[mod] Eggwars [eggwars][0.5.1]

wilkgr76
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[mod] Eggwars [eggwars][0.5.1]

by wilkgr76 » Thu Jul 27, 2017 06:33

What this is


This mod is inspired by the Minecraft mod of the same name and has similar features.

Each player’s goal is to defend their egg and be the last person standing. If a player dies - either from being killed by another player or falling off - they will respawn if their egg is intact. If it is not intact, they will be put into spectator mode.

When there is one player left standing, they are declared the winner.

Installation


Extract the zip file to mods/ or use git clone https://github.com/wilkgr76/eggwars from within the mods directory.
  • Do NOT use an existing world - this will overwrite the mapgen and cause destruction.
  • Do not use a different mapgen mod. This will also cause issues

Using custom structures


The structures are stored in the schems/ folder. The centre and island files are the centre island and player islands respectively. They are stored using Minetest’s MTS files. These do not save metadata, so you cannot prefill chests. If you modify these, please update the offsets for the islands:
  • Centre island: Lines 96-98
  • Player island: Lines 109-111

Downloads


Download: https://github.com/wilkgr76/eggwars/archive/master.zip
View on Github: https://github.com/wilkgr76/eggwars
Website (does not contain more info than this post): https://wilkgr76.github.io/eggwars/
Todo: https://github.com/wilkgr76/eggwars/issues/1
Last edited by wilkgr76 on Thu Feb 15, 2018 01:47, edited 5 times in total.
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BirgitLachner
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Re: [mod] Eggwars [eggwars][0.1.0]

by BirgitLachner » Thu Jul 27, 2017 09:34

Okay, and now we need someone, who creates a server, where my son can play eggwars with others ... and of cause some impressive Maps, where to play it on.
 

wilkgr76
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Re: [mod] Eggwars [eggwars][0.1.0]

by wilkgr76 » Thu Jul 27, 2017 10:14

Birgit: It is currently not ready for use on servers.. it is not yet completed (it is still missing things like a proper spawning system)
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Re: [mod] Eggwars [eggwars][0.1.0]

by wilkgr76 » Sat Jul 29, 2017 02:56

UPDATE: 0.2. Adds a spawning system and improves island locations.
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Lejo
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TalkLounge
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Re: [mod] Eggwars [eggwars][0.2]

by TalkLounge » Wed Aug 02, 2017 01:33

I have an eggwarsserver(still private), Lejo has one....
Subgames Server: Sky World Subgames German Survival Server: Wildes Land 2 E-Mail: talklounge@yahoo.de
 

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Re: [mod] Eggwars [eggwars][0.2]

by wilkgr76 » Wed Aug 02, 2017 01:36

Hmm. I have not seen Lejo's one. Oh well. add it to the collection.
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Re: [mod] Eggwars [eggwars][0.2]

by wilkgr76 » Tue Oct 31, 2017 01:16

UPDATE!

Version 0.3 adds shops. NOTE: Shops are added to the inventory and OVERRIDE the default inventory. Please don't use inventory mods with 0.3. Fixed in 0.4
Last edited by wilkgr76 on Thu Feb 15, 2018 01:52, edited 1 time in total.
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Re: [mod] Eggwars (now with shops!) [eggwars][0.4]

by wilkgr76 » Wed Nov 01, 2017 22:42

UPDATE!

Version 0.4 adds coloured chat! The colours match up with the nametags too.

This version also adds a /who command. It will show who is in the match, and the colours also match up with the chat and nametags.

Image
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Re: [mod] Eggwars [eggwars][0.5]

by wilkgr76 » Thu Feb 15, 2018 01:52

Update 0.5
Now plays nice with sfinv! (unified_inventory support is coming soon)

Edit: Update 0.5.1
Fixes bug when a player who hasn't joined a match dies.
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