[Mod] Slimes 2.0 [slimes]

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jordan4ibanez
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[Mod] Slimes 2.0 [slimes]

by jordan4ibanez » Fri Nov 11, 2016 23:05

Slimes 2.0

Features:
  • Slimes jump around but don't hurt player
  • Particle effects on punching and jumping
  • Slimes split into smaller slimes on death
  • Baby slimes drop items

Todo:
  • Make slimes spawn
  • Make slimes attack at night
  • Make slimes die in water, lava, and walkable nodes
Github (source code)

Download

Image


License: WTFPL
Code: Select all
        DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>

 Everyone is permitted to copy and distribute verbatim or modified
 copies of this license document, and changing it is allowed as long
 as the name is changed.

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. You just DO WHAT THE FUCK YOU WANT TO.
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Last edited by jordan4ibanez on Sat Nov 12, 2016 02:42, edited 1 time in total.
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kaeza
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Re: [Mod] Slimes 2.0 [slimes]

by kaeza » Sat Nov 12, 2016 02:00

jordan4ibanez wrote:Rename folder to slimes!

Add this to a file named `mod.conf` in your mod directory:
Code: Select all
name = slimes

And users won't have to worry about mod names.

Read more about it here.
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Re: [Mod] Slimes 2.0 [slimes]

by jordan4ibanez » Sat Nov 12, 2016 02:42

kaeza wrote:
jordan4ibanez wrote:Rename folder to slimes!

Add this to a file named `mod.conf` in your mod directory:
Code: Select all
name = slimes

And users won't have to worry about mod names.

Read more about it here.

Thanks for the tip!
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Re: [Mod] Slimes 2.0 [slimes]

by jordan4ibanez » Sat Nov 12, 2016 12:26

TenPlus1 wrote:Lol, cute.

Thanks! I was going to use the mobs redo api but you can't make a peaceful mob jump only.
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Re: [Mod] Slimes 2.0 [slimes]

by TenPlus1 » Sun Nov 13, 2016 20:34

The current slimes we use on Xanadu jump only, although they nip a little :PP
 


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