[Mod] CUTE CUBIC MOBS 2 [ccmobs]

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Napiophelios
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[Mod] CUTE CUBIC MOBS 2 [ccmobs]

by Napiophelios » Sun Jan 29, 2017 04:15

CUTE CUBIC MOBS 2 [ccmobs]

This is a fork of RHR's Cute Cubic Mobs [ccmobs]
that uses nodeboxes for the entities.

License of code: WTFPL
License of textures: WTFPL

ccmobs repo
ccmobs download

depends :
default

Image

This mod uses PilzAdam's simple mob api.

+ Readme

+ original files
Last edited by Napiophelios on Sun Feb 26, 2017 05:39, edited 4 times in total.
 

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Re: CUTE CUBIC MOBS 2 [ccmobs]

by azekill_DIABLO » Sun Jan 29, 2017 10:43

lovely! would you try to do a mila version? the api accepts creating such entities!
 

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Re: CUTE CUBIC MOBS 2 [ccmobs]

by Napiophelios » Sun Jan 29, 2017 17:48

Ha I am glad you guys like it.
It's very much WIP tho.

I have just been working on getting the mobs into the game,
their lua files, nodeboxes,and textures all need to be adjusted.
I also have the api set so they don't move around so much.

Right now, none of the monsters attack you and the animals just hop around and make noise.
You can shave the sheep for wool with right click,
but I haven't worked out how to grow it back for the poor little guys.

Here's the newly added rock monster, think I might give him a weapon
Image
rockmonster2.png
(123.46 KiB) Not downloaded yet
 

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Re: CUTE CUBIC MOBS 2 [ccmobs]

by Napiophelios » Sun Jan 29, 2017 18:00

azekill_DIABLO wrote:cute! and about a mila version (i insist sorry)?


I downloaded M.I.L.A. and will check it out on later tonite :)
 

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Re: CUTE CUBIC MOBS 2 [ccmobs]

by duane » Sun Jan 29, 2017 22:52

Wow! I didn't even know you could make mobs with nodeboxes. Being able to design a mob in code could really help me, even if they aren't animated. (I'm a programmer, I tend to think in code.) Besides, cubic mobs sounds more minetesty anyway.
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Re: CUTE CUBIC MOBS 2 [ccmobs]

by Laser0073 » Mon Jan 30, 2017 16:35

Hey, this looks great! Only one problem, when I spawn a tree monster or rock monster, it crashes and gives me this error:

Code: Select all
Lua: Runtime error from mod 'ccmobs' in callback lua_entity_Step():/home/laser/minetest/bin/..mods/ccmobs/api.lua:223: attempt to compare number with nil stack traceback: /home/laser/minetest/bin/..mods/ccmobs/api.lua:223: in function </home/laser/minetest/bin/..mods/ccmobs/api.lua:115>

Using 0.4.15 Dev. Besides this, great mod! :)
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Re: CUTE CUBIC MOBS 2 [ccmobs]

by Napiophelios » Mon Jan 30, 2017 18:04

Yes, I had tried to nerf the API for my testing.
Re download the mod, the unedited API file has been reinstated :)

I also tweaked the textures and nodeboxes of all the animals except for the pig
still working on him.
 

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Re: CUTE CUBIC MOBS 2 [ccmobs]

by Laser0073 » Mon Jan 30, 2017 19:18

Ok, cool! Will try it out! :)
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Re: CUTE CUBIC MOBS 2 [ccmobs]

by TumeniNodes » Tue Jan 31, 2017 06:04

Napiophelios wrote:Got the Tree monsters looking a little closer to scary

Image
screenshot_20170131_000135.png


~: o geesh.... scared the bejeebies outta me.... :D

These are really cool.... I'ma get me a goat!!!

There is a family farm in one of my neighboring towns which have a buncho mini goats.... cute as all.... heck

edit> and dangit... now you have me thinking I should start the bridge girder system mod I have been thinking of doing using NBE... but I already have the 2 other mods Im working on plus the TP AND..... still need to update angled walls and stairs and stoneworks with the 0.4.15 updated block nodes..... Grrrrrrr.... too much goin on :P

I've been soooo lazy
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Re: CUTE CUBIC MOBS 2 [ccmobs]

by TumeniNodes » Tue Jan 31, 2017 06:21

azekill_DIABLO wrote:cute! and about a mila version (i insist sorry)?


ok... so, I checked up on what the heck M.I.L.A is and saw this https://en.wikipedia.org/wiki/Mila_J
and thought.... Yyyyyeeeeeessssss (<Jeremy Clarkson voice)

Then after a while of "investigating" this... I thought... :wait a second.... this can't be what azekill means??"

