[Mod] Worms and Snakes [worm]

Gerald
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[Mod] Worms and Snakes [worm]

by Gerald » Thu May 04, 2017 19:49

This mod adds moving worms and snakes using nodes.

+ screenshot


There is a short video

License:
Code: LGPL v3
Textures: CC-0 (except nyancat textures)

Mod dependencies:
optional:
default?
flowers?

Download:
Zipfile
Github
Attachments
worm_forum.png
screenshot worm mod
(584.06 KiB) Not downloaded yet
Last edited by Gerald on Sat May 13, 2017 16:38, edited 2 times in total.
 

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Andrey01
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Re: [Mod] Worms and Snakes [worm]

by Andrey01 » Thu May 04, 2017 19:57

These worms are taken from Not So Simple Mobs mod.They are huge!
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Re: [Mod] Worms and Snakes [worm]

by Andrey01 » Thu May 04, 2017 20:02

Video is nice! How can you make mobs as nodes if nodes can not be animated?
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Gerald
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Re: [Mod] Worms and Snakes [worm]

by Gerald » Thu May 04, 2017 20:16

Andrey01 wrote:Video is nice! How can you make mobs as nodes if nodes can not be animated?

I just defined multiple heads, which differ in length, and swap them using a nodetimer.
 

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Re: [Mod] Worms and Snakes [worm]

by pandaro » Thu May 04, 2017 20:25

impressive! i will never found one of this... can i have a heart attack!
+1
 

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Re: [Mod] Worms and Snakes [worm]

by BBmine » Thu May 04, 2017 22:09

Eww! I would put them on my server, except that I don't want to scare newbies out of their skins.
 

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Re: [Mod] Worms and Snakes [worm]

by Nathan.S » Fri May 05, 2017 03:25

This looks really cool. Great work.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
 

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Re: [Mod] Worms and Snakes [worm]

by DS-minetest » Fri May 05, 2017 16:08

I like it!
+ repo screenshot

Code style is a bit meh. http://dev.minetest.net/Lua_code_style_guidelines
Last edited by DS-minetest on Fri May 05, 2017 17:01, edited 1 time in total.
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Gerald
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Re: [Mod] Worms and Snakes [worm]

by Gerald » Fri May 05, 2017 22:06

azekill_DIABLO wrote:i love it! can the snake go faster?

Unfortunately node timers are limited. You can set the number of steps to 1 increasing the speed to a maximum of 1 m/sec but the movement will be less smooth.
 

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Re: [Mod] Worms and Snakes [worm]

by ErrorNull » Sat May 06, 2017 06:14

that's pretty cool. i saw the video. you can make them move faster?
 

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Re: [Mod] Worms and Snakes [worm]

by BirgitLachner » Sat May 06, 2017 07:51

They are so big ... that will be really scary, if they attact you.
 

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Re: [Mod] Worms and Snakes [worm]

by Andrey01 » Sat May 06, 2017 16:26

but sand worms from nssm look like are more terrible than those ones here.
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Re: [Mod] Worms and Snakes [worm]

by Christian9 » Mon May 08, 2017 07:00

The concept of moving nodes for mobs is something I find interesting and Highly underused, Cool Mod.
 

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Re: [Mod] Worms and Snakes [worm]

by Gerald » Sat May 13, 2017 15:34

Major Update
  • turned node definition into a simple api
  • added a swimming eel
  • added a flying nyancat
  • worms grow now via eating nodes of the group swallowable
  • worm, snake and eel spawn now naturally
  • body parts now drop spawn items
Some changes are shown in this video

Thanks to everyone who showed interest.
 

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Re: [Mod] Worms and Snakes [worm]

by azekill_DIABLO » Sun May 14, 2017 11:20

it's amazing! it's a reinvention of mobs! you should post it to my modding contest!
 

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Re: [Mod] Worms and Snakes [worm]

by azekill_DIABLO » Sun May 14, 2017 11:22

eel need to progress like the snake, for now it only moves node by node. however, i loved the video!
 

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Re: [Mod] Worms and Snakes [worm]

by Gerald » Sun May 14, 2017 17:53

azekill_DIABLO wrote:it's amazing! it's a reinvention of mobs! you should post it to my modding contest!

Is it weird enough?

azekill_DIABLO wrote:eel need to progress like the snake, for now it only moves node by node. however, i loved the video!

This can be done by changing one digit. I decided to do it like this, because nodeboxes under water do not look good.
 

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Re: [Mod] Worms and Snakes [worm]

by azekill_DIABLO » Mon May 15, 2017 11:12

Gerald wrote:
azekill_DIABLO wrote:it's amazing! it's a reinvention of mobs! you should post it to my modding contest!

Is it weird enough?

azekill_DIABLO wrote:eel need to progress like the snake, for now it only moves node by node. however, i loved the video!

This can be done by changing one digit. I decided to do it like this, because nodeboxes under water do not look good.


sure, it's wierd :) i understand for the eel, i didn't thought to it.
 

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Re: [Mod] Worms and Snakes [worm]

by Gerald » Tue Jun 20, 2017 21:35

Major Update
+ screenshot

Changelog
  • added animated textures
  • snakes actively attack objects including players
  • snakes and worms move to "swallowable" nodes
  • bugfix: head nodes only move if the body contains an active tail node
  • added a leaf eating caterpillar
  • added a wood eating maggot
  • added a stone eating, attacking mob spawning underground
Some changes are shown in this video.

Be aware of the destructive potential of the new mobs!
Attachments
screenshot.png
(583.17 KiB) Not downloaded yet
 

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Re: [Mod] Worms and Snakes [worm]

by Sokomine » Wed Jun 21, 2017 14:42

A very funny mod as seen in the video. I just feel pity for the poor cows that where eaten! The worms could constitute a danger for players in some survival orientated games, i.e. lie waiting for players close to something intresting like a mese block and then approach from behind. The green one eating leaves was also funny.
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