[Mod] Enable sneak glitch [sneak_glitch]

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Krock
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[Mod] Enable sneak glitch [sneak_glitch]

by Krock » Sun May 28, 2017 08:15

Re-enable the sneak glitch!


In a development version of 0.4.15, the sneak glitch was disabled by default. This mod is an easy solution to re-enable the sneak glitch for your world.

And not just that! If you dislike the new sneak glitch, simply add `sneak_glitch.use_old_code = true` to your minetest.conf file and you will be able to use the old sneak behaviour again. Beware! This setting may lose its effect in Minetest 0.5.0 or later, as there hopefully will be a solution to clean up this mess.

License: CC0
Dependencies: (none)
Conflicts: no_sneak_glitch
Minetest version: >0.4.15

Sauce: https://github.com/SmallJoker/sneak_glitch.git
Download: master *.zip
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Wuzzy
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Re: [Mod] Enable sneak glitch [sneak_glitch]

by Wuzzy » Sun May 28, 2017 08:53

Pro-tip: If you add settingtypes.txt for your settings, you don't force users to exist Minetest and edit minetest.conf.
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User avatar
Krock
Developer
 
Posts: 4151
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: [Mod] Enable sneak glitch [sneak_glitch]

by Krock » Sun May 28, 2017 09:05

Thanks for the suggestion. Apparently I missed that it was possible for mods to use the settingtypes.txt file too. Works fine :)
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