World generation question.Help pls.
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World generation question.Help pls.
I made ore, but it is generated only in Minimal Development Test.Help me pls!!!
- Krock
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Re: World generation question.Help pls.
Could you provide us the source code where you register the ore please?
Also check if your world uses a apgen like mgv5/6/7, valleys or carpathian, as singlenode and mathematical ones may not produce the landscape you would like to have. Afterwards, make sure you've enabled your mod in the world and it's loading properly without errors.
Last but not least: If there are warnings and/or errors, also provide the relevant lines of your debug.txt file.
Also check if your world uses a apgen like mgv5/6/7, valleys or carpathian, as singlenode and mathematical ones may not produce the landscape you would like to have. Afterwards, make sure you've enabled your mod in the world and it's loading properly without errors.
Last but not least: If there are warnings and/or errors, also provide the relevant lines of your debug.txt file.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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Re: World generation question.Help pls.
Code: Select all
minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_node("magic:red_shardblock", {
description = "Red shard ore",
tiles = {"default_stone.png^red_cristal.png"},
groups = {cracky=3},
drop = 'magic:red_shard_item',
})
minetest.register_ore({
ore_type = "scatter",
ore = "magic:red_shardblock",
wherein = "default:stone",
clust_scarcity = 8 * 8 * 8,
clust_num_ores = 9,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "magic:red_shardblock",
wherein = "default:stone",
clust_scarcity = 8 * 8 * 8,
clust_num_ores = 8,
clust_size = 3,
y_min = -31000,
y_max = 64,
})
minetest.register_ore({
ore_type = "scatter",
ore = "magic:red_shardblock",
wherein = "default:stone",
clust_scarcity = 24 * 24 * 24,
clust_num_ores = 27,
clust_size = 6,
y_min = -31000,
y_max = 0,
})
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Re: World generation question.Help pls.
tried everything...
- Krock
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Re: World generation question.Help pls.
This ore will only appear in freshly generated areas. Get far down or teleport away to make sure you're digging in fresh terrain. I used the code above to check whether it works or not:
red_cristal.png was not a found, thus all violet nodes you can see there is a magic:red_shardblock one (stone and dirt were removed with WorldEdit). If you want to generate the ore in desert stone as well, then register another ore with wherein = "default:desert_stone".
red_cristal.png was not a found, thus all violet nodes you can see there is a magic:red_shardblock one (stone and dirt were removed with WorldEdit). If you want to generate the ore in desert stone as well, then register another ore with wherein = "default:desert_stone".
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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Re: World generation question.Help pls.
How remove blocks in world edit?
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Re: World generation question.Help pls.
but when I create Development world its working...
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Re: World generation question.Help pls.
I don't even know what to do...
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