[Mod] New Campfire [0.3.0] [new_campfire]

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googol
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[Mod] New Campfire [0.3.0] [new_campfire]

by googol » Post

This mod provides a nicer campfire.

Image

Using the mod:

Simply craft one and place it, then wield flint and steel and right-click on the campfire to ignite it.

If you want to cook with it, craft a grille and place it over the campfire/fireplace (whether it's burning or not). Add sticks and ignite the fire, if needed, then right-click on it with some food. After a short pause, the food is done, but get it off the grille quick, or it'll burn up into a puff of smoke!

A fire will burn down into embers after a while; just add more sticks by right-clicking with them to re-ignite the flames (it takes a couple of seconds for the flames to appear). You cannot cook over embers.

After a while, the embers will degrade into ashes -- the fire is completely extinguished now. Gather up the ashes, add sticks, and use flint and steel to re-ignite it.

Crafting and technical:
+Show details...
License: Code: LGPLv2.1+, textures: CC BY-SA 3.0 Unported

Mod dependencies: default, fire, basic_materials

Downloads:
Get it as a zip (VanessaE's fork): https://gitlab.com/VanessaE/new_campfir ... master.zip
...or browse the code: https://gitlab.com/VanessaE/new_campfire

Discussion / Issues: Discussion should take place here, on the forum post. Bugs should be filed against VanessaE's Gitlab fork (link above), or here in this forum topic if necessary.

Video (for old versions, but still useful):
On youtube: https://youtu.be/DEoYb-Jz0Mw
+Changelog
+Old versions
Attachments
Screenshot.png
(399.34 KiB) Not downloaded yet
crafting, grille.png
(9.71 KiB) Not downloaded yet
crafting, campfire.png
(16.91 KiB) Not downloaded yet
Last edited by googol on Thu Jun 08, 2017 06:22, edited 10 times in total.

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TumeniNodes
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Re: [Mod] New Campfire [0.1.1] [new_campfire]

by TumeniNodes » Post

I like it!
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am

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googol
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Re: [Mod] New Campfire [0.1.1] [new_campfire]

by googol » Post

Thank you.

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googol
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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by googol » Post

New version for minetest 4.15-dev or above!!!
I am groot!

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azekill_DIABLO
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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by azekill_DIABLO » Post

i like the textures!

echosa
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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by echosa » Post

What is the difference between this mod and viewtopic.php?f=11&t=10569? I'm asking because I currently use that other one in my subgame.

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googol
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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by googol » Post

echosa wrote:What is the difference between this mod and viewtopic.php?f=11&t=10569? I'm asking because I currently use that other one in my subgame.
1. Other fire
+ Spoiler
2. Other code
3. Not for cook
4. My is eternal fire

For fun

P.S. You forced me to edit the old code to run it on minetest 4.15 :(
I am groot!

echosa
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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by echosa » Post

Awesome! Thanks for that breakdown! That makes it much more clear. :-)

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googol
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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by googol » Post

Somebody uses this fire on the server?
There is a problem?
I am groot!

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burli
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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by burli » Post

It would be awesome if I can cook food in this campfire, but not for smelting

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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by Chibi ghost » Post

I tried it and the flame looks squashed other than that very nice

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googol
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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by googol » Post

Chibi ghost wrote:I tried it and the flame looks squashed other than that very nice
Your version minetest is 4.15
And you test campfire 0.1.1
Is right?
can you do screenshot?
I am groot!

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azekill_DIABLO
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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by azekill_DIABLO » Post

wow the particle work is great! flames are awesome!

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googol
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Re: [Mod] New Campfire [0.2.3] [new_campfire]

by googol » Post

Old version 0.1.3
- added: sound file, new textures, changed model, config_file
- added campfire life time

New version 0.2.3
- added: sound file, new textures, changed model, config_file
- added campfire life time
I am groot!

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googol
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Re: [Mod] New Campfire [0.2.4] [new_campfire]

by googol » Post

New version 0.2.4
added: fireplace, ash
- flamable nodes around the campfire can fire
- removed config_file
- changed recipe
I am groot!

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azekill_DIABLO
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Re: [Mod] New Campfire [0.2.4] [new_campfire]

by azekill_DIABLO » Post

+1

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googol
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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by googol » Post

New version 0.3.0
Now can cook. Right click to.
Last edited by googol on Thu Jun 08, 2017 06:13, edited 1 time in total.
I am groot!

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azekill_DIABLO
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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by azekill_DIABLO » Post

cool, but you robably mean: ""now can cook""?

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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by Chibi ghost » Post

put raw meat etc in get cooked meat etc out
nathan's mod has a similar mechanic

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azekill_DIABLO
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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by azekill_DIABLO » Post

Chibi ghost wrote:put raw meat etc in get cooked meat etc out
thanks i had understood.

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googol
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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by googol » Post

Chibi ghost wrote:...nathan's mod has a similar mechanic
What your mean?

My pre release video
https://www.youtube.com/watch?v=6ob-X1jG_GU
I am groot!

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Napiophelios
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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by Napiophelios » Post

I really like the changes you make to this mod.
I add it to my W.I.P. subgame with some changes of course :)

Image
preview.gif
uses default textures
(245.15 KiB) Not downloaded yet
Last edited by Napiophelios on Fri Sep 08, 2017 00:50, edited 1 time in total.

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azekill_DIABLO
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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by azekill_DIABLO » Post

i love it, the flmaes are far more consistent!

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googol
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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by googol » Post

Hi all.
That you think about this concept of campfire?
Image
https://www.youtube.com/watch?v=FznVgWduYDk
I am groot!

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azekill_DIABLO
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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by azekill_DIABLO » Post

looks different but nice! maybe it would fit better in a low poly game tough. But it really looks like ifre here.

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