[Game] MineClone 2 [0.53.0]

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Re: [Game] MineClone 2 [0.47.1]

by texmex » Mon Mar 04, 2019 19:24

Jaen wrote:On a side note, a friend of mine has started using Minetest with MC2 and is female and wishes to know if at some point, you could add a female skin and a means to toggle between male and female skins?


The texture pack of MCL2, Pixel Perfection, actually already has support for the female player Alex, added in Minecraft 1.8:

Image

As a quick hack, if this image is downloaded, renamed character.png and put to replace the existing one, female skin is achieved.
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Re: [Game] MineClone 2 [0.47.1]

by cHyper » Tue Mar 05, 2019 12:38

https://forum.minetest.net/viewtopic.php?f=18&t=22278

Which changes has to been made to play it for 5.0.0 FINAL RELEASE?? is there a roadmap?? thanks for info.
 

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Version 0.48.0 is here!

by Wuzzy » Wed Mar 06, 2019 03:00

Version 0.48.0 is here!
This is the final feature release that will still support Minetest 0.4.17. I plan to provide minimal support for Minetest 0.4.17 for a while, that is, for important bugfixes.
The next big release will support Minetest 5.0.0.

Changelog:
  • Add female skin
  • Players will start with a random skin
  • Skin can be changed in inventory
  • Wieldhand improvements: Use player skin textures, different animation, larger hand
  • Servers can add custom skins in the mcl_skins mod
  • Add /setskin command to select skin of yourself or another player

Which changes has to been made to play it for 5.0.0 FINAL RELEASE?? is there a roadmap?? thanks for info.

I have written a small todo list in advance. Here it is (likely incomplete):

LEGACY FIXES:
- Fix player model offset
- Review formspecs
- Check out standard formspec design
- Replace depends.txt and description.txt
- Review deprecated functions
- Re-check Cloud API calls
- Check other legacy stuff

NEW POSSIBLE FEATURES:
- Minimap: Disabable radar
- Disconnected nodeboxes (for mcl_walls)
- Stratum ores (for mesa biome)
- Underground decorations (for mushrooms, glowstone)
- Check: param2 decorations
- Check: objects glow
- Tweak slippery nodes
- Mobs: Tweak spawing WRT biome API additions
- Translation
- Check: Sound pitch
- Spawn: get_spawn_level
- Support on_dieplayer reason
- Settable max health
- MUCH LATER: Underwater plants

With dyes and dyeable objects like banners, beds, glass, etc.. in MineClone2, will you be adding the dyeable leather armors?

This is planned eventually, but very, very low priority. It's probably one of the last features I'll do.
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Re: [Game] MineClone 2 [0.48.0]

by Swiftpaw » Wed Mar 06, 2019 16:02

Can't wait to see this appear in the game section in Minetest 5.0.0! Not sure how things are sorted, the UI could really use some love, but the best or most popular mod packs should definitely be highest on the list including at least one Minecraft clone. Also a way to browse other mods that are compatible with it would be nice too!
 

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Re: [Game] MineClone 2 [0.48.0]

by DarkMass » Wed Mar 06, 2019 18:45

Hi, I was tring to install this subgame on my server. After placing it in the game folder I edited world.mt with the game name, when I join the server all the texture are missing and after a short time the server crashes. Can someone explain to me the proper way to set everything up? The wiki isn't very helpful.
 

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Re: [Game] MineClone 2 [0.48.0]

by Swiftpaw » Wed Mar 06, 2019 22:30

DarkMass wrote:Hi, I was tring to install this subgame on my server. After placing it in the game folder I edited world.mt with the game name, when I join the server all the texture are missing and after a short time the server crashes. Can someone explain to me the proper way to set everything up? The wiki isn't very helpful.


If no one else replies, and if you wait until this mod is compatible with and play Minetest 5 instead, you'll be able to easily install it using the online content browser.
 

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Re: [Game] MineClone 2 [0.48.1]

by Wuzzy » Thu Mar 07, 2019 01:52

Sorry, it seems there was a critical bug in version 0.48.0 related to the new hand code.

I just released version 0.48.1 to fix this bug.

Changelog:
  • Fix possible crash when joining game (race condition)
  • Fix annoying console spam with randon numbers


Hi, I was tring to install this subgame on my server. After placing it in the game folder I edited world.mt with the game name, when I join the server all the texture are missing and after a short time the server crashes. Can someone explain to me the proper way to set everything up?

