[Server] LinuxWorks Next Generation (Lots of trains)

Buddler
Member
 
Posts: 19
Joined: Thu Mar 15, 2018 11:05
Location: Sometimes Redwood Island, sometimes Chillville, otherwise Germany
In-game: Buddler

Re: Regional rail map!

by Buddler » Fri Aug 09, 2019 14:56


Is there any way for a LinuxWorks player to get a user account?

Blockhead wrote:After a laborious session of map-making long into the night, I am pleased to present the LinuxWorks server regional railway map!

A few lines seem to be missing like the Mom Express that extends east from Mom Junction with another two stations. (Or is Mom Express shut down permanently?)
 

User avatar
orwell
Member
 
Posts: 784
Joined: Wed Jun 24, 2015 18:45
Location: Raxacoricofallapatorius
GitHub: orwell96
IRC: orwell96_mt
In-game: orwell

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by orwell » Fri Aug 09, 2019 19:35

https://wiki.linux-forks.de/mediawiki/index.php?title=Special:UserLogin wrote:Log in using the username and password from the LinuxWorks Minetest server.

gabriel has set up the wiki to query the Minetest server account
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...
 

User avatar
Blockhead
New member
 
Posts: 8
Joined: Wed Jul 17, 2019 10:14
In-game: Blockhead

Re: Regional rail map!

by Blockhead » Sun Aug 11, 2019 08:46

Buddler wrote:A few lines seem to be missing like the Mom Express that extends east from Mom Junction with another two stations. (Or is Mom Express shut down permanently?)


The map shows current railway lines, I did not find any Mom Express service when visiting around and I do not know of its existence.

Honestly the whole network is a bit malleable: I haven't seen E31 to Hippodrome operating recently. But the map is definitely up to date; I even had to introduce the nanepiwer (NAN) after it was added over night while making this map.
 

yw05
Member
 
Posts: 114
Joined: Tue May 07, 2019 12:59
Location: linux-forks.de port 30000
IRC: yw05
In-game: ywang

Re: Regional rail map!

by yw05 » Sun Aug 11, 2019 11:01

Buddler wrote:

Is there any way for a LinuxWorks player to get a user account?

I am quite sure that you haven't read the wiki because it's written on the Main Page:
Image
Please, don't make me magnify a page to 200% again.

Buddler wrote:
Blockhead wrote:After a laborious session of map-making long into the night, I am pleased to present the LinuxWorks server regional railway map!

A few lines seem to be missing like the Mom Express that extends east from Mom Junction with another two stations. (Or is Mom Express shut down permanently?)

Please take into account that this map will be used as a reference of lines that are currently in operation. We don't want people complaining like "I have been waiting for an hour and the train isn't here yet."
If you aren't sure, please read the Wiki. Lines that are not on the Wiki are very likely not in operation.
Attachments
Screenshot from 2019-08-11 12-53-34.png
(243.79 KiB) Not downloaded yet
Huh, why am I still using Minetest 4.x?
 

User avatar
h-v-smacker
Member
 
Posts: 91
Joined: Wed Nov 29, 2017 23:04
GitHub: h-v-smacker
In-game: Smacker

Re: Regional rail map!

by h-v-smacker » Mon Aug 12, 2019 11:37

Blockhead wrote:
Buddler wrote:A few lines seem to be missing like the Mom Express that extends east from Mom Junction with another two stations. (Or is Mom Express shut down permanently?)


The map shows current railway lines, I did not find any Mom Express service when visiting around and I do not know of its existence.

Honestly the whole network is a bit malleable: I haven't seen E31 to Hippodrome operating recently. But the map is definitely up to date; I even had to introduce the nanepiwer (NAN) after it was added over night while making this map.


And yet you didn't add either of the two east-bound trains from Stallmangrad, which have been there since forever.

