[mod] Unstable nodes [unstablenodes]

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taikedz
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[mod] Unstable nodes [unstablenodes]

by taikedz » Wed Jan 25, 2017 14:43

I thought it would be interesting to add an "unstable" group... when you punch/dig an unstable node, it looks for neighbouring "unstable" nodes in the immediate vicinity and makes a random selection of them fall (thus without triggering *all* reachable unstable or falling nodes and chewing up the server resources...)

Github: https://github.com/taikedz-mt/unstable_nodes

There's still a problem in that I haven't got multiple layers to fall at the same time. But that'lll only be a matter of time I guess.... :-p
Last edited by taikedz on Sat Sep 15, 2018 10:53, edited 1 time in total.
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