Now here's how it works: If you see MineClone 2 appear in the main menu, it was installed correctly. Then just click on its icon and then create a new world. You don't need to edit any world files at all.

You shouldn't just randomly mess with your world files. I mean, it's not forbidden, but the way you did it is just wrong. Why did you try to touch world.mt in the first place? It seems you tried to edit an existing world and wanted to force it to change the game. If that's the case, then you should know this is impossible. You cannot just magically change a world from, let's say, Minetest Game to MineClone 2. These are completely different games that aren't compatible to each other at all.

The wiki isn't very helpful.

I feel personally heartbroken to read this. :-(((

Did you read <https://wiki.minetest.net/Games#Installing_games>?
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Re: [Game] MineClone 2 [0.48.1]

by DarkMass » Thu Mar 07, 2019 10:51

Wuzzy wrote:You shouldn't just randomly mess with your world files. I mean, it's not forbidden, but the way you did it is just wrong. Why did you try to touch world.mt in the first place? It seems you tried to edit an existing world and wanted to force it to change the game. If that's the case, then you should know this is impossible. You cannot just magically change a world from, let's say, Minetest Game to MineClone 2. These are completely different games that aren't compatible to each other at all.

The problem is that I am not tring to play the mod on the client, I have a VPS with minetest-server. There is no GUI and the only way to customize the server is minetest.conf and (I thought) world.mt. When I install minetest-server the server just goes online and I can join, but I can only play on Minetest. I'm trying to figure out the proper way to switch from the server running Minetest to Mineclone.
Wuzzy wrote:I feel personally heartbroken to read this. :-(((

Did you read <https://wiki.minetest.net/Games#Installing_games>?

The wiki is well written but it seems that there is not a section on how to switch subgame from game files. Or maybe I'm just interpreting it wrong.
 

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Re: [Game] MineClone 2 [0.48.1]

by Linuxdirk » Thu Mar 07, 2019 10:56

Wuzzy wrote:It seems you tried to edit an existing world and wanted to force it to change the game. If that's the case, then you should know this is impossible.

Well, actually ... No. This absolutely is possible. You would just run into a shitload of issues, most harmless one being some unknown nodes but on long-term the world would be pretty inconsistent. Conclusion: doesn't worth the hassle, just start a fresh world and never change the game.
 

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Re: [Game] MineClone 2 [0.49.0]

by Wuzzy » Thu Mar 07, 2019 13:02

Version 0.49.0 is here!
This is the first version to support Minetest 5.0.0. The changelog is small, basically it only makes the neccessary compability fixes.
Changelog:
  • Update player model
  • Update a lot of deprecated functions
  • Restrict generation of v6 ice spikes to snow blocks (tundra biome)
  • Make scrollbar in creative inventory look slightly less horrible
  • Dropped items and other entities are no longer pointable
  • Update some metadata files

The wiki is well written but it seems that there is not a section on how to switch subgame from game files. Or maybe I'm just interpreting it wrong.

I have no idea what you want to do. Please post your question in the Problems forum and try again here.
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Re: [Game] MineClone 2 [0.49.0]

by Swiftpaw » Thu Mar 07, 2019 14:09

Wuzzy wrote:Version 0.49.0 is here!
This is the first version to support Minetest 5.0.0. The changelog is small, basically it only makes the neccessary compability fixes.
Changelog:
  • Update player model
  • Update a lot of deprecated functions
  • Restrict generation of v6 ice spikes to snow blocks (tundra biome)
  • Make scrollbar in creative inventory look slightly less horrible
  • Dropped items and other entities are no longer pointable
  • Update some metadata files


Thanks Wuzzy! Do you know if Minetest or some repo needs to get updated before it will show MineClone in the online content section of Minetest 5? Currently it's not coming up in the search.
 

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Re: [Game] MineClone 2 [0.49.0]

by texmex » Thu Mar 07, 2019 16:08

Dropped items and other entities are no longer pointable

Very good!
 

