[abandoned mod] Ramoid [ramoid]

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duane
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[abandoned mod] Ramoid [ramoid]

by duane » Fri Feb 10, 2017 23:30

Note: I'm no longer working on this mod.

This mod creates a series of cylindrical caves on the z-axis with terrain and plants wrapped around them. It's more for appearance than anything, since you can't walk on the terrain.

+ Spoiler



The source is available on github.

Code: LGPL2

Mod dependencies: default

Download: https://github.com/duane-r/ramoid/archive/master.zip
Last edited by duane on Sun May 27, 2018 23:46, edited 2 times in total.
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Re: [mod] Ramoid [ramoid]

by duane » Fri Feb 10, 2017 23:31

Problems

?
Last edited by duane on Sat Feb 11, 2017 04:54, edited 1 time in total.
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Re: [mod] Ramoid [ramoid]

by ExeterDad » Fri Feb 10, 2017 23:57

As usual, duane tops himself when it comes to thinking outside of the box.
Freaking Cool :)
 

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Re: [mod] Ramoid [ramoid]

by duane » Sat Feb 11, 2017 05:24

ExeterDad wrote:As usual, duane tops himself when it comes to thinking outside of the box.
Freaking Cool :)


Thanks. I added flowers too. No idea what I'm going to do with it, but there it is.
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Re: [mod] Ramoid [ramoid]

by the_raven_262 » Sat Feb 11, 2017 10:24

I can't seem to find the ... well the thing this mod generates, I just get an ordinary v7 terrain oO
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Re: [mod] Ramoid [ramoid]

by duane » Sun Feb 12, 2017 02:54

the_raven_262 wrote:I can't seem to find the ... well the thing this mod generates, I just get an ordinary v7 terrain oO


It's underground, around -640.
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Re: [mod] Ramoid [ramoid]

by duane » Sun Feb 12, 2017 16:31

the_raven_262 wrote:Works! :D

Image


Now I'm picturing a skyscraper with doors at the top and bottom.
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Re: [mod] Ramoid [ramoid]

by burli » Sun Feb 12, 2017 17:35

Awesome. Your mods are always an inspiration
 

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Re: [mod] Ramoid [ramoid]

by D00Med » Sun Feb 12, 2017 19:59

This looks really cool, I will try it
 

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Re: [mod] Ramoid [ramoid]

by azekill_DIABLO » Mon Feb 13, 2017 12:26

duane, is there only one tunnel? there should also have vertical tunnels and other normal tunnels that cross each other!
 

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Re: [mod] Ramoid [ramoid]

by TheReaperKing » Mon Feb 13, 2017 16:46

It reminds me of some kind of crazy reality like Alice in Wonderland or the Dr. Strange movie. Incredible.
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Re: [mod] Ramoid [ramoid]

by GreenDimond » Mon Feb 13, 2017 17:38

I gets an error.
Code: Select all
2017-02-13 09:34:04: WARNING[Main]: BanManager: creating /home/alex/.minetest/worlds/ramoid/ipban.txt
[There was a chunk of biome gen errors here. Did not apply to this.]
2017-02-13 09:34:05: ERROR[Main]: ModError: Failed to load and run script from /home/alex/.minetest/mods/ramoid/init.lua:
2017-02-13 09:34:05: ERROR[Main]: /home/alex/.minetest/mods/ramoid/nodes.lua:31: bad argument #1 to 'pairs' (table expected, got nil)
2017-02-13 09:34:05: ERROR[Main]: stack traceback:
2017-02-13 09:34:05: ERROR[Main]:    [C]: in function 'pairs'
2017-02-13 09:34:05: ERROR[Main]:    /home/alex/.minetest/mods/ramoid/nodes.lua:31: in main chunk
2017-02-13 09:34:05: ERROR[Main]:    [C]: in function 'dofile'
2017-02-13 09:34:05: ERROR[Main]:    /home/alex/.minetest/mods/ramoid/init.lua:143: in main chunk
2017-02-13 09:34:05: ERROR[Main]: Check debug.txt for details.
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Re: [mod] Ramoid [ramoid]

by duane » Mon Feb 13, 2017 18:41

GreenDimond wrote:I gets an error.
Code: Select all
2017-02-13 09:34:04: WARNING[Main]: BanManager: creating /home/alex/.minetest/worlds/ramoid/ipban.txt
[There was a chunk of biome gen errors here. Did not apply to this.]
2017-02-13 09:34:05: ERROR[Main]: ModError: Failed to load and run script from /home/alex/.minetest/mods/ramoid/init.lua:
2017-02-13 09:34:05: ERROR[Main]: /home/alex/.minetest/mods/ramoid/nodes.lua:31: bad argument #1 to 'pairs' (table expected, got nil)
2017-02-13 09:34:05: ERROR[Main]: stack traceback:
2017-02-13 09:34:05: ERROR[Main]:    [C]: in function 'pairs'
2017-02-13 09:34:05: ERROR[Main]:    /home/alex/.minetest/mods/ramoid/nodes.lua:31: in main chunk
2017-02-13 09:34:05: ERROR[Main]:    [C]: in function 'dofile'
2017-02-13 09:34:05: ERROR[Main]:    /home/alex/.minetest/mods/ramoid/init.lua:143: in main chunk
2017-02-13 09:34:05: ERROR[Main]: Check debug.txt for details.


I think I've fixed that in the latest push.
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Re: [mod] Ramoid [ramoid]

by GreenDimond » Mon Feb 13, 2017 20:01

Yup. Works. Found the cave aswell :D Looks great!
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