[Mod] recharge your tools in inventory [1.0][pocketnuke]

Gundul
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[Mod] recharge your tools in inventory [1.0][pocketnuke]

by Gundul » Sun Jan 29, 2017 11:55

You are sick of running each time to your hv battery to charge your tools ?
This is the right mod for you.


PocketNuke


Image

Depends: technic, unified_inventory

License:
License for the code: LGPL
License for all the models, textures and sound: CC BY-SA 4.0

V0.1: first commit
V0.2: fixed inventory issue
V1.0: fixed gui messages, turned off chat messages


Description:

This will add a new button to your inventory. After you click on it you will see the
above gui. Top right is the fuel slot. Put one technic:uranium_fuel here to set up.
After fuel is inserted you can charge your technic tools in the tool slot.
This works instantly ! No waiting like batteries. Put drills, lasers, chainsaw etc.
One uranium fuel is enough to charge a MK3 drill 25 times. Straight from your
inventory. A wearout bar is shown for how much charge is left in the uranium.
When fuel is finished slot will be emptied and can be filled again with uranium.


Known issues:
none

Download here : https://github.com/berengma/pocketnuke/ ... master.zip
See code here : https://github.com/berengma/pocketnuke


happy mining

Gundul
Last edited by Gundul on Thu May 11, 2017 13:01, edited 7 times in total.
 

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azekill_DIABLO
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Re: [Mod] recharge your tools in inventory [0.1] [pocketnuk

by Gundul » Fri Feb 03, 2017 08:31

Thanks azekill_DIABLO :)


Version 0.2 has fixed inventory. No more losses
 

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azekill_DIABLO
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Re: [Mod] recharge your tools in inventory [1.0][pocketnuke

by Gundul » Thu May 11, 2017 13:03

--- V1.0 Update ---


turned off chatmessages.
All status messages inside the gui now.
 

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azekill_DIABLO
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Re: [Mod] recharge your tools in inventory [1.0][pocketnuke

by Gundul » Thu May 11, 2017 15:49

azekill_DIABLO wrote:you should release the mod, ithink... it looks good!


Thanks. Done already yesterday. It is on the move list :)
 

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Re: [Mod] recharge your tools in inventory [1.0][pocketnuke

by linushsao » Thu May 25, 2017 13:41

awesome.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

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Re: [Mod] recharge your tools in inventory [1.0][pocketnuke

by RSLRedstonier » Wed Mar 07, 2018 15:55

can you make it so it also works with batteries and power crystals so you can charge them at your base then use them to recharge your tools far away(don't consume the batteries and crystals just deplete their power)
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [Mod] recharge your tools in inventory [1.0][pocketnuke

by Gundul » Thu Mar 08, 2018 05:26

RSLRedstonier wrote:can you make it so it also works with batteries and power crystals so you can charge them at your base then use them to recharge your tools far away(don't consume the batteries and crystals just deplete their power)


You mean instead, or in addition, of using uranium rods as fuel ?
 

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Re: [Mod] recharge your tools in inventory [1.0][pocketnuke

by ChimneySwift » Thu Mar 08, 2018 06:07

Nice! I'm sure it's safe to have a uranium fuel rod in your pocket.
A spoon is basically a tiny bowl with a stick on it
 

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Re: [Mod] recharge your tools in inventory [1.0][pocketnuke

by RSLRedstonier » Thu Mar 08, 2018 22:34

Gundul wrote:
RSLRedstonier wrote:can you make it so it also works with batteries and power crystals so you can charge them at your base then use them to recharge your tools far away(don't consume the batteries and crystals just deplete their power)


You mean instead, or in addition, of using uranium rods as fuel ?

in addition
i noticed it uses a dummy rod for durability bar which displays use left
was hoping you could add the ability to use the 3 energy crystals and batteries that have charge in them to charge tools, cinda like the discharge/charge functions of battery boxes
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

Gundul
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Re: [Mod] recharge your tools in inventory [1.0][pocketnuke

by Gundul » Fri Mar 09, 2018 16:37

RSLRedstonier wrote:in addition
i noticed it uses a dummy rod for durability bar which displays use left
was hoping you could add the ability to use the 3 energy crystals and batteries that have charge in them to charge tools, cinda like the discharge/charge functions of battery boxes


That should be possible. Do RE batteries hold enough power to charge any tool btw ?
I will look into this, but I can't say when. I am bit busy with my too servers right now :)
 


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