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Re: [Game] MineClone 2 [0.49.0]

by Lone_Wolf » Thu Mar 07, 2019 18:30

Minetest 5.0. mapgen v7. Downloaded from CDB
Code: Select all
2019-03-07 10:27:33: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'mcl_mapgen_core' in callback environment_OnGenerated(): ...games/mineclone2/mods/MAPGEN/mcl_structures/init.lua:372: bad argument #2 to 'random' (interval is empty)
2019-03-07 10:27:33: ERROR[Main]: stack traceback:
2019-03-07 10:27:33: ERROR[Main]:    [C]: in function 'random'
2019-03-07 10:27:33: ERROR[Main]:    ...games/mineclone2/mods/MAPGEN/mcl_structures/init.lua:372: in function <...games/mineclone2/mods/MAPGEN/mcl_structures/init.lua:352>
2019-03-07 10:27:33: ERROR[Main]:    (tail call): ?
2019-03-07 10:27:33: ERROR[Main]:    ...ames/mineclone2/mods/MAPGEN/mcl_mapgen_core/init.lua:1096: in function 'generate_structures'
2019-03-07 10:27:33: ERROR[Main]:    ...ames/mineclone2/mods/MAPGEN/mcl_mapgen_core/init.lua:1905: in function '?'
2019-03-07 10:27:33: ERROR[Main]:    .../lone_wolf/minetest/bin/../builtin/game/register.lua:419: in function <.../lone_wolf/minetest/bin/../builtin/game/register.lua:399>
 

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Re: [Game] MineClone 2 [0.49.0]

by Wuzzy » Thu Mar 07, 2019 21:04

@Lone_Wolf: Can you please test if latest dev works for you?
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Re: [Game] MineClone 2 [0.49.0]

by Lone_Wolf » Thu Mar 07, 2019 22:08

Wuzzy wrote:@Lone_Wolf: Can you please test if latest dev works for you?

Yep. Works now. Thanks!
 

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Re: [Game] MineClone 2 [0.49.0]

by Thndr » Fri Mar 08, 2019 01:23

In order to make a proper complete minetest/mineclone2 texture pack with the ability to check how complete it is I have started to modify the current Conversion_Table.csv to suit my needs.

Since I will need to reference each object by a specific name/ID I have taken the time to add in a Name column. In addition that I've organized all of the GUI/particle objects towards the top and removed a couple duplicate entries

There seems to be some 'duplicates' in the fence section (see blocks_fence_acacia vs blocks_wood_acacia_fence)
Since I'm unsure if those are different due to making sure the fence is textured even if the source pack is lacking a unique fence specific texture so I did not treat them as 'duplicates'

https://git.minetest.land/Thndr/MineClo ... _Table.csv


Hopefully the CSV is up to date of what is in Mineclone but as a precaution I've also made a filelist of each of the texturepacks in the OP and plan to doublecheck against those
Once I'm satisfied with that I'll split the CSV into two to have a Source template and a Target template for a converter to use.


Edit: Got 1600 objects named except the mob_blood.png and other *_blood.pngs since I'm unsure how they should be named (entity_object, gfx_blood, etc.)
The current organization of the CSV is OldConverter then Mineclone2 filelist, then Texturepack filelist.
Last edited by Thndr on Sun Mar 10, 2019 17:28, edited 1 time in total.
 

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Re: [Game] MineClone 2 [0.49.0]

by ArthurCrafter » Sun Mar 10, 2019 16:10

Hi,
with Minetest 5.0.0 and the lastest git of MineClone2, I got
Code: Select all
2019-03-10 17:05:46: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mobs_mc' in callback luaentity_Step(): ...bin\..\games\mineclone2\mods\ENTITIES\mobs_mc/wither.lua:139: attempt to index global 'player' (a nil value)
2019-03-10 17:05:46: ERROR[Main]: stack traceback:
2019-03-10 17:05:46: ERROR[Main]:    ...bin\..\games\mineclone2\mods\ENTITIES\mobs_mc/wither.lua:139: in function 'hit_mob'
2019-03-10 17:05:46: ERROR[Main]:    ...4\bin\..\games\mineclone2\mods\ENTITIES\mcl_mobs/api.lua:3505: in function <...4\bin\..\games\mineclone2\mods\ENTITIES\mcl_mobs/api.lua:3430>
 

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Version 0.50.0 is out!

by Wuzzy » Wed Mar 13, 2019 09:42

Version 0.50.0 is out! Nicknamed “Jubilee”.
Image

Fix crashes:
- Fix crash when mob gets hit by wither projectile (thanks, ArthurCrafter)
- Fix inventory-related crash
- Fix hunger-related crash
- Fix crash when item dropped in the End portal in the End dimension

