[Game] Farlands [v1 - The Beginning]

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Fluffgar
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Re: [Game] Farlands [v1 - The Beginning]

by Fluffgar » Wed Apr 25, 2018 23:37

rubenwardy wrote:
Fluffgar wrote:What does this mean? Game crashed out with this and now does this whenever I load up that world again.


Please update to Minetest 0.4.16


I am using Minetest 0.4.16 already.
 

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Inocudom
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Re: [Game] Farlands [v1 - The Beginning]

by Inocudom » Sun May 27, 2018 17:21

Code: Select all
2018-05-25 22:12:52: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'mapgen' in callback environment_OnGenerated(): not enough memory
2018-05-25 22:12:52: ERROR[Main]: Current Lua memory usage: 139 MB

I have 16 GB of RAM. How is that not enough?

Maybe Minetest 0.5.0 dev hates my computer? Maybe Farlands hates Minetest 0.5.0?

I am just posting this as a warning to other players.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

Astrobe
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Re: [Game] Farlands [v1 - The Beginning]

by Astrobe » Sun May 27, 2018 19:39

"Warning".. Why? This happens to me even with MTG, in particular when I explore a world in fast-fly mode. Farlands isn't directly at fault here, it is a related to an internal 1GB limit:

https://github.com/minetest/minetest/issues/2988

AFAICT the crash is rare (actually,it usually happens just once to me, at the beginning of the game when the game has to generate mapblocks like crazy) and I haven't noticed any loss when it happens.
 

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D00Med
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Re: [Game] Farlands [v1 - The Beginning]

by D00Med » Sun May 27, 2018 20:47

It usually happens to me if I fly around a lot generation large areas of the map. So it's only really a problem when trying to find a particular biome :P
 

untiltoday
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Re: [Game] Farlands [v1 - The Beginning]

by untiltoday » Wed Oct 02, 2019 20:38

This is not to spoil the game, but to let people find the mobs they want using Minetest-specific tools. For example, I could find no other zebra mob still available despite several requests and mentions (except for amcaw which has issues). Here is the list of mob eggs that mobs_farlands registers:

Aquatic:
  • Small Fish
  • Small Ammonite
  • Large Ammonite
  • Trilobite
  • River Fish
  • Piranha
  • Dearcmhara
  • Whale

Dinosaurs:
  • Velociraptor

Flying:
  • Small Bird
  • Pterodactyl
  • Wasp

Land:
  • Mammoth
  • Elephant
  • Cow
  • Horse
  • Quagga
  • Zebra
  • Zombie
  • Zombie Brute (boss)
  • Witch
  • Brown Bear
  • Swamp Lurker
  • Cave Crab
  • Crab Spider
  • Giant Beetle
  • Sheep
  • Badger
  • Chicken

It also registers two "Mimic" monsters.
 

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ElCeejo
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Re: [Game] Farlands [v1 - The Beginning]

by ElCeejo » Mon Oct 07, 2019 19:06

No point in posting here. This project is cancelled, has been for while now.
 

untiltoday
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Re: [Game] Farlands [v1 - The Beginning]

by untiltoday » Tue Oct 08, 2019 09:37

So what? The mod still works (I don't remember if it was on 0.4.17 or 5.0.1). If not, you can take models and textures from it, or the working parts (like a few mobs).
 

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Re: [Game] Farlands [v1 - The Beginning]

by D00Med » Wed Oct 16, 2019 20:41

It was 0.4.17. And yes, you can of course, still use the parts.
 

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