[Game] MineClone 2 [0.53.2]

Jaen
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Re: [Game] MineClone 2 [0.53.1]

by Jaen » Mon Apr 01, 2019 22:22

For now, I'm just going to post here. I've tried to post on the MineClone2 Github bug report page, but it keeps telling me that tacotexmex needs to "authorize" me and then it takes me to an error page every time. I use to be able to login and post bugs there, but not lately.. not sure why.

Found a minor issue concerning a placed light source and the small brown / red mushrooms. In Minecraft when you place a torch next to small mushrooms, it breaks / pops them from the ground. Currently MineClone2 allows a light source to be placed next to small mushrooms. This is minor but I figured I would mention it, I'm sure there are other more pressing issues to be dealt with.
 

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Wuzzy
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Re: [Game] MineClone 2 [0.53.2]

by Wuzzy » Tue Apr 09, 2019 15:10

Version 0.53.2 is here! This is a bugfix release.

Changelog:
  • Fix items getting fully repaired if moved between containers using hopper or dropper
  • Disabling fire now also disables fire spread

@Jaen: I don't think the mushroom thing is a real bug, but maybe I look into that later.
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Re: [Game] MineClone 2 [0.53.2]

by Sokomine » Thu Apr 11, 2019 22:24

The behaviour of mobs is still problematic. They do have an issue with water and borders/cliffs. When in the past squids tried to climb out of the water and live on land, now we have horses and donkeys that want to become aquatic beeings. They often gather at shores - on the water side. Guess there's still room for imporvement (all this admittedly isn't easy at all).

Another issue is that mobs that "swim" on water hop on the surface. This may apply to players sometimes as well. It looks very odd. Would it be possible to place the mob half a block lower if in water?
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Re: [Game] MineClone 2 [0.53.2]

by Termos » Sun Apr 14, 2019 12:31

Sokomine wrote: When in the past squids tried to climb out of the water and live on land, now we have horses and donkeys that want to become aquatic beeings. They often gather at shores - on the water side. Guess there's still room for imporvement (all this admittedly isn't easy at all).


Actually, these particular issues are fixed relatively easily. A while ago I fixed them locally while casually checking out MCL2, in between plays.

The file should still be available somewhere in this thread, that was a few mcl2 versions and one MT release ago though. Edit here
 

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Re: [Game] MineClone 2 [0.53.2]

by jjk1 » Tue Apr 16, 2019 05:45

Wirklich mein Lieblingsgame in minetest.
Wuzzy wrote:Version 0.53.2 is here! This is a bugfix release.

Changelog:
  • Fix items getting fully repaired if moved between containers using hopper or dropper


NEeeeeeeein. Das war mein absoluter Lieblingsbug :D

Ich hätte da aber noch folgende Verbesserungsvorschläge:

Übersetzungen:
- "Halloween Kürbis" würde ich mit Kürbislaterne Übersetzen. siehe hier: https://minecraft-de.gamepedia.com/Kürbislaterne
- "Wächter" nicht das Mob, sondern das Redstone Bauteil. würde ich mit Beobachter Übersetzen. Siehe hier: https://minecraft-de.gamepedia.com/Beobachter
-"Mechanismus Truhe" würde ich mit Redstone Truhe übersetzen. Siehe hier: https://minecraft-de.gamepedia.com/Redstone-Truhe
-"Schulker" ohne c. siehe hier: https://minecraft-de.gamepedia.com/Shulker
Redstone
- Eine Pflanze sollte, wenn sie von einem Piston verschoben oder zerdrückt wird, droppen und nicht verschwinden
- Redstone sollte Stromstärken haben. Redstone Fackeln und -Blöcke geben eine Stromstäre von 16 aus, pro weiterer Redstone Staub wird die Stärke 1 weniger. Ein Komperator an einem hopper gibt ja nach dem, wie viele Items in dem Hopper sind ein unterschiedliches Signal aus.
Angeln
- Es sollte Angeln geben
Dörfer
-Dörfer sollte es auch geben. Sie sind doch eigentlich wie Dungeons. Nur, dass die Gebäude anders aussehen und der Spawner nicht abbaubar sein sollte.
Last edited by jjk1 on Tue Apr 16, 2019 05:48, edited 1 time in total.
 

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Re: [Game] MineClone 2 [0.53.2]

by jjk1 » Tue Apr 16, 2019 05:46

Das war mal ein Beitrag, der aus Versehen entstanden ist
 

Termos
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Re: [Game] MineClone 2 [0.53.2]

by Termos » Wed Apr 17, 2019 12:08

Wuzzy

Would you mind if I used MCL2 mob models for an example mod using my entity api?
I can do 3d somewhat, but I haven't tried rigging yet, so I'd rather focus on coding instead of wasting time fiddling with Blender.
 

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Wuzzy
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Re: [Game] MineClone 2 [0.53.2]

by Wuzzy » Wed Apr 17, 2019 21:56

@Termos: Well, MCL2 is free software, so feel free to go crazy about all its files.
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Walker
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Re: [Game] MineClone 2 [0.53.2]

by Walker » Sun Apr 21, 2019 05:06

is ther any way or planned to impliment to playeranim mod into MC2 ?
 

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Wuzzy
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Re: [Game] MineClone 2 [0.53.2]

by Wuzzy » Sun Apr 21, 2019 19:54

Thanks for the hint, yeah, this mod looks indeed useful as it seems to add head motion as well, which is a long-standing missing feature.

I have not checked out this mod yet but it seems to do its job well and is fit for MCL2, I will adopt it. But it's kind of low priority for now.
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Walker
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Re: [Game] MineClone 2 [0.53.2]

by Walker » Sun Apr 21, 2019 20:45

no problem, it is enough for me to know that it is in planning ^^
 

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