[Mod] Hell [hell]

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jordan4ibanez
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[Mod] Hell [hell]

by jordan4ibanez » Mon Nov 14, 2016 04:44

Hell

Inspired by Pilzadam's Nether mod, I've whipped together a mod which brings Hell into Minetest. This is built off HeroOfTheWinds' Caverealms with parts of Nether included.

Features:
  • Massive caves of netherrack from -20000 to -30000
  • A sea of lava from -25000 to -30000
  • The sky turns red when you enter Hell
  • To create a hell portal, make some kind of closed shape using obsidian and place a torch in it

Todo:
  • Hell portal
  • Glowstone, soul sand, lava pockets, Hell ores
  • Hell mobs

Github

Download

Depends:
Portal API
TNT (in the default game)


Image

Image

Image

License: WTFPL
Code: Select all
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Last edited by jordan4ibanez on Thu Nov 17, 2016 06:10, edited 7 times in total.
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Re: [Mod] Hell [hell]

by cx384 » Mon Nov 14, 2016 13:41

Nice mod!
I would be nice if special and dangerous mobs would spawn in the hell.
I'm not sure why the the Nether is composed of netherrack and the Hell is composed of netherrack, too ( and not hellrack ).
Last edited by cx384 on Tue Nov 15, 2016 13:52, edited 1 time in total.
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Re: [Mod] Hell [hell]

by Andrey01 » Mon Nov 14, 2016 16:31

It looks like is beautiful!
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Re: [Mod] Hell [hell]

by Krock » Mon Nov 14, 2016 17:56

Hello Lucifer, here I come.
Good job :)
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Re: [Mod] Hell [hell]

by D00Med » Mon Nov 14, 2016 19:39

Looks really cool!, and the red sky is a nice touch
edit: I can't find anything but normal stone, is this just because the caves really are massive?
Also I'm getting a lot of these errors:
"ERROR[Main]: Current Lua memory usage: 75 MB"
 

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Re: [Mod] Hell [hell]

by jordan4ibanez » Mon Nov 14, 2016 23:34

D00Med wrote:Looks really cool!, and the red sky is a nice touch
edit: I can't find anything but normal stone, is this just because the caves really are massive?
Also I'm getting a lot of these errors:
"ERROR[Main]: Current Lua memory usage: 75 MB"


Are you using the latest git or daily ppa?

Also: I've updated it with improved performance. Now mapblocks generate in at around 185 milliseconds.
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Re: [Mod] Hell [hell]

by D00Med » Tue Nov 15, 2016 01:19

No, but I'll try it and see if the problem is fixed.
 

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Re: [Mod] Hell [hell]

by TheReaperKing » Tue Nov 15, 2016 02:56

DOOMed are you a Doom game fan? If so check out my signature :)

I love the looks of this mod so far, looks so creepily amazing! Maybe there should be even screaming in the background!! Also maybe spirit monsters?
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Re: [Mod] Hell [hell]

by jordan4ibanez » Tue Nov 15, 2016 06:36

Here's a video of the new portals using the Portals API and a bit of exploring
https://youtu.be/3v6uaVz3aSY

Another video of showcasing the new torch activator for the hell portal, 3D portals, and single node based portals
https://youtu.be/CtrUHT-XOlc
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Re: [Mod] Hell [hell]

by D00Med » Tue Nov 15, 2016 08:15

Do you plan on adding some decorative nodes to the mod?
Just a little idea...
Image

TheReaperKing wrote:DOOMed are you a Doom game fan? If so check out my signature :)

Yeah. Looks like a really good project.
 

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Re: [Mod] Hell [hell]

by DS-minetest » Tue Nov 15, 2016 14:01

ok, now we got these nether mods all, right?: (sorted by age)
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Re: [Mod] Hell [hell]

by toby109tt » Tue Nov 15, 2016 14:02

This mod looks amazing, would it be possible to add a Block like this http://minecraft.gamepedia.com/Magma_block
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Re: [Mod] Hell [hell]

by paramat » Tue Nov 15, 2016 14:47

Do you want to get rid of those huge floating volumes of lava? I think those are created by large lava caves overgenerating into previously generated chunks. The mapgen of the Nether mod has a trick to remove those.
 

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Re: [Mod] Hell [hell]

by jordan4ibanez » Thu Nov 17, 2016 01:14

paramat wrote:Do you want to get rid of those huge floating volumes of lava? I think those are created by large lava caves overgenerating into previously generated chunks. The mapgen of the Nether mod has a trick to remove those.

Thanks for the tip, Paramat. I can't seem to spawn in other nodes without adding 200+ milliseconds to chunk generation. Kind of stumped as of right now on how to do this efficiently!
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Re: [Mod] Hell [hell]

by jordan4ibanez » Thu Nov 17, 2016 05:42

Another update: I've figured out how to do ores and decorations. Hell now is full of ores that will randomly explode when you've mined them!
A video of exploring the caves of hell with ores

A video of randomly exploding hell ores

A picture:
Image
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Re: [Mod] Hell [hell]

by D00Med » Thu Nov 17, 2016 19:32

Looks nice! Do they explode after nearby nodes are mined or do they just explode by themselves?
 

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Re: [Mod] Hell [hell]

by jordan4ibanez » Sat Nov 19, 2016 04:09

D00Med wrote:Looks nice! Do they explode after nearby nodes are mined or do they just explode by themselves?

They just explode by themselves. You'd blow up all of hell if they did that hahaha!
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Re: [Mod] Hell [hell]

by paramat » Sun Nov 20, 2016 01:24

jordan4ibanez wrote:I can't seem to spawn in other nodes without adding 200+ milliseconds to chunk generation. Kind of stumped as of right now on how to do this efficiently!

In the nether mapgen you can see that the volume processed is the 80^3 mapchunk plus a 1 mapblock-deep (16 nodes) shell around it. This is because large caves generate out beyond a mapchunk border by up to 16 nodes and can place lava or water in this 'shell'. The shell has more volume than the mapchunk itself, so generation time will be significantly higher.

However you don't need to generate your terrain outside the mapchunk, or calculate noise values outside it. All that needs doing outside is removing lava and water if present. The nether mapgen shows how to do this.
 

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Re: [Mod] Hell [hell]

by Azazel » Mon Nov 21, 2016 20:56

2016-11-21 15:48:02: ERROR[Main]: /home/***/.minetest/mods/hell/init.lua:365: in function 'teleport_player'

2016-11-21 15:48:02: ERROR[Main]: /home/***/.minetest/mods/hell/init.lua:352: in function </home/***/.minetest/mods/hell/init.lua:348>

2016-11-21 15:48:02: ACTION[Server]: singleplayer leaves game. List of players:

This happened in a new world without any extra mod
 

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Re: [Mod] Hell [hell]

by azekill_DIABLO » Fri Jan 27, 2017 14:35

texmex wrote:I guess there's no coming back from hell? o_O

uh. that a great problematic, i didn't thinked to it... but for sure it will be in voxellar!
 

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Re: [Mod] Hell [hell]

by Inocudom » Sun Jan 21, 2018 23:32

I wish to inform everyone that Jordan4Ibanez is doing a stream of himself working on this mod right now. Come on over and chat!
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