[Server] LinuxWorks Next Generation (Lots of trains)

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Hume2
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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by Hume2 » Mon Feb 25, 2019 20:02

I post here my little styleguide for building tracks.

If it is possible, place the track on the same level as the default terrain. Don't build any tunnels/ridges/dams/bridges if you don't need to. Also the turns should be as fluent as possible and the tracks don't have to be axis-aligned.

If the track is slightly above the default terrain (less than 4 blocks), put it on a dam. A dam should consist of dirt (or other surface material) and should have a 45-degrees slope on both sides. If the dam needs to be too wide, you can make the slope steeper but then you should reinforce it by building a wall. If the track is too high, make a nice bridge instead.

If the track is slightly bellow the default terrain, make a walley. There should be a 45-degree slope on both sides. If you need to subtract too much material to make the slope, make it steeper but reinforce it by building a wall. If there is a naturally-generated cliff next to the track, you can keep it as is. If the track is too deep, build a tunnel instead. A tunnel should be 4 blocks tall. If there is going to be only one-block thick layer above the tunnel, destroy it and make a ridge as described above.

Use digtrons or worldedit only if you are aware of all side-effects. Also keep in mind that such tools usually don't do all the job, you still need to look at the result and fix the issues.
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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by yw05 » Tue May 07, 2019 13:06


Nice

Also, since the server has migrated to the new hardware, will the maps be generated at fixed intervals? It seems like the Maps page is not updated yet.
Huh, why am I still using Minetest 4.x?
 

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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by yw05 » Thu Jun 06, 2019 15:07

Is it only me or is it the server that is having problem with the Internet? I am getting more timeouts this week (even at 23:00), sometimes less than 3 minutes after I joined the game.
Huh, why am I still using Minetest 4.x?
 

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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by wintermute » Wed Jun 12, 2019 23:42

Is there any chance that this server might get an IPv6 address?
I could not find any and resolving the AAAA record yielded nothing.

Thank You
 

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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by yw05 » Thu Jun 13, 2019 05:21

wintermute wrote:Is there any chance that this server might get an IPv6 address?
I could not find any and resolving the AAAA record yielded nothing.

I don't know. Most Minetest servers still use IPv4 addresses.
You can find information about the server host here, but it doesn't appear to have anything about IP addresses.
Anyway, what's the problem? "Couldn't resolve address"?
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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by wintermute » Thu Jun 13, 2019 20:10

The problem is that my internet provider supports UDP over IPv6 only.
That means i can not join a server which only has an IPv4 address.

Here is a rough list (from my experience Hetzner) what to do:
* Have an IPv6 net or ask for one at your provider
* Configure the network interface of your server so it knows about it's IPv6
* Tell MineTest to listen on IPv6 too.
* Add an AAAA-Record to your DNS with the right IPv6 address

Tutorials suggest that it is possible to this with NetCup: https://www.bjoerns-techblog.de/2017/07/ipv6-auf-netcup-root-server-und-centos/

It would be nice if i could join your server and IPv6 is a growing technology which some MineTest servers already support.
 

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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by gpcf » Thu Jun 13, 2019 22:31

I will activate ipv6 tomorrow on the server. linux-forks.de now has an AAAA record.
 

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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by h-v-smacker » Fri Jun 14, 2019 07:16

Hmmm... Now I cannot see the server at http://servers.minetest.net/, and it's ?/? in the client. Coincidence?
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation
 

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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by yw05 » Fri Jun 14, 2019 10:17

gabriel:
I do see the server on minetest.net/servers, but servers.minetest.net doesn't appear to be loading here.
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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by yw05 » Sun Jun 16, 2019 11:23

Is this some sort of weird bug, or is it that my router is messing up today? The warning says that there's a problem with the login session and asks me to login again, but then it tells me that I have logged in.
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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by yw05 » Sat Jun 29, 2019 05:43

@gpcf: Are you sure you really have to write this? (In Origin Berton Str. Station)
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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by yw05 » Sat Jun 29, 2019 06:21

gpcf wrote:Why? What's wrong about it?

Nothing wrong, but I don't understand why you have to write the "first private service over public rail line" thing.
Huh, why am I still using Minetest 4.x?
 

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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by gpcf » Sat Jun 29, 2019 06:34

It was a goal of interlocking for players to operate their own services over the public network. This is the first time it has happened, imho quite a notable event.
 

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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by gpcf » Wed Jul 17, 2019 09:59

The server is up, it's just not getting announced on the server list due to some error, probably in the server list code.
 

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Server not up

by Blockhead » Wed Jul 17, 2019 10:35

I am experiencing the same issue as anju64. I can't connect - it is not just that the server does not appear in the browser, because I have the server in my favourited. Even if I manually enter linux-forks.de port 30000, the connection times out. Error message "Connection timed out". It has been this way since a few hours before you posted the notice on the wiki main page about the provider restarting the server.

Edit: Also, I can ping linux-forks.de and it works just fine. But the server doesn't respond to the minetest client.

Edit2: From the ping I saw the hostname 'belgium.gpcf.eu' which I couldn't connect to either. But connecting by IP worked.
 

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Re: [Server] LinuxWorks Next Generation (Lots of trains)

by anju64 » Wed Jul 17, 2019 12:06

"Connection timed out" No dosen't work. No gameplay yesterday and no today :( I make a walk withe the dog.
 

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Nieuw subway map

by Blockhead » Fri Jul 19, 2019 10:49

I have laboriously made a new subway map from tracing and schematic-ing the rendered rails svg. Obviously many parts of the layout had to change:
  • Extension of Lines 1 and 4 past Apple Grove; abandonment of Levenstein canyon
  • Extension of Line 2 past Onionland; re-routing from Churchill St to Marcuse St.
  • Extension of Line 3 past Tom Lehrer St and to Bananame.
  • Truncation of Line 4 to Schwarzschild St.
  • Extension of Line 5 to Leekston East.
  • Break up of Line 6 out of ring and extension to Anju Crossing; Library station instead of Lava Fields.
  • Extension of Line 7 to Birch Bay East.; Trump Park Station between Shanielle City and Market (previously was Gabriel Plaza); Line 7 re-alignment to include Museum station.
  • All of Line 8.

I have also included the ATL-Z section from Pierre Berton St to Leekston Jungle since it provides an obvious connection; the XN service connects eastern termini and could also be easily included, though any more lines would probably needlessly pollute the map (e.g. S12, E1, E4).

SVG & PNG are on the wiki.

(edit: attachment here is nouw outdated, please see the wiki for the latest version)

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Regional rail map!

by Blockhead » Sun Aug 04, 2019 05:22

After a laborious session of map-making long into the night, I am pleased to present the LinuxWorks server regional railway map!

Image

Finally, a map that will immensely aid understanding of the servers' regional network and hopefully increase usage of a typically esoteric system.

I recommend that it be used as a 4x4 billboard in game and placed in all regional stations.
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Re: Regional rail map!

by yw05 » Mon Aug 05, 2019 08:55

Blockhead wrote:After a laborious session of map-making long into the night, I am pleased to present the LinuxWorks server regional railway map!

Image

Finally, a map that will immensely aid understanding of the servers' regional network and hopefully increase usage of a typically esoteric system.

I recommend that it be used as a 4x4 billboard in game and placed in all regional stations.


Can you please use another icon for regional trains? I'm afraid that the German S-Bahn icon may be consfusing because of the S* lines and Personhood S-Bahn.
Huh, why am I still using Minetest 4.x?
 

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