Also you forgot one stop (before KDW) for NAN.
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation
 

nanepiwo
Member
 
Posts: 23
Joined: Mon Jan 05, 2015 20:13
GitHub: nanepiwo
IRC: nanepiwo or nane
In-game: nanepiwo

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by nanepiwo » Wed Aug 14, 2019 23:37

That's a lot of new trains! Why aren't they on the wiki? And I am honored to have a line in my honor. Shame that this means we won't be retracing the ugly worldedited southern rails anytime soon.
 

yw05
Member
 
Posts: 114
Joined: Tue May 07, 2019 12:59
Location: linux-forks.de port 30000
IRC: yw05
In-game: ywang

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by yw05 » Sun Aug 18, 2019 14:03

nanepiwo wrote:That's a lot of new trains!

The train network is always growing. I would not find it worth mentioning.
nanepiwo wrote:Why aren't they on the wiki?

The mainline network is too large, so I guess we'll still need some time to finish writing about these lines.
nanepiwo wrote:Shame that this means we won't be retracing the ugly worldedited southern rails anytime soon.

You can write about your proposal on the wiki.
Huh, why am I still using Minetest 4.x?
 

User avatar
Blockhead
New member
 
Posts: 8
Joined: Wed Jul 17, 2019 10:14
In-game: Blockhead

Regional Rail Map Update

by Blockhead » Wed Aug 28, 2019 04:32

In response to Smacker's comments I have added Onionland to the map plus added the Ping Wing and Smashing Maneuver that are at Stallmangrad. Continued feedback on what might be missing is welcome.

I've decided not to include the Mom Shuttle - I feel like it doesn't meet the requirements for notability on a regional scale map.

I've also scaled it down to a sensible size and added hyperlinks in the SVG source to relevant wiki pages. So it's a clickable map now, except that there's no way to embed it nicely in MediaWiki.
 

MoNTE48
Member
 
Posts: 260
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by MoNTE48 » Fri Sep 20, 2019 19:59

Just duplicate the message here. Perhaps the server owner read it, but forgot to write an answer.
We are all polite people :)
Image
Attachments
2019-9-20 21-56-9.png
(40.77 KiB) Not downloaded yet
 

User avatar
waldberg
Member
 
Posts: 28
Joined: Mon Jul 22, 2019 11:14
Location: Cookie jar
In-game: 2_waldberg

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by waldberg » Fri Sep 20, 2019 20:21

@MoNTE48 Hi, I have a question to you (Sorry, it is not about this topic now)... but how did you change your name in the forum? This would be interesting to me : )
My english can cause brain cancer
 

MoNTE48
Member
 
Posts: 260
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by MoNTE48 » Fri Sep 20, 2019 20:28

waldberg wrote:@MoNTE48 Hi, I have a question to you (Sorry, it is not about this topic now)... but how did you change your name in the forum? This would be interesting to me : )

(Hi. I wrote to one of the moderators and he was very kind and did it for me. I will not say his name, sorry)
 

User avatar
waldberg
Member
 
Posts: 28
Joined: Mon Jul 22, 2019 11:14
Location: Cookie jar
In-game: 2_waldberg
 

User avatar
h-v-smacker
Member
 
Posts: 91
Joined: Wed Nov 29, 2017 23:04
GitHub: h-v-smacker
In-game: Smacker

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by h-v-smacker » Fri Sep 20, 2019 21:03

MoNTE48 wrote:Just duplicate the message here. Perhaps the server owner read it, but forgot to write an answer.
We are all polite people :)
Image


The running joke about Multikraft is because a number of people have been complaining about having to watch adds and other weird issues that are not present in the official client.

The server is rather taxing for users of mobile clients, especially if they are using low-end devices, and it's not unusual for them to simply timeout. But that's another story.
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation
 

MoNTE48
Member
 
Posts: 260
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by MoNTE48 » Fri Sep 20, 2019 21:52

h-v-smacker wrote:
MoNTE48 wrote:Just duplicate the message here. Perhaps the server owner read it, but forgot to write an answer.
We are all polite people :)
Image


The running joke about Multikraft is because a number of people have been complaining about having to watch adds and other weird issues that are not present in the official client.

The server is rather taxing for users of mobile clients, especially if they are using low-end devices, and it's not unusual for them to simply timeout. But that's another story.

Well, the real "MultiCraft", has no ads and fixes a lot of problems that are present in the official client 0.4.17. Of course, it does not give the mouse and keyboard to mobile players, as well as powerful hardware, but I optimized the client so much that it was possible to get 30+ FPS on mobile devices that are 5 years old!

