Shara wrote:Well, this has height based skybox switching as part of it. When a player reaches a certain height a new skybox drops in. So we have the regular skybox with the moving sun and moon on the surface, then over a certain height the space one appears.
What would you be looking for in a time based switcher? Keep in mind that when you use different skyboxes, you lose the moving sun/moon.
Yes, I realize it means losing the moving sun, moon, and clouds. I had tried playing with an existing skybox mod a while back (not sure if it was RealBadAngel's or paramat's work) which used a view of the Earth from the Moon.
I switched out the textures with my own but, at night the sky never changes so the sky remains day while it is night.
I had created a second set of the same sky textures but darkened them and added in a moon in over where the sun is, but was never able to figure out how to code it so at a certain "time of day" the skybox would switch to that 2d set.
Ideal would be to have 3 or 4 sets. 1=for dawn, 2= for day, 3= for dusk, 4= for night, and set them to switch at given times of day (the same as the brightness changes by default) I realise the transition would not be smooth but would still be cool.
But then qwertymine3 had also made a mod using the code from "craft" which has wicked nice looking clouds..., except they are stationary... it would be even cooler to have those clouds hard-coded into the engine, but to move as the default clouds do.
I'm sorry to invade this post for your nice mod here.... I just got excited when you mentioned "skybox switcher" :P