[Mod] NodeBox Editor Abuse Mod [nbea]

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Napiophelios
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[Mod] NodeBox Editor Abuse Mod [nbea]

by Napiophelios » Tue Jan 10, 2017 07:12

NodeBox Editor Abuse Mod [nbea]
by Napiophelios

License: WTFPL

Several pointless nodes that look neat

depends : default

NBox Abuse Github Repository

Image
Last edited by Napiophelios on Sun Feb 26, 2017 05:38, edited 1 time in total.
 

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Re: NodeBox Editor Abuse Mod [nbea]

by yzelast » Tue Jan 10, 2017 11:44

I can feel the pain on my computer...looks heavy
Have a free time? So check it out my mods: Real Trees and Wood Plus
 

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Re: NodeBox Editor Abuse Mod [nbea]

by Napiophelios » Tue Jan 10, 2017 14:00

yzelast wrote:I can feel the pain on my computer...looks heavy


Yeah I haven't built any structures with them and wouldn't advise anyone to, they are just novelty.
I really like the mock up of the darkage reinforced wood and stained glass nodes myself
but I am afraid to see what happens if I use too many of them

I think with the right texture the box of fireflies would be okay to use;
can't seem to get the particles right tho :(
 

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Re: NodeBox Editor Abuse Mod [nbea]

by TumeniNodes » Tue Jan 10, 2017 14:08

Napiophelios wrote:
yzelast wrote:I can feel the pain on my computer...looks heavy


Yeah I haven't built any structures with them and wouldn't advise anyone to, they are just novelty.
I really like the mock up of the darkage reinforced wood and stained glass nodes myself
but I am afraid to see what happens if I use too many of them

I think with the right texture the box of fireflies would be okay to use;
can't seem to get the particles right tho :(


Just build a world with them, using 256 or 512px textures and call it crashtest... :D

These look really nice btw... lots n lotsa nodes

I have often thought about using NBE to create some statues but... not sure if I have the patience :P
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Re: NodeBox Editor Abuse Mod [nbea]

by Napiophelios » Tue Jan 10, 2017 14:11

Yeah the little sheep in the screenshot is my first "statue"
I think I am gonna make a little pig to hang out with him :)
 

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Re: NodeBox Editor Abuse Mod [nbea]

by TumeniNodes » Tue Jan 10, 2017 14:13

Napiophelios wrote:Yeah the little sheep in the screenshot is my first "statue"
I think I am gonna make a little pig to hang out with him :)


...#barnyard mod/mobs

those sheep are pretty awesome

edit> what about goats? no one seems to like goats around here : /
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Re: NodeBox Editor Abuse Mod [nbea]

by LRV » Thu Jan 19, 2017 15:37

Awesome mod. I would suggest (if legit) making the core sample a mesecon activator.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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Re: NodeBox Editor Abuse Mod [nbea]

by Napiophelios » Fri Jan 20, 2017 02:46

LRV wrote:Awesome mod. I would suggest (if legit) making the core sample a mesecon activator.


That's not a bad idea, you are talking about the animated one right?
I glad you like the mod, check back in the next week,I have some more I have been doodling with:
a hellraiser puzzle box (likely to be scrapped tho), some fancy furniture, and a little mese companion :)

Image
screenshot.png
work in progress
(149.91 KiB) Not downloaded yet
 

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Re: NodeBox Editor Abuse Mod [nbea]

by LRV » Fri Jan 20, 2017 13:15

Idea: Minetest icon in 3d block.
Idea2: Sheep should be generated on grass and should drop a woolless sheep(placeable down too) and a wool block. If you craft sheep with a member item of the grass group you will get a new sheep with wool.
I am talking about the animated one I think when I mean the Core Sample.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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Re: NodeBox Editor Abuse Mod [nbea]

by Napiophelios » Fri Jan 20, 2017 15:59

I like the idea about the MT Icon..might try that.
but texturing it will probably be next to impossible.

Don't know about the sheep, he's just a trampoline that makes noise when you bounce on him.

went ahead and added the mese companion cube (rough draft)
textures are also a work in progress, I am going to try and brighten it up.


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Re: NodeBox Editor Abuse Mod [nbea]

by LRV » Fri Jan 20, 2017 16:30

This screenshot looks good, what are those blocks called?
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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Re: NodeBox Editor Abuse Mod [nbea]

by Napiophelios » Fri Jan 20, 2017 18:38

LRV wrote:This screenshot looks good, what are those blocks called?

