[Mod] Hell [hell]

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jordan4ibanez
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[Mod] Hell [hell]

by jordan4ibanez » Post

Hell

Inspired by Pilzadam's Nether mod, I've whipped together a mod which brings Hell into Minetest. This is built off HeroOfTheWinds' Caverealms with parts of Nether included.

Features:
  • Massive caves of netherrack from -20000 to -30000
  • A sea of lava from -25000 to -30000
  • The sky turns red when you enter Hell
  • To create a hell portal, make some kind of closed shape using obsidian and place a torch in it
Todo:
  • Hell portal
  • Glowstone, soul sand, lava pockets, Hell ores
  • Hell mobs
Github

Download

Depends:
Portal API
TNT (in the default game)


Image

Image

Image

License: WTFPL

Code: Select all

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>

 Everyone is permitted to copy and distribute verbatim or modified
 copies of this license document, and changing it is allowed as long
 as the name is changed.

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. You just DO WHAT THE FUCK YOU WANT TO.
Attachments
screenshot_20161113_232853.png
(382.4 KiB) Not downloaded yet
Last edited by jordan4ibanez on Thu Nov 17, 2016 06:10, edited 7 times in total.
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ExeterDad
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Re: [Mod] Hell [hell]

by ExeterDad » Post

Wow! I don't wanna go there!

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cx384
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Re: [Mod] Hell [hell]

by cx384 » Post

Nice mod!
I would be nice if special and dangerous mobs would spawn in the hell.
I'm not sure why the the Nether is composed of netherrack and the Hell is composed of netherrack, too ( and not hellrack ).
Last edited by cx384 on Tue Nov 15, 2016 13:52, edited 1 time in total.
Can your read this?

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Andrey01
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Re: [Mod] Hell [hell]

by Andrey01 » Post

It looks like is beautiful!

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Krock
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Re: [Mod] Hell [hell]

by Krock » Post

Hello Lucifer, here I come.
Good job :)
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D00Med
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Re: [Mod] Hell [hell]

by D00Med » Post

Looks really cool!, and the red sky is a nice touch
edit: I can't find anything but normal stone, is this just because the caves really are massive?
Also I'm getting a lot of these errors:
"ERROR[Main]: Current Lua memory usage: 75 MB"
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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jordan4ibanez
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Re: [Mod] Hell [hell]

by jordan4ibanez » Post

D00Med wrote:Looks really cool!, and the red sky is a nice touch
edit: I can't find anything but normal stone, is this just because the caves really are massive?
Also I'm getting a lot of these errors:
"ERROR[Main]: Current Lua memory usage: 75 MB"
Are you using the latest git or daily ppa?

Also: I've updated it with improved performance. Now mapblocks generate in at around 185 milliseconds.
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D00Med
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Re: [Mod] Hell [hell]

by D00Med » Post

No, but I'll try it and see if the problem is fixed.
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Re: [Mod] Hell [hell]

by TheReaperKing » Post

DOOMed are you a Doom game fan? If so check out my signature :)

I love the looks of this mod so far, looks so creepily amazing! Maybe there should be even screaming in the background!! Also maybe spirit monsters?
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Re: [Mod] Hell [hell]

by jordan4ibanez » Post

Here's a video of the new portals using the Portals API and a bit of exploring
https://youtu.be/3v6uaVz3aSY

Another video of showcasing the new torch activator for the hell portal, 3D portals, and single node based portals
https://youtu.be/CtrUHT-XOlc
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D00Med
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Re: [Mod] Hell [hell]

by D00Med » Post

Do you plan on adding some decorative nodes to the mod?
Just a little idea...
Image
TheReaperKing wrote:DOOMed are you a Doom game fan? If so check out my signature :)
Yeah. Looks like a really good project.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [Mod] Hell [hell]

by DS-minetest » Post

ok, now we got these nether mods all, right?: (sorted by age)
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Feel free to call me DS.

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Re: [Mod] Hell [hell]

by toby109tt » Post

This mod looks amazing, would it be possible to add a Block like this http://minecraft.gamepedia.com/Magma_block

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paramat
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Re: [Mod] Hell [hell]

by paramat » Post

Do you want to get rid of those huge floating volumes of lava? I think those are created by large lava caves overgenerating into previously generated chunks. The mapgen of the Nether mod has a trick to remove those.

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Re: [Mod] Hell [hell]

by jordan4ibanez » Post

paramat wrote:Do you want to get rid of those huge floating volumes of lava? I think those are created by large lava caves overgenerating into previously generated chunks. The mapgen of the Nether mod has a trick to remove those.
Thanks for the tip, Paramat. I can't seem to spawn in other nodes without adding 200+ milliseconds to chunk generation. Kind of stumped as of right now on how to do this efficiently!
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Re: [Mod] Hell [hell]

by jordan4ibanez » Post

Another update: I've figured out how to do ores and decorations. Hell now is full of ores that will randomly explode when you've mined them!
A video of exploring the caves of hell with ores

A video of randomly exploding hell ores

A picture:
Image
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D00Med
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Re: [Mod] Hell [hell]

by D00Med » Post

Looks nice! Do they explode after nearby nodes are mined or do they just explode by themselves?
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [Mod] Hell [hell]

by jordan4ibanez » Post

D00Med wrote:Looks nice! Do they explode after nearby nodes are mined or do they just explode by themselves?
They just explode by themselves. You'd blow up all of hell if they did that hahaha!
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paramat
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Re: [Mod] Hell [hell]

by paramat » Post

jordan4ibanez wrote:I can't seem to spawn in other nodes without adding 200+ milliseconds to chunk generation. Kind of stumped as of right now on how to do this efficiently!
In the nether mapgen you can see that the volume processed is the 80^3 mapchunk plus a 1 mapblock-deep (16 nodes) shell around it. This is because large caves generate out beyond a mapchunk border by up to 16 nodes and can place lava or water in this 'shell'. The shell has more volume than the mapchunk itself, so generation time will be significantly higher.

However you don't need to generate your terrain outside the mapchunk, or calculate noise values outside it. All that needs doing outside is removing lava and water if present. The nether mapgen shows how to do this.

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Re: [Mod] Hell [hell]

by Azazel » Post

2016-11-21 15:48:02: ERROR[Main]: /home/***/.minetest/mods/hell/init.lua:365: in function 'teleport_player'

2016-11-21 15:48:02: ERROR[Main]: /home/***/.minetest/mods/hell/init.lua:352: in function </home/***/.minetest/mods/hell/init.lua:348>

2016-11-21 15:48:02: ACTION[Server]: singleplayer leaves game. List of players:

This happened in a new world without any extra mod

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Re: [Mod] Hell [hell]

by texmex » Post

Will try this, looks really good.
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Re: [Mod] Hell [hell]

by texmex » Post

I guess there's no coming back from hell? o_O
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Re: [Mod] Hell [hell]

by azekill_DIABLO » Post

texmex wrote:I guess there's no coming back from hell? o_O
uh. that a great problematic, i didn't thinked to it... but for sure it will be in voxellar!

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Re: [Mod] Hell [hell]

by SuperPantsofDoom » Post

+10
check out my subgame yentest viewtopic.php?f=50&t=16014

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Re: [Mod] Hell [hell]

by Inocudom » Post

I wish to inform everyone that Jordan4Ibanez is doing a stream of himself working on this mod right now. Come on over and chat!
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

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