SO now, I have to ask.... what the heck is M.I.L.A.? did I miss something?
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Re: CUTE CUBIC MOBS 2 [ccmobs]

by texmex » Tue Jan 31, 2017 08:17

Finally a decent mob style that actually fits the overall style of Minetest. Best of luck developing!
 

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Re: CUTE CUBIC MOBS 2 [ccmobs]

by twoelk » Tue Jan 31, 2017 23:33

TumeniNodes wrote:
azekill_DIABLO wrote:cute! and about a mila version (i insist sorry)?


ok... so, I checked up on what the heck M.I.L.A is and saw this https://en.wikipedia.org/wiki/Mila_J
and thought.... Yyyyyeeeeeessssss (<Jeremy Clarkson voice)

Then after a while of "investigating" this... I thought... :wait a second.... this can't be what azekill means??"

SO now, I have to ask.... what the heck is M.I.L.A.? did I miss something?



Mobs Intelligence : Lightweight Api
 

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Re: [Mod] CUTE CUBIC MOBS 2 [ccmobs]

by paramat » Sat Nov 18, 2017 00:59

The mob design is good and suitable for MT, unlike most mob mods.

How did you discover that nodeboxes could be used to create mobs? The seeming need for models always put me off creating mobs other than stretched cubes.
 

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Re: [Mod] CUTE CUBIC MOBS 2 [ccmobs]

by Napiophelios » Sat Nov 18, 2017 02:47

paramat wrote:The mob design is good and suitable for MT, unlike most mob mods.

How did you discover that nodeboxes could be used to create mobs? The seeming need for models always put me off creating mobs other than stretched cubes.


It's how PilzAdam created arrows for the original throwing mod.
You would have to ask him :)
 

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Re: [Mod] CUTE CUBIC MOBS 2 [ccmobs]

by ManElevation » Sat Nov 18, 2017 10:33

he looks fat :P
Image
+1 Great mod.
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Re: [Mod] CUTE CUBIC MOBS 2 [ccmobs]

by casp3r » Sun Nov 26, 2017 21:29

i love it but i have a problem i never have item to drop when i'm killing anything why?
all the rest do right and that's the same for ccmobs mobs soldiermob

mntst 0.4.16
 

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Re: [Mod] CUTE CUBIC MOBS 2 [ccmobs]

by Napiophelios » Mon Nov 27, 2017 00:56

casp3r wrote:i love it but i have a problem i never have item to drop when i'm killing anything why?
all the rest do right and that's the same for ccmobs mobs soldiermob

mntst 0.4.16


CCMobs2 uses the original (presumably outdated) Simple Mobs API by PilzAdams.
If you like using these kind of nodebox creatures
I would suggest using Duane's Nodebox Mob API mod
It's specifically designed for such entities.

CCMobs2 was meant as just an experiment,
but I will see what I can do to fix it.
 

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Re: [Mod] CUTE CUBIC MOBS 2 [ccmobs]

by casp3r » Mon Nov 27, 2017 11:34

Napiophelios wrote:
casp3r wrote:i love it but i have a problem i never have item to drop when i'm killing anything why?
all the rest do right and that's the same for ccmobs mobs soldiermob

mntst 0.4.16


CCMobs2 uses the original (presumably outdated) Simple Mobs API by PilzAdams.
If you like using these kind of nodebox creatures
I would suggest using Duane's Nodebox Mob API mod
It's specifically designed for such entities.

CCMobs2 was meant as just an experiment,
but I will see what I can do to fix it.


yes , but this mod contain lot of really ugly mob that's the problem with the mobs pack in general
i've just found
>"creature mob engine" the best for my mind look good and fonctionnal for all
>cute cubic mobs2, (better without the sheep cause i've already have in "cme" (and better sorry :), and tree monster just a litlle too big maybe ?)
>soldiermob, good but no drop too
and the original outdated "mobs" :) no drop like others
i don't want have lot of mobs just ten maybe but looking good and fonctionnal

i hate mobs redo just ugly (tree monster serious ?, the horses ...) but everybody turn with it apparently 2/3 mobs pack depend on it

and really good job for the your campfire i have it and love :)
 

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