilla 32x32

by azekill_DIABLO » Sat Oct 29, 2016 17:17

There is already a default 32x pack. I think its wat u wanna do.
Code: Select all
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Sun Oct 30, 2016 01:13

Great texture pack, I much prefer the style to the 32x default that Napiophelios has made (I assume that is what azekill is referencing).

Some textures could do with some work though. The biggest issue though is that leaves in opaque mode have bad colours in the background, e.g. pine leaves are megenta.
If you don't know how to fix this, I can do it, but I would need to know how you would want the changes to be given to you.
Obligatory, you should use github so that other people can contribute more easily comment ;)

License:
It would be nice if you could formalise your license.
Potential bad news:
If your texture pack is a derivative work of the minetest_game textures (which are licensed under the CC-BY-SA v3.0; creative commons attribution-share-alike license https://creativecommons.org/licenses/by-sa/3.0/), you have to distribute your work under the same license.
This would mean that:
  • You and the minetest devs would get attribution if someone makes a derivative work
  • If anyone makes a derivative work, it must be under this license
  • You can't stop people from using these textures to make money
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Re: [32x32] Vanilla 32x32

by azekill_DIABLO » Sun Oct 30, 2016 21:16

that was my reference, yes. can you show a picture?
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Sun Oct 30, 2016 22:49

Not the best display of this tp, but:
Image
vs default (slightly out of date grass)
Image
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Re: [32x32] Vanilla 32x32

by azekill_DIABLO » Mon Oct 31, 2016 10:35

ok i see the concept! sorry, not all textures are been supported, so it does not render very well.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Mon Oct 31, 2016 12:34

azekill_DIABLO wrote:ok i see the concept! sorry, not all textures are been supported, so it does not render very well.

IDK what you mean? Every texture in that screenshot is a supported texture.
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Re: [32x32] Vanilla 32x32

by azekill_DIABLO » Mon Oct 31, 2016 12:36

Oh. I see. -1 for the pack look.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Mon Oct 31, 2016 14:14

azekill_DIABLO wrote:Oh. I see. -1 for the pack look.

I'm sure that toby109tt will be glad to receive this non-constructive, critical feedback, based only on a single down-scaled screenshot of the texture pack. ಠ_ಠ

In any case, here are fixed versions of the aspen tree leaves and pine leaves.
The background for both of them should be black in opaque mode now, as are the original minetest_game textures.
I have also provided some green-background alternatives for aspen leaves, which I prefer, but would not be faithful to mt_game.

Please note that I may have lost some detail from the aspen leaves texture, as your original one has some colours with partial transparency, which I had to use the remove transparency tool in GIMP to remove.
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Re: [32x32] Vanilla 32x32

by azekill_DIABLO » Mon Oct 31, 2016 14:55

> ಠ_ಠ

okay, okay, it's just that i think the textures looks default, and i don't like them. but i'm sure he has worked had on it!
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
Check my awesome website and give feedback!
 

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Re: [32x32] Vanilla 32x32

by toby109tt » Thu Nov 03, 2016 00:12

azekill_DIABLO wrote:> ಠ_ಠ

okay, okay, it's just that i think the textures looks default, and i don't like them. but i'm sure he has worked had on it!


Well the fact that you say they look too much like default means it's really good because that's what I'm trying to do

And you also mentiont some textures that need to be better which ones should i improve and what should I do to improve them remember they must still look like the original textures

Also could you give me a link to the other texture pack
And sorry that it took too long to say something i was really busy :D
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Re: [32x32] Vanilla 32x32

by toby109tt » Thu Nov 03, 2016 00:19

qwertymine3 wrote:Great texture pack, I much prefer the style to the 32x default that Napiophelios has made (I assume that is what azekill is referencing).

