[Mod]Clouds[v2.0] [lib_clouds]

ShadMOrdre
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[Mod]Clouds[v2.0] [lib_clouds]

by ShadMOrdre » Sun Jun 11, 2017 01:18

lib_clouds for Minetest is a mod that adds inworld clouds to your world. Currently, this mod attempts to mimic real world cloud behavior, using a system culled from Dokimi's Self Organizing Systems mod. This is controlled by using the lib_clouds_regeneration setting, which is currently set to false by default.

As such, this now includes a "Lite" version, enabled by default, that simply adds three types of clouds at various heights. Cloud generation and height parameters are configurable via in-game settings menu.

Biomes can be supported so that clouds appear in natural settings.

The goal is to grow this mod, (no pun intended) into an in-world weather system, using more the more realistic in_game generated data versus the current system based on self organizing systems.


Goals:
1. Add humidity and temperature, so that clouds also hold moisture, that if exceeds a threshold, will cause rain, snow, or even storms.
2. Fine tune regen algorithms to more closely mimic real cloud behavior.

Will honor reasonable pull requests.

LICENSES: I'd like to encourage this to be added to upstream, so if needs change just say the word.
Code: BSD
Textures: CC-BY-SA

DOWNLOAD HERE: lib_clouds

DEPENDENCIES:
Optional: Initllib, doc

SCREENSHOTS:
Image
Image
Image
Attachments
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Last edited by ShadMOrdre on Sat Dec 02, 2017 16:53, edited 6 times in total.
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TumeniNodes
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Re: [mod]Clouds for Minetest[lib_clouds] [v1.0] [minetest v0

by TumeniNodes » Sun Jun 11, 2017 06:54

Think I'll keep an eye on this...

time for another test world : )
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azekill_DIABLO
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GamingAssociation39
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Re: [mod]Clouds for Minetest[lib_clouds] [v1.0] [minetest v0

by GamingAssociation39 » Sun Nov 26, 2017 05:07

Are you able to color the clouds by a texture?
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azekill_DIABLO
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Re: [mod]Clouds for Minetest[lib_clouds] [v1.0] [minetest v0

by azekill_DIABLO » Sun Nov 26, 2017 11:23

GamingAssociation39 wrote:Are you able to color the clouds by a texture?

It is technically possible thought it would be hard to render texture properly on so huge and random structure. However, if it's simple to do I wonder why it hasn't been done yet!

EDIT: nvm, I didn't know how the mod worked!
Last edited by azekill_DIABLO on Sun Nov 26, 2017 17:08, edited 1 time in total.
 

ShadMOrdre
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Re: [mod]Clouds for Minetest[lib_clouds] [v1.0] [minetest v0

by ShadMOrdre » Sun Nov 26, 2017 17:06

GamingAssociation39 wrote:Are you able to color the clouds by a texture?



The clouds are a texture, with partial transparency. I've not tried to colorize them. I do not know if colorizing the texture using Minetest api in the tiles definition would work. Again, I've not tried this.

However, it would probably be just as easy to simply create a new texture that has the color(s) desired, keeping the transparency, and either change the code to use the new texture, or copy/paste the code to add additional cloud types, such as smog, gas, Mars themed or any other type one could think of.

My goal has been to work towards basing clouds on humidity/temperature inworld, and integrating this with a weather mod, so that you get rain/snow where appropriate.

Would you like this included?

Shad MOrdre
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Re: [mod]Clouds for Minetest[v2.0] [lib_clouds] [minetest v0

by ShadMOrdre » Sat Dec 02, 2017 16:55

Bug Fixes.

Corrected Github link.
Biomes disabled by default.
Cloud regeneration disabled by default.
Fixed incorrect Doc data.
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Re: [mod]Clouds for Minetest[lib_clouds] [v1.0] [minetest v0

by voxelproof » Sat Dec 09, 2017 19:55

ShadMOrdre wrote:
GamingAssociation39 wrote:Are you able to color the clouds by a texture?


My goal has been to work towards basing clouds on humidity/temperature inworld, and integrating this with a weather mod, so that you get rain/snow where appropriate.

Would you like this included?

Shad MOrdre


As far as me is concerned I'd be delighted :) It's very interesting and improving the sky looks is imo one of the more important things to work on in order to give Minetest a distinct and attractive appearance. I've started a thread about clouds: viewtopic.php?f=5&t=18970 - maybe the example I included there would be some inspiration for you. Thanks for your work!
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Re: [Mod]Clouds[v2.0] [lib_clouds]

by Dokimi » Wed Mar 28, 2018 04:16

Hmmm... Interesting. I only just noticed this. I'm guessing this is using stuff from my Doomsday mod (looking at the code...)?

I actually tried my own weather mod in Self Organizing Systems (Autosky). Admittedly it doesn't work very well, but you are welcome to incorporate everything you want from it. If you end up borrowing a lot from Autosky I'll add a link sending people here (I'm not going to develop Autosky any further).

Best of luck with my often incoherent rambling code!
 

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Mantar
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Re: [Mod]Clouds[v2.0] [lib_clouds]

by Mantar » Wed Nov 28, 2018 22:47

Edit: Nevermind, I realized it was just that one type of cloud that wasn't transparent. In the interests of not making cloudlands difficult to expore, I made those transparent too.
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