It’s a little unpleasant for me to see such “jokes”. If you want to name all the dishonest mobile forks of Minetest by a name that uses a single honest fork...
 

User avatar
h-v-smacker
Member
 
Posts: 91
Joined: Wed Nov 29, 2017 23:04
GitHub: h-v-smacker
In-game: Smacker

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by h-v-smacker » Sat Sep 21, 2019 00:09

MoNTE48 wrote:
h-v-smacker wrote:
MoNTE48 wrote:Just duplicate the message here. Perhaps the server owner read it, but forgot to write an answer.
We are all polite people :)
Image


The running joke about Multikraft is because a number of people have been complaining about having to watch adds and other weird issues that are not present in the official client.

The server is rather taxing for users of mobile clients, especially if they are using low-end devices, and it's not unusual for them to simply timeout. But that's another story.

Well, the real "MultiCraft", has no ads and fixes a lot of problems that are present in the official client 0.4.17. Of course, it does not give the mouse and keyboard to mobile players, as well as powerful hardware, but I optimized the client so much that it was possible to get 30+ FPS on mobile devices that are 5 years old!

It’s a little unpleasant for me to see such “jokes”. If you want to name all the dishonest mobile forks of Minetest by a name that uses a single honest fork...


You are welcome to submit an alternative humorous poster for consideration.
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation
 

yw05
Member
 
Posts: 114
Joined: Tue May 07, 2019 12:59
Location: linux-forks.de port 30000
IRC: yw05
In-game: ywang

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by yw05 » Sat Sep 21, 2019 11:54

MoNTE48 wrote:Just duplicate the message here. Perhaps the server owner read it, but forgot to write an answer.
We are all polite people :)
Image

Afaik this server has not done anything against mobile users. Some moderators give users xban records for using non-official clients, but this does not necessarily mean anything against mobile users and/or non-official clients (there are also non-official clients for PC, and some users compile their own clients) as long as nothing against the server rules is done.
Also, writing about user avatar(s) is really off topic here.
Huh, why am I still using Minetest 4.x?
 

MoNTE48
Member
 
Posts: 260
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by MoNTE48 » Sat Sep 21, 2019 12:27

yw05 wrote:Afaik this server has not done anything against mobile users. Some moderators give users xban records for using non-official clients, but this does not necessarily mean anything against mobile users and/or non-official clients (there are also non-official clients for PC, and some users compile their own clients) as long as nothing against the server rules is done.
Also, writing about user avatar(s) is really off topic here.

Well, this is the avatar of the server owner and can also be seen instead of the server logotype in the wiki.
I assumed that this server is against mobile players or/and unofficial client players. And I have to remove it from my client, if necessary.
 

User avatar
h-v-smacker
Member
 
Posts: 91
Joined: Wed Nov 29, 2017 23:04
GitHub: h-v-smacker
In-game: Smacker

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by h-v-smacker » Sat Sep 21, 2019 13:22

MoNTE48 wrote:
yw05 wrote:Afaik this server has not done anything against mobile users. Some moderators give users xban records for using non-official clients, but this does not necessarily mean anything against mobile users and/or non-official clients (there are also non-official clients for PC, and some users compile their own clients) as long as nothing against the server rules is done.
Also, writing about user avatar(s) is really off topic here.

Well, this is the avatar of the server owner and can also be seen instead of the server logotype in the wiki.
I assumed that this server is against mobile players or/and unofficial client players. And I have to remove it from my client, if necessary.


Relax, man, nobody on LinuxForks ever had a problem just because they were using a mobile client. We cannot be called mobile-friendly because of the ton of heavy mods we're employing, but obviously not because we discriminate or persecute mobile users.

And the avatar in question is itself a pun on "Atomkraft? Nein Danke" sign. Which is itself sort of weird, given there are nuclear reactors on LinuxForks.
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation
 

MoNTE48
Member
 
Posts: 260
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by MoNTE48 » Sat Sep 21, 2019 13:44

h-v-smacker wrote:Relax, man, nobody on LinuxForks ever had a problem just because they were using a mobile client. We cannot be called mobile-friendly because of the ton of heavy mods we're employing, but obviously not because we discriminate or persecute mobile users.

