[Mod] mobs_doom [mobs_doom]

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D00Med
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[Mod] mobs_doom [mobs_doom]

by D00Med » Tue Nov 15, 2016 01:50

This mod contains all the doom mobs from my horror mod.
If the hell mod is present then they will spawn there and will have different textures(red/orange lighting).

License:
code - LGPL 2.1+
models/textures - CC BY-SA 3.0 UNPORTED

dependancies:
default
mobs_redo
hell?

download:https://github.com/D00Med/mobs_doom/archive/master.zip
Github:https://github.com/D00Med/mobs_doom

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Re: [Mod] mobs_doom [mobs_doom]

by DS-minetest » Tue Nov 15, 2016 14:04

nice monster!
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Call me DS or DS-minetest.
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Re: [Mod] mobs_doom [mobs_doom]

by Inocudom » Sun Jan 22, 2017 18:13

Now that you have the Doom mobs in this mod, will you remove them from your horror mod and just leave the custom mobs? Seems logical to do so.
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Re: [Mod] mobs_doom [mobs_doom]

by D00Med » Sun Jan 22, 2017 20:05

That's probably best, thankyou for the suggestion
 

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Re: [Mod] mobs_doom [mobs_doom]

by Inocudom » Mon May 01, 2017 18:50

Have you ever seen Complex Doom?
https://youtu.be/ekWtAe0bNSU
It does some interesting things to the vanilla weapons and monsters, and it even has insane addons like lca, randommons, hem, and complex-dust. Take a look at the videos below to learn more.
https://youtu.be/OmH6fmVWi58
https://youtu.be/tl6S3dae3io
https://youtu.be/OxyJO-OtkeY
https://youtu.be/QuoT3LZo7wA
Many other mods exist for Doom II as well, but these videos might give you ideas for future monsters.
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Re: [Mod] mobs_doom [mobs_doom]

by Inocudom » Fri Nov 10, 2017 04:02

Inocudom wrote:Now that you have the Doom mobs in this mod, will you remove them from your horror mod and just leave the custom mobs? Seems logical to do so.

The Doom mobs are still in the horror mod. You never did take them out. I was thinking that since you have this mod now you don't need them in that other one anymore.

The Doom mobs, should Hell not be present, could spawn deep underground. You probably don't want them on the surface, especially not the cyberdemons.
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Re: [Mod] mobs_doom [mobs_doom]

by D00Med » Fri Nov 10, 2017 07:39

That's true, I just left them in there because I didn't think it really matters.
I will adjust for that
 


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