Some textures could do with some work though. The biggest issue though is that leaves in opaque mode have bad colours in the background, e.g. pine leaves are megenta.
If you don't know how to fix this, I can do it, but I would need to know how you would want the changes to be given to you.
Obligatory, you should use github so that other people can contribute more easily comment ;)

License:
It would be nice if you could formalise your license.
Potential bad news:
If your texture pack is a derivative work of the minetest_game textures (which are licensed under the CC-BY-SA v3.0; creative commons attribution-share-alike license https://creativecommons.org/licenses/by-sa/3.0/), you have to distribute your work under the same license.
This would mean that:
  • You and the minetest devs would get attribution if someone makes a derivative work
  • If anyone makes a derivative work, it must be under this license
  • You can't stop people from using these textures to make money


Thank you much appreciated

Which textures need to improve (alot of stuff is placeholders at the moment) anyways your feedback is much appreciated

Also about the GitHub thing I don't want to use it because I don't know how to use it and also I want to just work on this tp alone no offense to anyone of course I just don't like to work together with other people on my own projects

Just A Question do you think I should continue this Pack Maybe Make Some mod support
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Re: [32x32] Vanilla 32x32

by toby109tt » Thu Nov 03, 2016 00:22

qwertymine3 wrote:Great texture pack, I much prefer the style to the 32x default that Napiophelios has made (I assume that is what azekill is referencing).

Some textures could do with some work though. The biggest issue though is that leaves in opaque mode have bad colours in the background, e.g. pine leaves are megenta.
If you don't know how to fix this, I can do it, but I would need to know how you would want the changes to be given to you.
Obligatory, you should use github so that other people can contribute more easily comment ;)

License:
It would be nice if you could formalise your license.
Potential bad news:
If your texture pack is a derivative work of the minetest_game textures (which are licensed under the CC-BY-SA v3.0; creative commons attribution-share-alike license https://creativecommons.org/licenses/by-sa/3.0/), you have to distribute your work under the same license.
This would mean that:
  • You and the minetest devs would get attribution if someone makes a derivative work
  • If anyone makes a derivative work, it must be under this license
  • You can't stop people from using these textures to make money


Can I Use the fix youv provided I will Give You credit of course
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Re: [32x32] Vanilla 32x32

by toby109tt » Thu Nov 03, 2016 00:26

qwertymine3 wrote:Not the best display of this tp, but:
Image
vs default (slightly out of date grass)
Image


Am I allowed to Put the screenshots in the Texture Pack discipion
I will give you credit for them
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Thu Nov 03, 2016 15:58

toby109tt wrote:
qwertymine3 wrote:Not the best display of this tp, but:

Am I allowed to Put the screenshots in the Texture Pack discipion
I will give you credit for them


Yes you can.
I'll license those images CC0 - i.e. you can do whatever you want with them, you don't even have to credit me.
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Thu Nov 03, 2016 16:01

toby109tt wrote:Can I Use the fix you provided I will Give You credit of course


Yes, of course you can : ), these textures are licensed CC-BY-SA 3.0 as well.
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Thu Nov 03, 2016 17:11

toby109tt wrote:Thank you much appreciated

Which textures need to improve (alot of stuff is placeholders at the moment) anyways your feedback is much appreciated

...

Just A Question do you think I should continue this Pack Maybe Make Some mod support


Textures which I think you should improve:
  • Both types of sand: The desert sand looks blurry (placeholder?), while the normal sand has 3 dark '16x' pixels (2x2 pixels of the same colour) in the texture, which look out of place.
  • Wheat seeds: The size difference between the largest and the smallest seed feels too large, the largest seed is 325% the size of the smallest. In the 16x pack, the largest is only 175% the size of the smallest.
  • Flint and steel: The Steel looks too fat and doesn't have the right curve.
  • TNT: The texture looks very flat, due to the thin text and gradient on the sticks of TNT

I definitely feel that you should continue this texture pack.
Mod support would be nice, but don't feel obligated to make it. There are 1000s of mod textures ; ).
Last edited by qwertymine3 on Sat Nov 05, 2016 03:10, edited 1 time in total.
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Re: [32x32] Vanilla 32x32

by toby109tt » Sat Nov 05, 2016 02:19

qwertymine3 wrote:
toby109tt wrote:Thank you much appreciated

Which textures need to improve (alot of stuff is placeholders at the moment) anyways your feedback is much appreciated

...

