[mod] Pokétest [alpha]

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[mod] Pokétest [alpha]

by mbb » Tue Mar 28, 2017 16:56

POKÉ TEST
My pokémon mod is comming soon.
It will add pokemon with the creatures mob engine.

Depends on: creatures, default

pokémon which are in the alpha:

Image
Image
Image
Image
Image

DOWNLOAD:
https://github.com/mbblp/mod-poketest/archive/master.zip
GITHUB:
https://github.com/mbblp/mod-poketest/

+ planed:
Attachments
torchick_sc.png
(85.75 KiB) Not downloaded yet
evoli_sc.png
(86.15 KiB) Not downloaded yet
pikachu_sc.png
(117.69 KiB) Downloaded 1 time
Last edited by mbb on Sun Apr 02, 2017 12:57, edited 16 times in total.
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Re: [mod]pokétest[comming soon]

by D00Med » Tue Mar 28, 2017 20:28

I have models of a similar style for Treecko, Torchic, Mudkip, and Pikachu(even though you already have that).
Would you be interested in using them? They don't use small textures.
 

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Re: [mod]pokétest[comming soon]

by mbb » Wed Mar 29, 2017 06:16

D00Med wrote:I have models of a similar style for Treecko, Torchic, Mudkip, and Pikachu(even though you already have that).
Would you be interested in using them? They don't use small textures.

are them in the voxely minetest style?
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Re: [mod]pokétest[comming soon]

by D00Med » Wed Mar 29, 2017 08:22

Yes, but not the textures(they wouldn't be too hard to remap).
And the textures have lighting similar to the image in the 1st post.
 

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Re: [mod]pokétest[comming soon]

by azekill_DIABLO » Wed Mar 29, 2017 11:13

you called the mod: poé test on the first post. :/

ps: i love evoli even if it sounds like ravioli
 

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Re: [mod]pokétest[comming soon]

by mbb » Wed Mar 29, 2017 12:03

D00Med wrote:Yes, but not the textures(they wouldn't be too hard to remap).
And the textures have lighting similar to the image in the 1st post.

can you give it to me?
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Re: [mod]pokétest[comming soon]

by cx384 » Wed Mar 29, 2017 13:00

Which licence do you have to use for this mod?
Can your read this?
 

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Re: [mod]pokétest[comming soon]

by DS-minetest » Wed Mar 29, 2017 13:34

This mod could be good.
Do you already have a ball model? If no, don't make it too round.
Will you be able to give items to pokemons?
Suggestion: Give it another name to avoid copyright issues.
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Re: [mod]pokétest[comming soon]

by mbb » Wed Mar 29, 2017 14:44

DS-minetest wrote:This mod could be good.
Do you already have a ball model? If no, don't make it too round.
Will you be able to give items to pokemons?
Suggestion: Give it another name to avoid copyright issues.

i made a model with the nodebox editor
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Re: [mod]pokétest[comming soon]

by mbb » Wed Mar 29, 2017 15:41

yey know the coding
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Re: [mod]pokétest[pree alpha]

by Andrey01 » Wed Mar 29, 2017 18:21

Mbb, you kind of like to develop trains or already tired?:)
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Re: [mod]pokétest[pree alpha]

by mbb » Wed Mar 29, 2017 18:51

Andrey01 wrote:Mbb, you kind of like to develop trains or already tired?:)

No im not Tired xD
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Re: [mod]pokétest[pree alpha]

by D00Med » Wed Mar 29, 2017 20:11

here are the models.
Please give credit :)
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pokemon.zip
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Re: [mod]pokétest[pree alpha]

by mbb » Thu Mar 30, 2017 14:01

_
Attachments
togedemaru_sc.png
(70.39 KiB) Not downloaded yet
mudkip_sc.png
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Last edited by mbb on Fri Mar 31, 2017 17:25, edited 2 times in total.
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Re: [mod]pokétest[pree alpha]

by mbb » Thu Mar 30, 2017 14:18

NEW POKEMON!
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Re: [mod] Pokétest [alpha]

by azekill_DIABLO » Thu Mar 30, 2017 16:13

why two different posts? then it looks... fat! but cute! i like his little fish tail!
 

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Re: [mod] Pokétest [alpha]

by LNJ » Thu Mar 30, 2017 17:06

@MBB When did you started watching Pokemon?
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Re: [mod] Pokétest [alpha]

by mbb » Thu Mar 30, 2017 17:28

LNJ wrote:@MBB When did you started watching Pokemon?

hmm ,I think 1 ear ago I startet to watch it.
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Re: [mod] Pokétest [alpha][!!NEED HELP!!!]

by mbb » Thu Mar 30, 2017 17:29

[!!NEED HELP!!!]
can somebody help me with the catching?
Last edited by mbb on Sat Nov 04, 2017 10:17, edited 1 time in total.
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Re: [mod] Pokétest [alpha][!!NEED HELP!!!]

by DS-minetest » Thu Mar 30, 2017 17:58

mbb wrote:[!!NEED HELP!!!]
can somebody help me with the katching?

Make a ball entity and make it (and the pokemons) collide with entities. Then check on_step of the ball if the velocity is {x=0,y=0,z=0}, if so, get objects inside radius and you'll get the pokemon. Save the pokemon stats and co. in item meta. It should not be too difficult. Perhaps I'll make a PR some time.
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Re: [mod] Pokétest [alpha][!!NEED HELP!!!]

by mbb » Fri Mar 31, 2017 04:55

DS-minetest wrote:
mbb wrote:[!!NEED HELP!!!]
can somebody help me with the katching?

Make a ball entity and make it (and the pokemons) collide with entities. Then check on_step of the ball if the velocity is {x=0,y=0,z=0}, if so, get objects inside radius and you'll get the pokemon. Save the pokemon stats and co. in item meta. It should not be too difficult. Perhaps I'll make a PR some time.

Thank you ds
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Re: [mod] Pokétest [alpha]

by mbb » Sat Apr 01, 2017 12:24

When I was looking for sounds i found this : https://youtu.be/YmqgTNhZqng
have fun:D
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Re: [mod] Pokétest [alpha]

by DS-minetest » Sat Apr 01, 2017 13:43

mbb wrote:I was looking for sounds

Youtube can't be good used as sound source since you don't know the exact licenses (at least I don't) use this instead: http://www.freesound.org/
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