[WIP][Mod]Facade[facade]

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TumeniNodes
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[WIP][Mod]Facade[facade]

by TumeniNodes » Mon Jul 31, 2017 00:11

Yet another quick n dirty mod...
Adds decorative nodes to Minetest Game for building.
texture license CC BY-SA 3.0
all other license info is in the license.txt
contributors: Napiophelios - Lua code clean-up for efficiency.
========= : Gundul - PR to add support for his fork of Don's MyChisel mod (see link below)
Image

Image

Image

repo https://github.com/TumeniNodes/facade
download https://github.com/TumeniNodes/facade/a ... master.zip

supported mods:
1 - bakedclay
2 - darkage
3 - nether

supported by these mods:
1 - MyChisel (Gundul's fork) viewtopic.php?f=9&t=19479

Videos: (listed by date release)
Some peeps are nice enough to do great review videos for mods, here are 2 for Facade (thanks guys)
1 - Richard Jeffries - https://youtu.be/hScU_tm3CSI
2 - Nathan Salapat (MinetestVideos) - https://www.youtube.com/watch?v=pbG5RdI ... 5513655027

This mod does use crazy-expensive nodeboxes created with Rubenwardy's NodeBoxEditor viewtopic.php?f=14&t=2840&hilit=NBE

I had to rebuild this from scratch, due to losing it when my HDD dropped dead about a week ago :P
The name "facade" was chosen under this definition: "an outward appearance that is maintained to conceal a less pleasant or creditable reality."
It goes well with the type of building nodes provided, as well as for my coding style :D
I will most likely add more over time. Hope you enjoy it.
Attachments
facade 2017-08-17.png
(178.43 KiB) Not downloaded yet
screenshot2.png
(308.19 KiB) Not downloaded yet
screenshot.png
(517.09 KiB) Not downloaded yet
Last edited by TumeniNodes on Sun Jan 21, 2018 15:11, edited 8 times in total.
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Re: [WIP][Mod]Facade[facade]

by Andrey01 » Mon Jul 31, 2017 06:59

Wow! It may be better than My... my... - forget how to call that mod!
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

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Re: [WIP][Mod]Facade[facade]

by KCoombes » Mon Jul 31, 2017 11:01

Absolutely beautiful - you are definitely living up to your name!
 

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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Mon Jul 31, 2017 14:58

Thank you everyone.
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Re: [WIP][Mod]Facade[facade]

by BirgitLachner » Mon Jul 31, 2017 15:38

Really nice ... oh my god ... did I have enough space on my server for another mod!?!?!
 

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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Mon Jul 31, 2017 19:45

Thank you Birgit (of course there's enough space.... right... ummm.... here) tumeni shoves it in with all his might, and nails the door shut.
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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Sat Aug 05, 2017 12:10

Added centerstones,
Image

and clay versions of all nodes.
Attachments
centerstoneclip.png
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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Sat Aug 05, 2017 13:50

hmmm, maybe I will add support for the baked_clay mod

I decided to add clay due to my own visual appeasement, as it looks like marble :P
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Re: [WIP][Mod]Facade[facade]

by azekill_DIABLO » Sat Aug 05, 2017 14:01

True, it looks like it! we can now build some greek temples in MT thanks to you!
 

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Re: [WIP][Mod]Facade[facade]

by Stix » Sat Aug 05, 2017 14:42

Wow! this mod would be great for building greek/roman styled buildings and architecture
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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Wed Aug 09, 2017 17:36

Added inner corbels (cuz I forgot them)
Image

links in first post
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inner corbel goofy.png
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Re: [WIP][Mod]Facade[facade]

by BirgitLachner » Wed Aug 09, 2017 20:41

It's more or less only some little boxes, that need to be defined ... but it needs to be done ... Thanks! :-)
 

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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Thu Aug 10, 2017 02:09

This mod now just uses the original overlay textures,in place of the original custom textures.
This makes it compatible with any texture pack, and you can all thank the_raven_262 for giving me the idea, because I had not even thought of it.

Thanks raven : )

disclaimer: this does not guarantee that the nodes from this mod will look nice with every texture pack. :P
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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Thu Aug 10, 2017 03:28

Notice: If you downloaded this mod prior to this post, you need to re-download... I forgot to add the overlay to the back face of the column nodes. (now fixed)

Sorry for any inconvenience, but this should not have any impact other than correcting this mistake.
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Re: [WIP][Mod]Facade[facade]

by azekill_DIABLO » Thu Aug 10, 2017 10:16

what about a pillar clock which would be thin (14 per 14 pixel) with horizontal lines instead?
 

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Re: [WIP][Mod]Facade[facade]

by ManElevation » Thu Aug 10, 2017 17:05

matches alot with your profile pic TumeniNodes
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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Thu Aug 10, 2017 19:57

Another change... (sorry folks) but this is what you get for following a fruit-cake's work :P

Napiophelios has taken the time to go through my ummm, "code" (strong emphasis on the parenthesis), and really cleaned it up nice and made it very efficient.
Thank you Napiophelios, I am extremely grateful for this... yet again : )

So, if you like clean code, and wish to keep this mod compatible as I continue to add anything more... sorry but, you'll have to re-download, yet again... because the new code is not compatible with any work prior to this post.

Again, sorry if this is a p.i.a. for anyone using it.
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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Sat Aug 12, 2017 01:41

Support added for the following mods:
+ bakedclay

+ darkage

+ nether

these all look really, really awesome

Thank you again, so much Napiophelios.

yep, this means re-download yet again :D
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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Sat Aug 12, 2017 01:50

Thanks D00Med.
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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Fri Aug 18, 2017 03:10

Update: Now with more nodes!!!!

added carved stone and carved stone corner...
looks like this
Image

and this with the other stones in the mod
Image

Image
Attachments
facade2 2017-08-17.png
(124.81 KiB) Not downloaded yet
facade 2017-08-17.png
(178.43 KiB) Not downloaded yet
carved stone a.png
(31.85 KiB) Not downloaded yet
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Re: [WIP][Mod]Facade[facade]

by azekill_DIABLO » Fri Aug 18, 2017 11:54

azekill_DIABLO wrote:what about a pillar clock which would be thin (14 per 14 pixel) with horizontal lines instead?

why ther is the word clock in my post? xD
 

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