[Mod] Fence Connect [fence_connect]

zing269
Member
 
Posts: 69
Joined: Sat Apr 30, 2016 19:10

[Mod] Fence Connect [fence_connect]

by zing269 » Sun Jun 11, 2017 16:58

Allows fences to terminate against many solid nodes

Image

By default, minetest game only lets fences terminate against wood or other fences. This mod adds a group, connect_to_fence, to many nodes used for building and adds that same group to all fences.

Edit the fence_connect.conf file to include nodes that you want fences to connect to.

Version: 0.9.1
License: LGPL 2.1 or later
Dependencies: default mod (found in minetest_game)
Download: https://github.com/zing269/fence_connec ... master.zip
Source: https://github.com/zing269/fence_connect

Report bugs or request help on the forum topic.
Attachments
fence_connect.png
screen shot
(60.5 KiB) Not downloaded yet
Last edited by zing269 on Wed Jun 14, 2017 02:03, edited 1 time in total.
 

User avatar
Chibi ghost
Member
 
Posts: 786
Joined: Fri Jan 08, 2016 21:17
In-game: Ghost
 

User avatar
TumeniNodes
Member
 
Posts: 2545
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: [Mod] Fence Connect [fence_connect]

by TumeniNodes » Sun Jun 11, 2017 20:11

finally! I have thought this should be a thing for a while : )

My opinion is that both fence and fence gate should be able to use 2 textures as well... one for the post, one for the rails.
And to introduce a rails only node as well.

This mod, plus the current default code, plus two suggestions above would make MT fences absolutely perfect, and complete.
I'm not your buddy, guy...
 

User avatar
azekill_DIABLO
Member
 
Posts: 7460
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

zing269
Member
 
Posts: 69
Joined: Sat Apr 30, 2016 19:10

Re: [Mod] Fence Connect [fence_connect]

by zing269 » Tue Jun 13, 2017 01:14

I agree, something like this should be in default. As it is this is pretty much a hack and any other mods that have defined other fence nodes would need to be added to this mod's depends for it to work.
 

User avatar
Linuxdirk
Member
 
Posts: 1658
Joined: Wed Sep 17, 2014 11:21
Location: Germany
In-game: Linuxdirk
 

User avatar
azekill_DIABLO
Member
 
Posts: 7460
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Mod] Fence Connect [fence_connect]

by azekill_DIABLO » Tue Jun 13, 2017 17:21

Linuxdirk wrote:
Chibi ghost wrote:this needs to be default

I'm glad it's not.

why? your buildings would look ugly? :D
 

User avatar
Linuxdirk
Member
 
Posts: 1658
Joined: Wed Sep 17, 2014 11:21
Location: Germany
In-game: Linuxdirk

Re: [Mod] Fence Connect [fence_connect]

by Linuxdirk » Tue Jun 13, 2017 17:51

azekill_DIABLO wrote:
Linuxdirk wrote:
Chibi ghost wrote:this needs to be default

I'm glad it's not.

why? your buildings would look ugly? :D

You could not add a fenced area beside a wall because every fence would connect to that wall which honestly simply looks ugly.

Better add diagonal connectivity on same level and up/down like there is a mod for Minecraft that even allows placing fences on slabs and have them connect properly.

http://imgur.com/8fvUvlN
http://imgur.com/0UzaA
 

User avatar
TumeniNodes
Member
 
Posts: 2545
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: [Mod] Fence Connect [fence_connect]

by TumeniNodes » Tue Jun 13, 2017 18:06

simple solution..., "on/off" option
like it? "on"
don't? "off"
I'm not your buddy, guy...
 

zing269
Member
 
Posts: 69
Joined: Sat Apr 30, 2016 19:10

Re: [Mod] Fence Connect [fence_connect]

by zing269 » Wed Jun 14, 2017 02:05

Small update, added a configuration file. Edit fence_connect.conf to include node you want fences to terminate against.
 

User avatar
TumeniNodes
Member
 
Posts: 2545
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: [Mod] Fence Connect [fence_connect]

by TumeniNodes » Wed Jun 14, 2017 03:00

zing269 wrote:Small update, added a configuration file. Edit fence_connect.conf to include node you want fences to terminate against.

Awesome.
I'm not your buddy, guy...
 

User avatar
azekill_DIABLO
Member
 
Posts: 7460
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Mod] Fence Connect [fence_connect]

by azekill_DIABLO » Wed Jun 14, 2017 13:53

Linuxdirk wrote:Better add diagonal connectivity on same level and up/down like there is a mod for Minecraft that even allows placing fences on slabs and have them connect properly.

http://imgur.com/8fvUvlN
http://imgur.com/0UzaA

hard to do but aweosme!
 

User avatar
Linuxdirk
Member
 
Posts: 1658
Joined: Wed Sep 17, 2014 11:21
Location: Germany
In-game: Linuxdirk

Re: [Mod] Fence Connect [fence_connect]

by Linuxdirk » Wed Jun 14, 2017 17:09

azekill_DIABLO wrote:hard to do

It’s a pity that a closed-source obfuscated Java game owned by Microsoft and without an official moddding API is better moddable than an open-source voxel engine meant to be a modding platform.
 

User avatar
TumeniNodes
Member
 
Posts: 2545
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: [Mod] Fence Connect [fence_connect]

by TumeniNodes » Wed Jun 14, 2017 17:33

Minecraft is easier to mod than Minetest?
I don't think so.

And the funny thing is, modding kits/lessons for MC have a price fixed to them. : /
and schools which wish to add MC to their curriculum, need to pay for bundled license packages... (just like they do for Windows OS)

But, none of this has anything to do with this mod so, I apologize zing
I'm not your buddy, guy...
 


Return to WIP Mods



Who is online

Users browsing this forum: No registered users and 4 guests