The Realm of 3D Mobs

User avatar
Gambit
Member
 
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Fri Feb 22, 2013 19:46

MirceaKitsune wrote:I don't see the difference between the two screenshots.


But I do. Lightwave doesn't try to throw everything in my face all at once. Plus Lightwave is an 8.78 mb install, whereas Blender is a 138. mb install.

Not to worry though. I will find time to tame this Blender beast. And I will eat its soul.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Fri Feb 22, 2013 22:44

Gambit wrote:
MirceaKitsune wrote:I don't see the difference between the two screenshots.


But I do. Lightwave doesn't try to throw everything in my face all at once. Plus Lightwave is an 8.78 mb install, whereas Blender is a 138. mb install.

Not to worry though. I will find time to tame this Blender beast. And I will eat its soul.


how about converting stuff?
 

User avatar
Gambit
Member
 
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Sat Feb 23, 2013 00:43

I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Sat Feb 23, 2013 07:59

Gambit wrote:I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.


I mean, you do stuff in lightwave, then export to format blender understands and export with blender to .x or .blend or whatever needed format.
 

User avatar
Gambit
Member
 
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Sat Feb 23, 2013 10:07

Mito551 wrote:
Gambit wrote:I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.


I mean, you do stuff in lightwave, then export to format blender understands and export with blender to .x or .blend or whatever needed format.


Pretty much. But I sorta wanted to learn to use Blender to make the models as well. It help my resume if I know more than one program.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
Linxx
Member
 
Posts: 406
Joined: Wed May 16, 2012 00:37

by Linxx » Sat Feb 23, 2013 10:40

Gambit wrote:
Mito551 wrote:
Gambit wrote:I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.


I mean, you do stuff in lightwave, then export to format blender understands and export with blender to .x or .blend or whatever needed format.


Pretty much. But I sorta wanted to learn to use Blender to make the models as well. It help my resume if I know more than one program.

can i have a link to light wave i never heard of it before and want to check it out
 

Temperest
Member
 
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Sat Feb 23, 2013 16:28

Linxx wrote:can i have a link to light wave i never heard of it before and want to check it out


http://www.google.ca/search?q=lightwave

First result: https://www.lightwave3d.com/
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

User avatar
Linxx
Member
 
Posts: 406
Joined: Wed May 16, 2012 00:37

by Linxx » Sat Feb 23, 2013 18:49

Temperest wrote:
Linxx wrote:can i have a link to light wave i never heard of it before and want to check it out


http://www.google.ca/search?q=lightwave

First result: https://www.lightwave3d.com/

thanks
 

User avatar
Gambit
Member
 
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Wed Mar 20, 2013 06:02

The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image
Last edited by Gambit on Wed Mar 20, 2013 08:02, edited 1 time in total.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
Linxx
Member
 
Posts: 406
Joined: Wed May 16, 2012 00:37

by Linxx » Wed Mar 20, 2013 06:29

great idea for dungeons
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Wed Mar 20, 2013 08:10

Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image


that is REALLY cool. reminds me of ragnarok online;)
 

rarkenin
Member
 
Posts: 668
Joined: Tue Nov 20, 2012 20:48

by rarkenin » Wed Mar 20, 2013 10:33

Mito551 wrote:
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image


that is REALLY cool. reminds me of ragnarok online;)


Or make it spawn along with real chests containing possible valuables.
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
This is a signature virus. Add me to your signature so that I can multiply.
Now working on my own clone, Mosstest.
I guess I'm back for some time.
 

User avatar
12Me21
Member
 
Posts: 873
Joined: Tue Mar 05, 2013 00:36
Location: (Ignore all of my posts before 2018)
GitHub: 12Me21

by 12Me21 » Wed Mar 20, 2013 14:24

Are any of these close to being made into minetest mods? Because minetest really needs more 3d mobs, and I really want that nyan cat and some other ones. Right now there are no default mobs in minetest and only a few good 3d ones that you can download as mods.
Shoutouts to Simpleflips
 

User avatar
Gambit
Member
 
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Thu Mar 28, 2013 21:40

12Me21 wrote:Are any of these close to being made into minetest mods? Because minetest really needs more 3d mobs, and I really want that nyan cat and some other ones. Right now there are no default mobs in minetest and only a few good 3d ones that you can download as mods.


