[Mod] Obdy mod [obdy]

Sires
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[Mod] Obdy mod [obdy]

by Sires » Wed Jan 04, 2017 18:44

That is just a mod that add some, of the most powerful tools of the minetest.
They are the obdy tools. They break things in 0.25 seconds or less.
And they have a durability of 5000. But they are very expensive too.

I want to add:
    I did all my ideas, if to you want send me a private message telling your idea for the mod.

Changelog:
    I added a lot of things, I can't remember, sorry :)
    A lot of crafts, added
    Obdy megablock added
    Creative obdy remover added
    Obdy ore added
    Obdy auto generation added
    Added the obdy remover.
    Added a new digging group called obdy(for more info read the init.lua).
    Added two obdy blocks: Reinforced and the normal.
    Reduced the cost of the obdy shard.

Version: 1.0
Depends: default and farming
Github: https://github.com/Sires0/obdy
Licenses:
Code: MIT license
Textures: CC0
Last edited by Sires on Sat Mar 02, 2019 16:47, edited 12 times in total.
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yzelast
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Re: [WIP] Obdy mod

by yzelast » Wed Jan 04, 2017 19:34

Interesting,but the recipes are insanely expensive,but i don't think that someone will keep +100 diamonds for just a pick.
Besides,the default shovels have a °90 rotation on it's textures, so it would fit better using this rotation too.
Code: Select all
inventory_image = "obdyshovel.png^[transformR90",
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Sires
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Re: [WIP] Obdy mod

by Sires » Wed Jan 04, 2017 20:55

yzelast wrote:Interesting,but the recipes are insanely expensive,but i don't think that someone will keep +100 diamonds for just a pick.

Hum, with you in the y -256 or less you can get 99 in some minutes, but I think that is a bit expensive too XD I'll try to make to 99 diamonds or less.
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Sires
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Re: [WIP] Obdy mod

by Sires » Thu Jan 05, 2017 16:32

yzelast wrote:Besides,the default shovels have a °90 rotation on it's textures, so it would fit better using this rotation too.
Code: Select all
inventory_image = "obdyshovel.png^[transformR90",

Hey, I saw in the minetest code that the rotation is in the wield_image
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yzelast
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Re: [WIP] Obdy mod

by yzelast » Thu Jan 05, 2017 20:51

Sires wrote:
yzelast wrote:Besides,the default shovels have a °90 rotation on it's textures, so it would fit better using this rotation too.
Code: Select all
inventory_image = "obdyshovel.png^[transformR90",

Hey, I saw in the minetest code that the rotation is in the wield_image


It's true, my bad
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LuLa
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Re: [Mod] Obdy mod [obdy]

by LuLa » Sun Jan 08, 2017 14:20

I don't see the download!?
Wieso einfach, wenn's auch kompliziert geht?
 

PIZZAAAAA
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Re: [Mod] Obdy mod [obdy]

by PIZZAAAAA » Sun Jan 08, 2017 14:50

Mod interesting just wanted to know where is the link to download the mod. Thanks sires for downloading
Last edited by PIZZAAAAA on Sun Jan 08, 2017 22:02, edited 1 time in total.
 

Sires
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Re: [Mod] Obdy mod [obdy]

by Sires » Sun Jan 08, 2017 20:43

LuLa wrote:I don't see the download!?

Sorry, when my topic was moved idk why the download was removed.
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Re: [Mod] Obdy mod [obdy]

by octacian » Sun Jan 08, 2017 23:02

Would you be willing to move the mod to GitHub? That way it'll be easier for people to download, see the code, or even contribute. BTW, I tried out the mod, and I think it's pretty cool :D
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Sires
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Re: [Mod] Obdy mod [obdy]

by Sires » Mon Jan 09, 2017 15:10

octacian wrote:Would you be willing to move the mod to GitHub? That way it'll be easier for people to download, see the code, or even contribute. BTW, I tried out the mod, and I think it's pretty cool :D

I added the github, thx
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danThefarmer
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Re: [Mod] Obdy mod [obdy]

by danThefarmer » Mon Sep 03, 2018 07:17

Sires wrote:That is just a mod that add some, of the most powerful tools of the minetest.
They are the obdy tools. They break things in 0.25 seconds or less.
And they have a durability of 5000. But they are very expensive too.

I want to add:
    I did all my ideas, if to you want send me a private message telling your idea for the mod.

Changelog:
    I added a lot of things, I can't remember, sorry :)
    A lot of crafts, added
    Obdy megablock added
    Creative obdy remover added
    Obdy ore added
    Obdy auto generation added
    Added the obdy remover.
    Added a new digging group called obdy(for more info read the init.lua).
    Added two obdy blocks: Reinforced and the normal.
    Reduced the cost of the obdy shard.

Version: 1.0
Depends: default and farming(read depends.txt)
Github: https://github.com/SirGitHub/obdy
License:
Code: CC0
Textures: CC0
Download is in the attachments

Can you please get a mobile mod up for this
 

Sires
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Re: [Mod] Obdy mod [obdy]

by Sires » Mon Sep 03, 2018 21:12

If you wanna use this mod on mobile you can install it manually(downloading, extracting the zipped file to the mods folder at your phone storage) or you can use rubenwardy's minetest mods app for android(as far as I know), where you can simply search for my obdy mod and click in download. It's nice to know someone still care about my mod :)

If you have any problems just contact me again.
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Re: [Mod] Obdy mod [obdy]

by danThefarmer » Tue Sep 04, 2018 00:56

Sires wrote:If you wanna use this mod on mobile you can install it manually(downloading, extracting the zipped file to the mods folder at your phone storage) or you can use rubenwardy's minetest mods app for android(as far as I know), where you can simply search for my obdy mod and click in download. It's nice to know someone still care about my mod :)

If you have any problems just contact me again.

Your mod sounds very interesting I just am wondering because I have a Samsung chromebook and I want to try it out thank you
 

Sires
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Re: [Mod] Obdy mod [obdy]

by Sires » Tue Sep 04, 2018 01:35

Basicly all mods you can install in mobile, I think that the only thing that changes is the folder that you have to put them, at my phone I have to put them at Internal Storage/Minetest/mods, in my pc I have to put at ~/.minetest/mods. But its all basicly the same thing. I recommend using rubenwardy's app, it has a great mod database.
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