[Mod] [Real Trees] [real_trees] [1.1]

Chem871
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Re: [Mod] [Real Trees] [real_trees] [1.1]

by Chem871 » Thu Dec 14, 2017 20:00

Very nice mod, maybe add support for moretrees and/or ethereal trees?
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Re: [Mod] [Real Trees] [real_trees] [1.1]

by csirolli » Tue May 08, 2018 22:28

Is there any more development on this mod? Like Chem871 said, consider adding support for moretrees, ethereal trees. Quite possible add support for the technic mod's rubber trees.
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Chem871
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Re: [Mod] [Real Trees] [real_trees] [1.1]

by Chem871 » Tue Aug 28, 2018 19:33

Technic mod's rubber trees are actually from moretrees.
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Re: [Mod] [Real Trees] [real_trees] [1.1]

by yzelast » Wed Aug 29, 2018 03:52

I need to fix some stuff before thinking about support other mods, first i will rewrite the mod to create a nice api to add and tweak new stuff, then i will add the death and spread mechanics that was already planned to the mod, and after this i will think about supporting other mods.

I already looked the code of ethereal and moretrees and i can say for sure that the first supported mod will be ethereal, the code is very simple to understand(basically just a sapling and a schematic), so it will be easy to adapt.
Moretrees, at the other hand, looked much more complex to undersand, so it will take a while to support.
I'm not sure about the technic's rubber tree, doesn't look to hard to support, just a regular tree that you can extract rubber, probably will not be hard to adapt but i didn't read the code to confirm.

I was away from minetest modding for a while, so it will take some time until i get used again with the api, but the mod officially is not dead so it will be finished eventually.
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