No, these are nothing more than concepts.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

lord_james
Member
 
Posts: 51
Joined: Sun Mar 11, 2012 22:06

by lord_james » Fri Mar 29, 2013 04:47

rarkenin wrote:
Mito551 wrote:
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.


that is REALLY cool. reminds me of ragnarok online;)


Or make it spawn along with real chests containing possible valuables.


A mimic! I reallly love it: http://en.wikipedia.org/wiki/Mimic_%28Dungeons_%26_Dragons%29

Frankly, It will cool play a game of dungeons like Legend of Grimrock in minetest (Well... similar to WoW, but better a Old school D&D).
 

prestidigitator
Member
 
Posts: 640
Joined: Thu Feb 21, 2013 23:54

by prestidigitator » Fri Mar 29, 2013 05:23

I was thinking about making some D&Dish monsters a while ago. I think I'd probably start from scratch though, as I don't see them working terribly well with mobf.
 

User avatar
DaN
Member
 
Posts: 82
Joined: Sat Apr 06, 2013 19:09
Location: Silicon Valley

by DaN » Tue Apr 09, 2013 03:50

Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image


Reminds of of playing in Terraria dungeons.
DaN H.
 

User avatar
jordan4ibanez
Member
 
Posts: 1895
Joined: Tue Sep 27, 2011 18:44
Location: Rhode Island, USA
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Fri Apr 12, 2013 15:29

Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image

Can you send me the mesh so I can make an AI for it?
I've been gone for a long time
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Thu May 02, 2013 00:43

Is this still being worked on? This could be something amazing.
Back from the dead!
 

Idanwin
Member
 
Posts: 22
Joined: Tue Apr 23, 2013 14:41

by Idanwin » Sun May 05, 2013 12:29

I agree
This is a signature virus. Add me to your signature so that I can multiply.
 

User avatar
Zeg9
Member
 
Posts: 608
Joined: Fri Sep 21, 2012 11:02
Location: France

by Zeg9 » Sun May 05, 2013 16:07

Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image

Would you mind if I steal this idea for zmobs?
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

User avatar
sdzen
Member
 
Posts: 1170
Joined: Fri Aug 05, 2011 22:33
Location: Paradise (your not allowed)

by sdzen » Sun May 05, 2013 16:39

Zeg9 wrote:
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image

Would you mind if I steal this idea for zmobs?

I've been pitching this idea long before he made it a possible reality :P go ahead!
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

User avatar
Inocudom
Member
 
Posts: 3071
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sun May 05, 2013 17:54

sdzen wrote:
Zeg9 wrote:
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image

Would you mind if I steal this idea for zmobs?

I've been pitching this idea long before he made it a possible reality :P go ahead!


This mob could be part of PilzAdam's simple_mobs mod or sapier's animals_modpack mod (or both.) It could appear exclusively in dungeons.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

SilverWolfLily22
Member
 
Posts: 76
Joined: Sat Oct 20, 2012 10:11

by SilverWolfLily22 » Sat Jun 01, 2013 09:37

Hi! This is really cool! I can't wait until we get mobs in Minetest!
Also there was an exact same mob (the mimic one) in minecraft aether mod in dungeons.
Paulsoaresjr made a little series.
I love hunting ;)
 

User avatar
Achilles
Member
 
Posts: 247
Joined: Sun Dec 15, 2013 11:55
Location: Excuse Me???? -_-
In-game: Achilles

by Achilles » Wed Feb 19, 2014 09:56

WOW, cool mod. Is it possible to make some blocks that are actually monster?

ie. The blocks grow teeth and bite the client who comes near them. The Mob has a 5*5 radius, if the client goes into that area the block attacks.

ie2. The block transforms into a monster when a client comes into its radius. The radius could varie from around 5*5 to 10*10.
The Ironic Thing About Common Sense Is That It Isn't Very Common
 

PreviousNext

Return to Feature Discussion



Who is online

Users browsing this forum: No registered users and 0 guests