That's the mese companion cube :)

I got your minetest icon worked out, couldn't get the red eyes in there tho.

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Re: NodeBox Editor Abuse Mod [nbea]

by LRV » Fri Jan 20, 2017 19:11

This minetest icon looks even better than I imagined it.
EDIT:Can I send you my models to put them in the mod after I figured out how to install this editor on my system?
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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Re: NodeBox Editor Abuse Mod [nbea]

by Napiophelios » Sat Jan 21, 2017 19:28

LRV wrote:This minetest icon looks even better than I imagined it.
EDIT:Can I send you my models to put them in the mod after I figured out how to install this editor on my system?


Yeah just either make a pull request on Github or put your stuff in a zip file and share as an attachment here.
But don't get mad if I edit/change stuff...that's kinda my hobby...mangling the creations of others :)

Check the repo, I added some minor support for mesecons mod.
I am not very familiar with Mesecons so its very basic stuff.

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Re: NodeBox Editor Abuse Mod [nbea]

by Napiophelios » Mon Jan 23, 2017 13:25

azekill_DIABLO wrote:ofmg it's the nicest thing i ever seen (nodeboxs)!!!!!


Haha I glad you like it :)

I just got the box of fireflies fixed.
The node now uses glowing particles instead of the animated texture.
looks much nicer.
 

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Re: NodeBox Editor Abuse Mod [nbea]

by TumeniNodes » Mon Jan 23, 2017 16:06

not sure if you want to use this or not... it's about the best I could get the little red eyes in... too small a detail for 16px :P

but, anyway, they look kinda, sorts, eyes-ish O_o

Image

didn't see a sense in doing a pr for this (use it if you like, don;t if you don't) :D
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Re: NodeBox Editor Abuse Mod [nbea]

by Napiophelios » Mon Jan 23, 2017 22:47

TumeniNodes wrote:...

Image

..use it if you like, don;t if you don't) :D


Many thanks, my dude....added in :)

I also updated the mod with some more custom textures
and reduced the # of nodebox coordinates in several nodes.

Edit: It's disabled, but there is a furniture.lua file for anyone that wants
to preview the furniture nodes I have created so far.
 

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Re: NodeBox Editor Abuse Mod [nbea]

by LRV » Tue Jan 24, 2017 17:36

Napiophelios wrote:
LRV wrote:This minetest icon looks even better than I imagined it.
EDIT:Can I send you my models to put them in the mod after I figured out how to install this editor on my system?


Yeah just either make a pull request on Github or put your stuff in a zip file and share as an attachment here.
But don't get mad if I edit/change stuff...that's kinda my hobby...mangling the creations of others :)

Check the repo, I added some minor support for mesecons mod.
I am not very familiar with Mesecons so its very basic stuff.

Image

screenshot_20170121_130021.png

No problem if you change something. It's your mod not my one, but I have trouble installing the editor. I like to change stuff of others too.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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Re: NodeBox Editor Abuse Mod [nbea]

by twoelk » Tue Jan 24, 2017 23:58

Napiophelios wrote:...

I got your minetest icon worked out, couldn't get the red eyes in there tho.

Image
...



hmm,
three years ago I did this
I like your texture more though ;-P
 

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Re: NodeBox Editor Abuse Mod [nbea]

by Napiophelios » Wed Jan 25, 2017 03:19

That's exactly how I wanted to do it, Twoelk, with the hollowed out cave area,
but the way node boxes and textures work put a nix to those plans quick.
That's the same reason I had to alter it a little too just to get the textures to look decent.
A little blender model would be the way to go for a perfect replica.
 

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Re: NodeBox Editor Abuse Mod [nbea]

by twoelk » Wed Jan 25, 2017 11:14

Oh, I remember that one Melkor - and the other blender models of the icon by others.

so someday,
maybe on a museum world server,
like some of those hosted by OldCoder,
we might indeed enter a hall
with all those models of the icon
made over the time
nicely presented on displays.
 

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Re: NodeBox Editor Abuse Mod [nbea]

by azekill_DIABLO » Wed Jan 25, 2017 16:49

They would shine on your way,
Telling the glories of the days,
And then, on their pedestal,
Only if you play in survival,
They will show you the ladder,
To the heaven of the minetester.
 

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Re: NodeBox Editor Abuse Mod [nbea]

by Napiophelios » Thu Jan 26, 2017 02:07

man you guys are weirding me out a little...

UPDATE!!
Thanks to Orwell, I got the monochrome sound effects working right.
so if you use mesecons mod you get to listen to some snappy jams while you mine :)
 

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