[Mod] Cars [0.1.0] [cars]

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lag01
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[Mod] Cars [0.1.0] [cars]

by lag01 » Wed May 24, 2017 10:31

Add relatively simple car to the game.

Suitable for survival server - relatively lightweight. Defined craft. limited use.
Used car model from here

Image

License: MIT
Dependencies: default, asphalt?

Browse on:GitHub
Download:zip
Attachments
Car.png
(289.2 KiB) Not downloaded yet
 

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Re: [Mod] Cars [0.1.0] [cars]

by ErrorNull » Wed May 24, 2017 10:55

that's a nice looking vehicle. i will try this soon. thanks!
 

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Re: [Mod] Cars [0.1.0] [cars]

by Andrey01 » Wed May 24, 2017 15:52

Say please, how to mine oil for crafting this car?
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

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Re: [Mod] Cars [0.1.0] [cars]

by lag01 » Wed May 24, 2017 17:33

Andrey01 wrote:Say please, how to mine oil for crafting this car?

Oh, i forgot that you need asphalt mod to actually craft car. Must add alternate recipe...

To get oil you need to dig well/bore. It may also appear in shafts.
 

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Re: [Mod] Cars [0.1.0] [cars]

by Andrey01 » Fri May 26, 2017 14:29

Why do cars not dropped after death?
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Re: [Mod] Cars [0.1.0] [cars]

by lag01 » Fri May 26, 2017 18:10

Andrey01 wrote:Why do cars not dropped after death?

It is planned like this.
Why you tried to kill a car?
 

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Re: [Mod] Cars [0.1.0] [cars]

by lag01 » Sat May 27, 2017 10:14

azekill_DIABLO wrote:another cars mod...

Yeah, i just wanted to make car, suitable for my server and to share it.
I not too proud with it's code right now - i wanted to make logic more straightforward, than minetest_game carts mod, but i guess i failed at that.

It is buggy in some ways. You can even fly in it in certain conditions. But i think it adds more to the fun :)
 

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Re: [Mod] Cars [0.1.0] [cars]

by Andrey01 » Sat May 27, 2017 10:38

lag01 wrote:
Andrey01 wrote:Why do cars not dropped after death?

It is planned like this.
Why you tried to kill a car?

Because i tried it and then i wanted to restore it in my inventory.
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Re: [Mod] Cars [0.1.0] [cars]

by lag01 » Sat May 27, 2017 13:53

Andrey01 wrote:
lag01 wrote:
Andrey01 wrote:Why do cars not dropped after death?

It is planned like this.
Why you tried to kill a car?

Because i tried it and then i wanted to restore it in my inventory.

Ah so how it was...
Then you need to try carts first, because they are cheaper.
 

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Re: [Mod] Cars [0.1.0] [cars]

by azekill_DIABLO » Sat May 27, 2017 14:32

lag01 wrote:
azekill_DIABLO wrote:another cars mod...

Yeah, i just wanted to make car, suitable for my server and to share it.

seems like you forgot my mod: azewheel!
it was based on the same idea, and it does well!
 

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Re: [Mod] Cars [0.1.0] [cars]

by lag01 » Sat May 27, 2017 15:29

azekill_DIABLO wrote:
lag01 wrote:
azekill_DIABLO wrote:another cars mod...

Yeah, i just wanted to make car, suitable for my server and to share it.

seems like you forgot my mod: azewheel!
it was based on the same idea, and it does well!

Yes, for some reason i skipped it (Maybe because cars not looked too serious on screenshoot. Or i didn't believed that cars with "physical = true" will work ok)
Must agree - it is working well and it's movement code is much shorter.
Your idea is little different, more like from bots, and mine is more like of carts.

Well, small details are important - like how often car will stuck, is it killable, does it run out of gas, what speed limit it have, even how it looks and what color it have...
 

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Re: [Mod] Cars [0.1.0] [cars]

by azekill_DIABLO » Sat May 27, 2017 15:33

car are nearly never stuck on flat and hills. the screenies are outdated. the car gets back in your inventory if you punch it. it can roll infinitly. the speed limit and acceleration is defined in the code.
 

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Re: [Mod] Cars [0.1.0] [cars]

by lag01 » Sat May 27, 2017 15:47

azekill_DIABLO wrote:car are nearly never stuck on flat and hills. the screenies are outdated. the car gets back in your inventory if you punch it. it can roll infinitly. the speed limit and acceleration is defined in the code.

Ah, yes, found your speed limit, 11.

Somewhere in the future, somebody could setup a "Rally server" with all the different car mods in one place :)
 

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Re: [Mod] Cars [0.1.0] [cars]

by maikerumine » Sat May 27, 2017 15:59

lag01 wrote:
azekill_DIABLO wrote:car are nearly never stuck on flat and hills. the screenies are outdated. the car gets back in your inventory if you punch it. it can roll infinitly. the speed limit and acceleration is defined in the code.

Ah, yes, found your speed limit, 11.

Somewhere in the future, somebody could setup a "Rally server" with all the different car mods in one place :)

+1 :)
 

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Re: [Mod] Cars [0.1.0] [cars]

by Andrey01 » Sat May 27, 2017 16:27

lag01 wrote:Then you need to try carts first, because they are cheaper.

I want to use the car. You could install on Just Test vehicle mash or still easy one - cars (so name of a mod).

Motion of the car is weird. It moves to random side, it turns in random side on collision of blocks by itself. I even don`t require drive the car. But i don`t like the car doesn`t drop after death. Can you fix it, please?
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Re: [Mod] Cars [0.1.0] [cars]

by lag01 » Sat May 27, 2017 17:04

Andrey01 wrote:
lag01 wrote:Then you need to try carts first, because they are cheaper.

I want to use the car. You could install on Just Test vehicle mash or still easy one - cars (so name of a mod).

Motion of the car is weird. It moves to random side, it turns in random side on collision of blocks by itself. I even don`t require drive the car. But i don`t like the car doesn`t drop after death. Can you fix it, please?

I wanted to add "azewhell" mod, but any more car mods on Just Test will be too much.
I don't want car to drop after death and you don't need that.
Use Shift/Sneak + Click to collect car. (Or build garage for it.)
 

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Re: [Mod] Cars [0.1.0] [cars]

by azekill_DIABLO » Sat May 27, 2017 18:44

lag01 wrote:
azekill_DIABLO wrote:car are nearly never stuck on flat and hills. the screenies are outdated. the car gets back in your inventory if you punch it. it can roll infinitly. the speed limit and acceleration is defined in the code.

Ah, yes, found your speed limit, 11.

Somewhere in the future, somebody could setup a "Rally server" with all the different car mods in one place :)

i imagine the mess with d00med tank!
 


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