I am looking for constructive feedback on what should be added to or changed in this mod.
Please keep in mind the style of this mod - I am not looking to re-make mesecons with lua-controllers and logic gates as basic nodes - logic should be build from primative nodes. Also please check planned features before suggesting something that I'm planning.
* Move some nodes out of this mod into seperate sub-mods
* Some kind of node for precision in tick timing?
* Add pistons (please suggest other world interaction nodes)
* Force-load circuits?
Basic info for use
There are 12 ticks per second.
Inverters invert the incoming signal with a 1 tick delay (like minecraft redstone torches).
Coloured wire only connects to wire of the same colour - the mese coloured wire connects to all colours.
Buttons are powered for 1 second - the number of ticks is not guarenteed.
Additional use instructions
Nodes are only availiable in creative mode.
The wrench must be used to rotate nodes, as the screwdriver doesn't update the nodes.
DO NOT use the wrench on chests - all items will be lost.
Circuits are not forceloaded - make sure no circuits are running when you leave an area.
Wire networks are limited to 50 nodes (including things connected to the wire).
https://github.com/Qwertymine/circuits/ ... master.zip
Must be added to the 'trusted mods list' in settings - as this mod requires bitops.
This is licensed under the MIT license