Gameplay:
- Rework crafting guide
- Improved interface of crafting guide
- Re-introduce progressive mode by default to the crafting guide: The crafting guide now only shows recipes for things you can craft from items you ever held in your inventory
- Disable radar minimap mode when not in Creative Mode

Graphics:
- Blazes, barrier symbols and lava droplets glow in the dark

Mobs:
- Random sound pitch for mobs
- Child mobs have higher pitched sound
- Baby zombies now take sunlight damage
- Jumping mobs make jump sounds if not moving forwards
- Fix incomplete group attack of slimes, magma cubes and zombies
- Fix mobs not attacking back when one of their friends was killed with 1 hit


Blocks:
- Fix active trapped chests not getting disabled after server restart
- Drop armor stand if the supporting block breaks
- Falling blocks make a sound when they hit the floor
- Pistons can now push chests, trapped chests, daylight sensor, jukebox, noteblock
- Pistons now break banners, signs, armor stands
- Chorus plants break completely when their supporting block breaks

Mapgen:
- Add 2 subtle variants of existing mesa biomes: MesaBryce (ok, not really) and MesaPlateauFM
- Tweak the mesa strata to sometimes have imperfections
- NOTE: The new biomes might cause minor hard biome cutoff points in existing maps at Mesa or ExtremeHills biomes. Nothing serious, but looks strange.
- Completely new end stone generation in the End, the ugly cut-offs are gone. Still this is not the final version
- Chorus plants generate in the End
- Fix floating snow in v6
- Re-introduce melons in v6
- Generate emerald ore in all ExtremeHills biome variants
- More gold ore in all mesa biomes (not just main Mesa)
- Add vertical blending between some biome sections
- Fix underwater icesheet in IcePlainsSpikes biome

Other:
- Add more death messages
- Make most of the game translatable
- German translation: Translate mcl_core, mcl_boats. More to come.
- Delete dripping water/lava when they get unloaded



@Thndr: I don't really know if I can just incorporate your changes into my script.


EDIT: Version 0.50.1 released! Fixes a crash when you click the craftbook icon in the furnace.
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Re: [Game] MineClone 2 [0.50.1]

by texmex » Wed Mar 13, 2019 20:43

Halfway there, congrats Wuzzy!
Random sound pitch for mobs

Out of the latest commits this is my favorite =)
 

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Re: [Game] MineClone 2 [0.50.1]

by Swiftpaw » Thu Mar 14, 2019 02:45

MineClone 2 is available in the online content browsing section in Minetest 5 now! Thanks, Wuzzy! <3

Anyone know which generator is best for MineClone or just in general, is it v7?
 

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Re: [Game] MineClone 2 [0.50.1]

by Walker » Thu Mar 14, 2019 03:22

i have issues with the 0.50.1 version on my own Server

Server:
German-MineClone2-server > viewtopic.php?f=10&t=18581

Issues:
ServerCrash by CraftingGuide > https://git.minetest.land/Wuzzy/MineClone2/issues/516
Servercrash by Colorblock > https://git.minetest.land/Wuzzy/MineClone2/issues/517
 

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Re: [Game] MineClone 2 [0.50.2]

by Wuzzy » Thu Mar 14, 2019 11:34

I just fixed those 2 bugs in version 0.50.2.
Thanks for reporting.
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Re: [Game] MineClone 2 [0.50.2]

by JiCeyCraft » Thu Mar 14, 2019 15:23

Hum, Wuzzy, the colors of the Nether are (how to say?) a bit too red-flashy for me. Can't you return to the original darker colors, please?
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Re: [Game] MineClone 2 [0.50.2]

by Swiftpaw » Thu Mar 14, 2019 16:00

JiCeyCraft wrote:Hum, Wuzzy, the colors of the Nether are (how to say?) a bit too red-flashy for me. Can't you return to the original darker colors, please?


Wouldn't that be a texture pack problem? Try another texture pack maybe to see if that does something?
 

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Re: [Game] MineClone 2 [0.50.2]

by GamingAssociation39 » Thu Mar 14, 2019 19:47

For me, I'm having some issues with the mobs and the block collection is too slow
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