And the avatar in question is itself a pun on "Atomkraft? Nein Danke" sign. Which is itself sort of weird, given there are nuclear reactors on LinuxForks.


Haha, I get it. Then my fears are in vain.
I would appreciate a change in avatar/wiki logo, anyway.
But if mobile players are allowed, I have nothing to worry about. You have a good server :)
---
By the way, with lossless compression, I reduced the size of some textures by ~ two times.
8.30 KB -> 4.02 KB Leanified: 4.28 KB (51.55%)
5.75 KB -> 1.76 KB Leanified: 3.99 KB (69.36%)
27.28 KB -> 18.88 KB Leanified: 8.40 KB (30.79%)
17.29 KB -> 14.16 KB Leanified: 3.12 KB (18.06%)

I’m not sure how to do PR, but I’m sure that this would significantly speed up server loading and reduce the amount of traffic transmitted.
 

User avatar
gpcf
Member
 
Posts: 317
Joined: Fri May 27, 2016 10:48
In-game: gabriel
 

MoNTE48
Member
 
Posts: 260
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by MoNTE48 » Sat Sep 21, 2019 16:12

gpcf wrote:No ads? lol. Why is then the source code full of code to show ads? https://github.com/MultiCraft/MultiCraf ... oped_q=ads

Because there is a check that disables ads in multiplayer. 1 ad every 30 minutes in a single player game, is that too much for you?
Code: Select all
void notifyServerConnect(bool is_multiplayer) {
#ifdef ADS
      ads_allow(!is_multiplayer);
#endif
   }

   void notifyExitGame() {
#ifdef ADS
      ads_allow(true);
#endif
   }
 

User avatar
h-v-smacker
Member
 
Posts: 91
Joined: Wed Nov 29, 2017 23:04
GitHub: h-v-smacker
In-game: Smacker

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by h-v-smacker » Sat Sep 21, 2019 16:47

MoNTE48 wrote:
gpcf wrote:No ads? lol. Why is then the source code full of code to show ads? https://github.com/MultiCraft/MultiCraf ... oped_q=ads

Because there is a check that disables ads in multiplayer. 1 ad every 30 minutes in a single player game, is that too much for you?


I dunno about you, but to me that is one ad per half-an-hour too much actually.
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation
 

MoNTE48
Member
 
Posts: 260
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by MoNTE48 » Sat Sep 21, 2019 17:05

h-v-smacker wrote:I dunno about you, but to me that is one ad per half-an-hour too much actually.

Well, if it's too much, the player can turn off the Internet, go to multiplayer, compile the game without ads from the source code, or delete the game and buy Minecraft.
Offtop here...
 

User avatar
rubenwardy
Moderator
 
Posts: 5834
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by rubenwardy » Sat Sep 21, 2019 17:26

Multicraft is the 'friendliest' commercial Android fork of Minetest, Monte has contributed back many times. People like to hate on it because it's the most popular commercial fork, and people don't like the idea of things being commercial/having ads
 

User avatar
waldberg
Member
 
Posts: 28
Joined: Mon Jul 22, 2019 11:14
Location: Cookie jar
In-game: 2_waldberg

Re: [Server] LinuxWorks Next Generation (Lots of trains)

by waldberg » Sat Sep 21, 2019 18:45

People do not hate it just because it shows ads but they hate it because its money is flowing into people, who must not get this money.
Like a publisher of a Minetest fork. The code of these forks are based on the code of Minetest. And it is identical how munch it bases on the Minetest code, the fork publisher must not get money through the fork although it is legal. Because people have to regard morally values and not only licenses. Otherwise Minetest will die.
People who may get this money are people who took part in implementing the technical roots, formations and all pertinent ideas for the game, and not people who just use the code.

And... not everybody, who took part in it got some money, which was won through ads of forks.





MoNTE48 wrote:Well, the real "MultiCraft", has no ads

Yes it has.


MoNTE48 wrote:We are all polite people :)

viewtopic.php?f=14&t=14057#p207802
My english can cause brain cancer
 

PreviousNext

Return to Servers



Who is online

Users browsing this forum: ulla and 2 guests