Just A Question do you think I should continue this Pack Maybe Make Some mod support


Textures which I think you should improve:
[list=][*]Both types of sand: The desert sand looks blurry (placeholder?), while the normal sand has 3 dark '16x' pixels (2x2 pixels of the same colour) in the texture, which look out of place.
[*]Wheat seeds: The size difference between the largest and the smallest seed feels too large, the largest seed is 325% the size of the smallest. In the 16x pack, the largest is only 175% the size of the smallest.
[*]Flint and steel: The Steel looks too fat and doesn't have the right curve.
[*]TNT: The texture looks very flat, due to the thin text and gradient on the sticks of TNT[/list]

I definitely feel that you should continue this texture pack.
Mod support would be nice, but don't feel obligated to make it. There are 1000s of mod textures ; ).


I have fixed The seed Texture I have also added a lilypad Texture also all types of sand are placeholders at the moment there Next on The todo list :D
Also I have made the text on the TNT bigger but I can't really do anything with the sticks because if I do I go away from defult and that's not what I'm going for

Also How do I change the Color of the background of Leaves?
Because I have to fix the acacia leafs
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Sat Nov 05, 2016 05:53

toby109tt wrote:Also How do I change the Color of the background of Leaves?
Because I have to fix the acacia leafs

What image editing software are you using?

If it's aseprite, I can tell you quite easily, but if it is GIMP, I've worked out a way of doing it, but it doesn't look like the intended way of doing it (if there is one).
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Re: [32x32] Vanilla 32x32

by toby109tt » Sat Nov 05, 2016 12:10

qwertymine3 wrote:
toby109tt wrote:Also How do I change the Color of the background of Leaves?
Because I have to fix the acacia leafs

What image editing software are you using?

If it's aseprite, I can tell you quite easily, but if it is GIMP, I've worked out a way of doing it, but it doesn't look like the intended way of doing it (if there is one).

Its gimp also Thank You For The Help
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Sat Nov 05, 2016 15:30

The basic idea of changing the transparent colour, is based around the fact that when an image is in indexed mode (has a limited set of colours it can be made from), there is also a single colour index chosen as the transparent index. This index still has colour information which can be changed.

Unfortunately GIMP doesn't like to show this index when it indexes an image.

As far as I know, this can't be done in RGB mode, you have to set the texture mode to indexed through:
Image>Mode>Indexed.

You then need to open the colour pallet window:
Windows>Dockable Dialogues>Colormap

If you indexed you image using GIMP:
GIMP chooses the index after all the shown colours to be transparent, to edit the colour value, you just need to add a new colour to the colormap, which is the colour you desire to the the 'transparent colour'.

If someone else indexed your image, such as me, they may have used different programs (such as aseprite), meaning the transparent colour is in a different index and shown.
I can't think of a good way of finding this out, (as GIMP randomly chooses a colour index if the index of transparency is not shown when you use the colour picker on it) so you may want to just reset it by changing the colour mode to RGB, and then back to indexed.
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Re: [32x32 minetest only tp] Vanilla 32x32

by toby109tt » Wed Dec 21, 2016 13:54

i made a new update

i added

powerd rail
rail block
inproved normal rail
normal and bone key
and i did some small fixes
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Re: [32x32 minetest only tp] Vanilla 32x32

by Bread » Fri Dec 23, 2016 11:24

They look great. I cannot wait for completion.
 

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Re: [32x32 minetest only tp] Vanilla 32x32

by toby109tt » Fri Dec 23, 2016 19:54

Bread wrote:They look great. I cannot wait for completion.

Thank you
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